public void AddMoney() { Dictionary <MoneyType, int> add = new Dictionary <MoneyType, int> { { MoneyType.Hundred, 1 }, { MoneyType.FiveHundred, 1 } }; mplayer.Receive(add); }
public void Setup() { mplayer = new MonopolyPlayer(1, "player 1"); init = new Dictionary <MoneyType, int>(); init[MoneyType.Ten] = 4; init[MoneyType.One] = 10; init[MoneyType.Five] = 2; init[MoneyType.Twenty] = 2; init[MoneyType.Fifty] = 2; init[MoneyType.Hundred] = 2; mplayer.Receive(init); }