示例#1
0
    void _OnGameInit(GameInitEvent evt)
    {
        mainCamera = GameObject.Find("Main Camera").GetComponent <MonoMainCamera>();
        player     = Instantiate(playerPrefab);
        playerCtl  = player.GetComponent <MonoPlayer>();

        InputUtil.Init();

        mainCamera.target = player.transform;
        EventBus.Post(new CameraPositionResetEvent());
    }
 void OnPostInit(PostGameInitEvent ev)
 {
     _mainCamera = GameContext.Instance.mainCamera;
 }