private void Update() { if (playerInRange && Input.GetButtonDown("Check")) { GetMoneyNotification.Raise(); wallet.AddMoney(10); } }
public void PurchaseItem(int i) { Debug.Log("Purchase called"); if (displayCases[i].itemDisplayed) { moneyMan.AddMoney(displayCases[i].itemDisplayed.thisItem.correctPrice); } displayCases[i].itemDisplayed.RemoveItemFromInventory(shopInventory); }