public MonsterMoveController[] CreateMonsters(World world, MapLevelDetails map) { MonsterPosition monster1 = new MonsterPosition(map, world); MonsterStats statsMonster1 = new MonsterStats("rabbit"); monster1.MoveTo(151, statsMonster1); MonsterPosition monster2 = new MonsterPosition(map, world); MonsterStats statsMonster2 = new MonsterStats("rabbit"); monster2.MoveTo(152, statsMonster2); MonsterPosition monster3 = new MonsterPosition(map, world); MonsterStats statsMonster3 = new MonsterStats("rabbit"); monster3.MoveTo(177, statsMonster3); MonsterPosition monster4 = new MonsterPosition(map, world); MonsterStats statsMonster4 = new MonsterStats("cat"); monster4.MoveTo(60, statsMonster4); MonsterPosition monster5 = new MonsterPosition(map, world); MonsterStats statsMonster5 = new MonsterStats("cat"); monster5.MoveTo(36, statsMonster5); MonsterPosition monster6 = new MonsterPosition(map, world); MonsterStats statsMonster6 = new MonsterStats("cat"); monster6.MoveTo(37, statsMonster6); MonsterMoveController[] monsters = new MonsterMoveController[6]; monsters[0] = new MonsterMoveController(monster1, statsMonster1); monsters[1] = new MonsterMoveController(monster2, statsMonster2); monsters[2] = new MonsterMoveController(monster3, statsMonster3); monsters[3] = new MonsterMoveController(monster4, statsMonster4); monsters[4] = new MonsterMoveController(monster5, statsMonster5); monsters[5] = new MonsterMoveController(monster6, statsMonster6); return(monsters); }
static void Main(string[] args) { System.Console.OutputEncoding = Encoding.Unicode; //System.Console.WriteLine("\u2665"); //System.Console.WriteLine("\uF496"); //System.Console.Write('\u003A'); //System.Console.WriteLine('\u0029');// //System.Console.Write('\u263A'); //System.Console.Write('♥'); //System.Console.Write('♡'); //System.Console.WriteLine('\u263B'); //System.Console.Read(); Console.SetWindowSize(120, 35); Console.CursorVisible = false; var world = new World(); var health = new HealthComponent(world) { Health = new RegenAttribute { Current = 50, Max = 100, Name = "Health", RegenRatePerSecond = 1 } }; var mana = new ManaComponent(world) { Mana = new RegenAttribute { Current = 30, Max = 60, Name = "Mana", RegenRatePerSecond = 0.2 } }; var fpsCounter = new FramesPerSecondCounter(world); var fpsWriter = new FpsRenderer(world); var inputSystem = new ConsoleInputSystem(world); var playerRenderSystem = new PlayerRenderSystem(world); var monsterRenderSystem = new MonsterRenderSystem(world); var playerMovement = new PlayerMovementSystem(world); var monsterMovement = new MonsterMovementSystem(world); //Initialize Player position var initialPlayerPosition = new PlayerPosition(); initialPlayerPosition.MoveTo(10, 10); world.Set(initialPlayerPosition); //initializ monster/s var initialMonsterPosition = new MonsterPosition(); initialMonsterPosition.MoveTo(12, 12); world.Set(initialMonsterPosition); var updateSystems = new IUpdate[] { inputSystem, fpsCounter, playerMovement, monsterMovement, health, mana }; //Order is important! var renderSystems = new IRender[] { playerRenderSystem, monsterRenderSystem, health, mana, fpsWriter, fpsCounter }; GameEngine gameEngine = new GameEngine(updateSystems, renderSystems); gameEngine.Start(); }