示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && ms.gameTime > 0)
        {
            Vector3 mousePos   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);

            RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);

            if (hit.collider != null)
            {
                // Score change if bonus, malus or basic mole
                if (hit.transform.gameObject.name.Equals("bonusMole(Clone)"))
                {
                    score += 3;
                }
                else if (hit.transform.gameObject.name.Equals("malusMole(Clone)"))
                {
                    score -= 2;
                }
                else
                {
                    score += 1;
                }
                scoreText.text = score.ToString();
                Destroy(hit.transform.gameObject);
                ms.Spawn();
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0) && ms.gameTime > 0)
        {
            Vector3 mousePos   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y);

            RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
            if (hit.collider != null)
            {
                Destroy(hit.transform.gameObject);
                score++;
                scoreText.text = score.ToString();
                if (ms.gameTime >= 10)
                {
                    ms.moleTime = 2;
                }
                else if (ms.gameTime < 10)
                {
                    ms.moleTime = 1;
                }

                ms.Spawn();
            }
        }

        if (ms.gameTime < 1)
        {
            finalScore.text         = score.ToString();
            finalScore.enabled      = true;
            finalBackground.enabled = true;
            finalText1.enabled      = true;
            finalText2.enabled      = true;
        }
    }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && ms.gameTime > 0)
        {
            Vector3      mousePos   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2      mousePos2D = new Vector2(mousePos.x, mousePos.y);
            RaycastHit2D hit        = Physics2D.Raycast(mousePos2D, Vector2.zero);

            if (hit.collider != null)
            {
                Destroy(hit.transform.gameObject);
                score         += 1;
                scoreText.text = score.ToString();
                ms.Spawn();
            }
        }
    }