private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { MoneyCounter.reducePercentage(10); } }
private void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "Player") { MoneyCounter.reducePercentage(10); var m = cube.gameObject.GetComponent <MoveToPoint2>(); if (m) { m.pause(); } } }
private void Update() { if (!hidden) { barDisplay = (float)currHealth / totalHealth; if (currHealth < 1 && !lost) { lost = true; MoneyCounter.reducePercentage(20); DayCounter.reduceDays(); GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("FailQuest"); } else if (currHealth < 1 && !Application.loadedLevelName.Equals("FailQuest")) { GameObject.Find("ScreenFader").GetComponent <ScreenFader>().fade("FailQuest"); } } }
private void Update() { if (isTriggered) { if (Input.GetKeyDown(KeyCode.Y)) { var percentLoss = 5; Time.timeScale = 1; MoneyCounter.reducePercentage(percentLoss); DayCounter.reduceDays(); GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>().fade("ExitQuest"); } else if (Input.GetKeyDown(KeyCode.N)) { Time.timeScale = 1; textbox.position = new Vector3(textbox.position.x, 20, textbox.position.z); isTriggered = false; } } }