public MonoManager() { //添加MonoController脚本 GameObject obj = new GameObject("MonoController"); controller = obj.AddComponent <MonoController>(); }
public MonoMgr() { //保证了MonoController对象的唯一性 GameObject obj = new GameObject("MonoController"); controller = obj.AddComponent <MonoController>(); }
public MonoManager() { GameObject monoManager = new GameObject("MonoManager"); monoController = monoManager.AddComponent <MonoController>(); GameObject.DontDestroyOnLoad(monoManager); }
public MonoMgr() { GameObject obj = new GameObject(nameof(MonoMgr)); Object.DontDestroyOnLoad(obj); controller = obj.AddComponent <MonoController>(); }
public MonoMgr() { //新建一个物体(等同于Instantiate) GameObject obj = new GameObject("MonoController"); //给物体添加组件 controller = obj.AddComponent <MonoController>(); }
public MonoMgr() { if (mono == null) { GameObject obj = new GameObject(); obj.name = "Mono"; mono = obj.AddComponent <MonoController>(); } }
// Start is called before the first frame update void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { DateTime now=DateTime.UtcNow; playerId="subject-"+now.ToString("yyMMddHHmm"); initialPos=transform.position; grapDetector = GetComponent<GrapDetector> (); ikControl=GetComponent<IKController>(); grapDetector.onObjectEnter+=onObjectDetectEnter; grapDetector.onObjectLeave+=onObjectDetectLeave; select=GameObject.Find("SceneLogic").GetComponent<SelectController>(); kinectModelController = GetComponent<KinectModelControllerV2> (); playerAni=GetComponent<PlayerAnimation>(); bool isKinectInited= KinectSensor.IsInitialized; monoInput=GetComponent<MonoController>(); wiiInput=GetComponent<WiiController>(); if(controlType==ControlType.mono){ monoInput.enabled=true; wiiInput.enabled=false; grapDetector.target = corsor; main.depth=10; //qr.gameObject.SetActive(false); }if(controlType==ControlType.stereo){ // if(GameObject.Find ("SceneLogic").GetComponent<ClienTest>().isServer){ // monoInput.enabled=true; // wiiInput.enabled=false; // }else // { // monoInput.enabled=true; // wiiInput.enabled=true; // } grapDetector.target = hand; main.depth=-50; } }
public MonoManager() { GameObject gObj = new GameObject("MonoController"); monoController = gObj.AddComponent <MonoController>(); }
public MonoMgr() { GameObject obj = new GameObject("MonoController"); Controller = obj.AddComponent <MonoController>(); }