public void Awake() { networkManager = GameObject.Find("NetworkManager"); networkConnector = networkManager.GetComponent <MonoTcpNetworkConnector>(); monoClientMessageProcessor = networkManager.GetComponent <MonoClientMessageProcessor>(); loggedInUser = networkManager.GetComponent <UserLobbyObject>().GetLoggedInUser(); lobbyService = new LobbyService(networkConnector, monoClientMessageProcessor, loggedInUser); GetAllLobbies(); }
public void Start() { networkManager = GameObject.Find("NetworkManager"); tcpNetworkConnector = networkManager.GetComponent <MonoTcpNetworkConnector>(); monoClientMessageProcessor = networkManager.GetComponent <MonoClientMessageProcessor>(); }