public override Type Tick() { if (!_monster.CheckDistance(_monster.MonsterStats.awareness)) { Debug.Log("WanderState"); return(typeof(WanderState)); } if (_monster.CheckDistance(_monster.MonsterStats.range)) { Debug.Log("CombatState"); return(typeof(CombatState)); } FallowPlayer(); return(null); }
public override Type Tick() { if (_monster.CheckDistance(_monster.MonsterStats.awareness)) { Debug.Log("ChaseState"); return(typeof(ChaseState)); } return(null); }
public override Type Tick() { if (!_monster.CheckDistance(_monster.MonsterStats.range)) { return(typeof(ChaseState)); } TurnToFacePlayer(); if (CanAttack()) { Attack(); //side = ChangeSide(); } else if (_monster.MonsterStats.isRanged == true) { SideStep(side); } return(null); }