示例#1
0
        private IEnumerator ForgetMove(MonsterObj monster, MoveObj oldMove)
        {
            //TODO - fix bug where new move is lost if monster gains more than one level
            LearnableMove newMove = _playerMonster.Monster.GetLearnableMove();

            monster.ForgetMove(oldMove);
            monster.LearnMove(newMove);
            _dialogBox.SetMoveList(monster.Moves);

            yield return(_dialogBox.TypeDialog($"{_playerMonster.Monster.Base.Name} has forgotten {oldMove.Base.Name}!"));

            yield return(_dialogBox.TypeDialog($"{_playerMonster.Monster.Base.Name} has learned {newMove.Base.Name}!"));

            _state = BattleState.ExecutingTurn;
        }