private void updateBlending() { _currentBlending = _isBlending ? MonoGameGraphicsHelpers.convertBlending(_srcFunction, _dstFunction) : _defaultBlending; if (_beginSpriteBatchCalled) { flush(); } }
private void updateBlending() { _currentBlending = _isBlending ? MonoGameGraphicsHelpers.convertBlending(_srcFunction, _dstFunction) : DefaultBlending; }