private void OnHealthChange(object source, MonsterPartEventArgs args) { System.Windows.Visibility visibility; if (Context.IsRemovable) { visibility = UserSettings.PlayerConfig.Overlay.MonstersComponent.EnableRemovableParts ? System.Windows.Visibility.Visible : System.Windows.Visibility.Collapsed; } else { if (UserSettings.PlayerConfig.Overlay.MonstersComponent.EnableMonsterParts) { visibility = UserSettings.PlayerConfig.Overlay.MonstersComponent.EnabledPartGroups.Contains(Context.Group) ? System.Windows.Visibility.Visible : System.Windows.Visibility.Collapsed; } else { visibility = System.Windows.Visibility.Collapsed; } } Dispatch(() => { this.PartHealth.MaxHealth = args.TotalHealth; this.PartHealth.Health = args.Health; this.PartHealthText.Text = $"{args.Health:0}/{args.TotalHealth:0}"; this.Visibility = visibility; StartVisibilityTimer(); }); }
private void OnHealthChange(object source, MonsterPartEventArgs args) { Dispatch(() => { this.PartHealth.MaxHealth = args.TotalHealth; this.PartHealth.Health = args.Health; this.PartHealthText.Text = $"{args.Health:0}/{args.TotalHealth:0}"; this.Visibility = System.Windows.Visibility.Visible; StartVisibilityTimer(); }); }
private void OnHealthChange(object source, MonsterPartEventArgs args) { Visibility visibility = GetVisibility(); Dispatch(() => { UpdateHealthText(); Visibility = visibility; StartVisibilityTimer(); }); }
private void OnBrokenCounterChange(object source, MonsterPartEventArgs args) { Visibility visibility = GetVisibility(); Dispatch(() => { UpdatePartBrokenCounter(); Visibility = visibility; StartVisibilityTimer(); }); }
private void OnTenderizeStateChange(object source, MonsterPartEventArgs args) { Visibility visibility = args.Duration > 0 ? Visibility.Visible : Visibility.Collapsed; Dispatch(() => { TenderizeBar.Value = args.MaxDuration - args.Duration; TenderizeBar.MaxValue = args.MaxDuration; TenderizeBar.Visibility = visibility; Visibility = GetVisibility(); StartVisibilityTimer(); }); }
private void OnHealthChange(object source, MonsterPartEventArgs args) { Visibility visibility = GetVisibility(); Dispatch(() => { if (args.HasBreakConditions) { HandleSpecialBrokenCounter(); } UpdateHealthText(); Visibility = visibility; StartVisibilityTimer(); }); }
private void OnBrokenCounterChange(object source, MonsterPartEventArgs args) { Dispatch(() => { this.PartBrokenCounter.Text = $"{args.BrokenCounter}"; }); }