public async Task SpawnMon([Remainder] string str) { ContextIds idList = new ContextIds(Context); UserAccount user = UserHandler.GetUser(idList.UserId); //Tests each case to make sure all circumstances for the execution of this command are valid (character exists, in correct location) try { await UserHandler.CharacterExists(idList); await UserHandler.ValidCharacterLocation(idList); } catch (InvalidCharacterStateException) { return; } if (!user.Char.IsPartyFull()) { BasicMon mon = MonRegister.StringToMonRegister(str); mon.CatcherID = user.UserId; mon.OwnerID = user.UserId; user.Char.Party.Add(mon); await MessageHandler.SendMessage(idList, $"{mon.Nickname} has been added to your party."); } else { await MessageHandler.SendMessage(idList, "Your party is full!"); } }
public async Task QuickDuel(string mon, string mon2, SocketGuildUser target) { var fromUser = UserHandler.GetUser(Context.User.Id); var toUser = UserHandler.GetUser(target.Id); ContextIds ids = new ContextIds(Context); fromUser.Char = new Character(true); fromUser.Char.CurrentGuildId = ids.GuildId; fromUser.Char.CurrentGuildName = Context.Guild.Name; fromUser.Char.Name = fromUser.Name; mon = mon.ToLower(); BasicMon m = MonRegister.StringToMonRegister(mon); m.CatcherID = fromUser.UserId; m.OwnerID = fromUser.UserId; fromUser.Char.Party.Add(m); fromUser.HasCharacter = true; await MessageHandler.SendMessage(ids, $"{fromUser.Mention}, you have chosen {m.Nickname} as your partner! Good luck on your adventure."); fromUser.PromptState = -1; toUser.Char = new Character(true); toUser.Char.CurrentGuildId = ids.GuildId; toUser.Char.CurrentGuildName = target.Guild.Name; toUser.Char.Name = toUser.Name; mon2 = mon2.ToLower(); BasicMon m2 = MonRegister.StringToMonRegister(mon2); m2.CatcherID = toUser.UserId; m2.OwnerID = toUser.UserId; toUser.Char.Party.Add(m2); toUser.HasCharacter = true; await MessageHandler.SendMessage(ids, $"{toUser.Mention}, you have chosen {m2.Nickname} as your partner! Good luck on your adventure."); toUser.PromptState = -1; CombatInstance2 combat = new CombatInstance2(ids, fromUser, toUser); CombatHandler2.StoreInstance(CombatHandler2.NumberOfInstances(), combat); await combat.StartCombat(); }
public async Task QuickStart([Remainder] string text) { ContextIds ids = new ContextIds(Context); var user = UserHandler.GetUser(ids.UserId); user.Char = new Character(true); user.Char.CurrentGuildId = ids.GuildId; user.Char.CurrentGuildName = Context.Guild.Name; user.Char.Name = user.Name; text = text.ToLower(); BasicMon mon = MonRegister.StringToMonRegister(text); mon.CatcherID = user.UserId; mon.OwnerID = user.UserId; user.Char.Party.Add(mon); user.HasCharacter = true; await MessageHandler.SendMessage(ids, $"{user.Mention}, you have chosen {mon.Nickname} as your partner! Good luck on your adventure."); user.PromptState = -1; }