public Dracolich () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "dragon" ); Title = "the dracolich"; Body = 104; BaseSoundID = 0x488; SetStr( 898, 1030 ); SetDex( 68, 200 ); SetInt( 488, 620 ); SetHits( 558, 599 ); SetDamage( 29, 35 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 75, 80 ); SetResistance( ResistanceType.Fire, 40, 60 ); SetResistance( ResistanceType.Cold, 40, 60 ); SetResistance( ResistanceType.Poison, 70, 80 ); SetResistance( ResistanceType.Energy, 40, 60 ); SetSkill( SkillName.EvalInt, 80.1, 100.0 ); SetSkill( SkillName.Magery, 80.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.3, 130.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.Wrestling, 97.6, 100.0 ); Fame = 22500; Karma = -22500; VirtualArmor = 80; PackNecroReg( 12, 40 ); PackNecroReg( 12, 40 ); Item dracoItem = null; switch ( Utility.RandomMinMax( 0, 2 ) ) { case 0: dracoItem = Loot.RandomWeapon( false ); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "Dracolich", "IGNORED", MorphingTemplates.TemplateDracolich("weapons") ); PackItem( dracoItem ); break; case 1: dracoItem = Loot.RandomJewelry(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "Dracolich", "IGNORED", MorphingTemplates.TemplateDracolich("misc") ); PackItem( dracoItem ); break; case 2: switch ( Utility.RandomMinMax( 0, 6 ) ) { case 0: dracoItem = new BoneLegs(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Leggings", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 1: dracoItem = new BoneGloves(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Gloves", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 2: dracoItem = new BoneArms(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Arms", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 3: dracoItem = new BoneChest(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Tunic", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 4: dracoItem = new BoneSkirt(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Tunic", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 5: dracoItem = new OrcHelm(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Helm", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; case 6: dracoItem = new WoodenShield(); MorphingItem.MorphMyItem( dracoItem, "IGNORED", "IGNORED", "Dracolich Shield", MorphingTemplates.TemplateDracolich("armors") ); PackItem( dracoItem ); break; } break; } }