public FavoredEnemyType(FeatId feat, MonsterCategory category, MonsterSubtype subtype) { Feat = feat; Category = category; Subtype = subtype; }
public FavoredEnemyType(FeatId feat, MonsterCategory category) { Feat = feat; Category = category; Subtype = 0; }
public static bool IsMonsterSubtype(this GameObject obj, MonsterSubtype subtype) { return(GameSystems.Critter.IsCategorySubtype(obj, subtype)); }