private void EndOneWave() { alreadyStart = false; //关卡奖励 moneyManager.AddCash(100); waveEndPanel.Play(); waveEndText.text = "Wave" + waveIndex; //没有关卡则退出 if (!monsterSpawner.HasWave()) { StartCoroutine(EndAllWaves()); return; } waveIndex++; StartCoroutine(StartOneWaveAfterSeconds()); }