示例#1
0
 public void AddEnermySubject(MonsterSubject e)
 {
     monsters.Add(e.GetPosition(), e);
 }
示例#2
0
    /*
     * 怪物死亡时触发死亡位置的陷落事件
     */
    public void OnEnermyDie(MonsterSubject enermy)
    {
        Vector3 diePos = enermy.GetPosition();

        FallAround(diePos, true);
    }