public void Upgrade() { MoneyTracker.ChangeMoneyCount(-utensil.upgradeCost); utensil.upgradeNum++; utensil.cookTime /= 2; utensil.upgradeCost *= 5; objectSprite.sprite = RestaurantMain.GetUpgradeSprite(objectSprite.sprite); }
public void Train() { if (data.isTraining || data.timesTrained >= 10 || PlayerData.playerData.playerMoney < trainingCost) { return; } MoneyTracker.ChangeMoneyCount(-trainingCost); data.isTraining = true; float time = 5.0f + 10.0f * data.timesTrained; data.trainEndTime = DateTime.Now.AddSeconds(time); trainingButton.interactable = false; }
//collect the money from the shop public int CollectMoney() { //the money will be the time spent open * the added income of ever cat working there //adding up the income/min if (!data.isOpen) { MoneyTracker.ChangeMoneyCount(data.storedIncome); int toRet = data.storedIncome; data.storedIncome = 0; openText.text = "Not Open"; if (data.stars < Variables.MAX_STAR_LEVEL && data.starProgress > 1) { data.starProgress -= 1; AddStar(); } return(toRet); } return(0); }
public static void AddMoney(int n) { MoneyTracker.ChangeMoneyCount(n); }