//battle clicked void Battle_Clicked(object sender, System.EventArgs e) { //pick a random number for monster and user Random random = new Random(); double m = random.Next(1, 10); double u = random.Next(1, 10); double p; //if monster number is larger if (m >= u) { UHealth -= m * 10; //if user health reachs 0 if (UHealth <= 0) { LostLabel.IsVisible = true; ReturnButton.IsVisible = true; BattleButton.IsVisible = false; } p = UHealth / 500; UserHealth.ProgressTo(p, 250, Easing.Linear); UpdateHealthlabels(); } //if users number is larger else if (u > m) { MHealth -= u * 10; //if monster health reachs 0 if (MHealth <= 0) { WonLabel.IsVisible = true; ReturnButton.IsVisible = true; BattleButton.IsVisible = false; } p = MHealth / monsterInfo.Health; MonsterHealth.ProgressTo(p, 250, Easing.Linear); UpdateHealthlabels(); } }