public FavoredEnemyType(FeatId feat, MonsterCategory category, MonsterSubtype subtype)
 {
     Feat     = feat;
     Category = category;
     Subtype  = subtype;
 }
 public FavoredEnemyType(FeatId feat, MonsterCategory category)
 {
     Feat     = feat;
     Category = category;
     Subtype  = 0;
 }
示例#3
0
 public static bool IsMonsterSubtype(this GameObject obj, MonsterSubtype subtype)
 {
     return(GameSystems.Critter.IsCategorySubtype(obj, subtype));
 }