/// <summary> /// TODO /// </summary> private void AddItemTileTypes() { //Debug.Log("No. item tiles = " + m_numOfAddedItemTiles); // Create item deployment minus one of the total of item tiles. That one is used for the vr googles ItemTileDeployment itemTileDeployment = new ItemTileDeployment(m_numOfAddedItemTiles - 1); List <int> itemTileIDs = new List <int>(); // Get all item tile id's foreach (Transform t in m_itemTiles) { Tile tile = t.GetComponent <Tile>(); itemTileIDs.Add(tile.TileID); } // Shuffle the id's so items is not added at the same tiles each game System.Random rnd = new System.Random(); itemTileIDs.Shuffle(rnd); int currentItemIdIndex = 0; int numOfItems = itemTileDeployment.MoneyItemDeployment.Count; foreach (KeyValuePair <string, int> kvp in itemTileDeployment.MoneyItemDeployment) { int moneyValue; Int32.TryParse(kvp.Key, out moneyValue); for (int i = 0; i < kvp.Value; i++) { //Transform t = m_tiles.GetChild(itemTileIDs[currentItemIdIndex]); Tile tile = GetTile(itemTileIDs[currentItemIdIndex].ToString()); if (tile.IsItemTile) { ItemTile itemTile = tile.GetComponent <ItemTile>(); MoneyItemTile moneyItemTile = tile.gameObject.AddComponent <MoneyItemTile>(); moneyItemTile.TranferItemData(itemTile); moneyItemTile.Value = moneyValue; moneyItemTile.TilePrize = moneyItemTile.Value; //Debug.Log("TileID: " + moneyItemTile.TileID); Destroy(itemTile); } currentItemIdIndex++; } } }
/// <summary> /// Get the tile item and save the value in player inventory /// </summary> private void RetriveTileItem() { ItemTile itemTile = m_playerMovement.CurrentItemTile; itemTile.HasItem = false; itemTile.SetColor(Color.gray); ItemTile.ItemType itemType = itemTile.TileItemType; switch (itemType) { case ItemTile.ItemType.MoneyItem: Debug.Log("Itemtype = MoneyItem"); MoneyItemTile moneyItemTile = (MoneyItemTile)itemTile; int value = moneyItemTile.Value; m_gameManager.Bank.WithdrawMoney(value); break; default: break; } }