示例#1
0
        private void updateBlending()
        {
            _currentBlending = _isBlending ? MonoGameGraphicsHelpers.convertBlending(_srcFunction, _dstFunction) : _defaultBlending;

            if (_beginSpriteBatchCalled)
            {
                flush();
            }
        }
示例#2
0
 private void updateBlending()
 {
     _currentBlending = _isBlending ? MonoGameGraphicsHelpers.convertBlending(_srcFunction, _dstFunction) : DefaultBlending;
 }