public QuestObjective(Mooege.Common.MPQ.FileFormats.QuestStepObjective objective, QuestStep questStep, int id) { //Logger.Debug(" (QuestObjective ctor) creating an objective with ID {0}, QuestStepObjective {1} and QuestStep ID {2}", id, objective.Group1Name, questStep.QuestStepID); ID = id; this.objective = objective; this.questStep = questStep; }
public QuestObjective(Mooege.Common.MPQ.FileFormats.QuestStepObjective objective, QuestStep questStep, int id) { Logger.Debug(" (QuestObjective ctor) creating an objective with ID {0}, QuestStepObjective {1} and QuestStep ID {2}", id, objective.Group1Name, questStep.QuestStepID); ID = id; this.objective = objective; this.questStep = questStep; }
public QuestObjective(Game game, Mooege.Common.MPQ.FileFormats.QuestStepObjective objective, QuestStep questStep, int id) { ID = id; this.objective = objective; this.questStep = questStep; this.game = game; //TODO: Rewrite all this as quests should subscribe to events and not objects notify quests if (this.objective.ObjectiveType == Mooege.Common.MPQ.FileFormats.QuestStepObjectiveType.KillGroup) { logger.Debug("KillGroup objective"); foreach (var world in game._worlds.Values) { //subscribe to each actor in group destroy/kill event var spawnerGroupActors = world.GetActorsInGroup(this.objective.Group1Name); // foreach (var actor in spawnerGroupActors) { if (actor is Spawner) { (actor as Spawner).Spawn(); } } var groupActors = world.GetActorsInGroup(this.objective.Group1Name); foreach (var actor in groupActors) { actor.ActorKilled += new EventHandler(actor_ActorKilled); } } } if (this.objective.ObjectiveType == Mooege.Common.MPQ.FileFormats.QuestStepObjectiveType.KillMonster) { } }
public QuestObjective(Game game, Mooege.Common.MPQ.FileFormats.QuestStepObjective objective, QuestStep questStep, int id) { ID = id; this.objective = objective; this.questStep = questStep; this.game = game; //TODO: Rewrite all this as quests should subscribe to events and not objects notify quests if (this.objective.ObjectiveType == Mooege.Common.MPQ.FileFormats.QuestStepObjectiveType.KillGroup) { logger.Debug("KillGroup objective"); foreach( var world in game._worlds.Values) { //subscribe to each actor in group destroy/kill event var spawnerGroupActors = world.GetActorsInGroup(this.objective.Group1Name); // foreach (var actor in spawnerGroupActors) { if (actor is Spawner) { (actor as Spawner).Spawn(); } } var groupActors = world.GetActorsInGroup(this.objective.Group1Name); foreach (var actor in groupActors) { actor.ActorKilled += new EventHandler(actor_ActorKilled); } } } if (this.objective.ObjectiveType == Mooege.Common.MPQ.FileFormats.QuestStepObjectiveType.KillMonster) { } }
public QuestObjective(Mooege.Common.MPQ.FileFormats.QuestStepObjective objective, QuestStep questStep, int id) { ID = id; this.objective = objective; this.questStep = questStep; }