void Awake() { //m_camLighting = GetComponentsInChildren<MogoCameraLighting>(true)[0]; m_camLighting = gameObject.AddComponent <MogoCameraLighting>(); //m_camLighting.enabled = false; //gameObject.AddComponent<FadeCamera>().enabled = false; //float screenWidth = camera.GetScreenWidth(); //float screenHeight = camera.GetScreenHeight(); //float manualAspect = 1280f / 720f; //float manualWidth = screenHeight * manualAspect; //float widthDelta = screenWidth - manualWidth; //float widthDeltaPercent = widthDelta / screenWidth; //camera.rect = new Rect(widthDeltaPercent * 0.5f, 0, manualWidth / screenWidth, 1); }
void Awake() { //m_camLighting = GetComponentsInChildren<MogoCameraLighting>(true)[0]; m_camLighting = gameObject.AddComponent<MogoCameraLighting>(); //m_camLighting.enabled = false; //gameObject.AddComponent<FadeCamera>().enabled = false; //float screenWidth = camera.GetScreenWidth(); //float screenHeight = camera.GetScreenHeight(); //float manualAspect = 1280f / 720f; //float manualWidth = screenHeight * manualAspect; //float widthDelta = screenWidth - manualWidth; //float widthDeltaPercent = widthDelta / screenWidth; //camera.rect = new Rect(widthDeltaPercent * 0.5f, 0, manualWidth / screenWidth, 1); }