private UIFilledSprite m_fsInfoBillboardAnger; // 怒气条 public PlayerHead(uint id, Transform trans, Action <PlayerHead, uint, Transform, EntityParent> OnFinished, EntityParent self, bool showBlood, HeadBloodColor bloodColor = HeadBloodColor.Red, bool showAnger = false) { AssetCacheMgr.GetUIInstance("InfoBillboard.prefab", (prefab, guid, go) => { m_billboard = (GameObject)go; m_billboard.name = id.ToString(); m_goBillboardBlood = m_billboard.transform.FindChild("InfoBillboardBlood").gameObject; m_goBillboardAnger = m_billboard.transform.FindChild("InfoBillboardAnger").gameObject; ShowBillboardBlood(showBlood); SetBillboardBloodColor(bloodColor); ShowBillboardAnger(showAnger); blood = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodFG").GetComponentInChildren <UIFilledSprite>(); name = m_billboard.transform.FindChild("InfoBillboardName").GetComponentInChildren <UILabel>(); tong = m_billboard.transform.FindChild("InfoBillboardTong").GetComponentInChildren <UILabel>(); testInfo = m_billboard.transform.FindChild("InfoBillboardTestInfo").GetComponentsInChildren <UILabel>(true)[0]; bar = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodFG").GetComponentInChildren <UIFilledSprite>(); bg = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodBG0").GetComponentInChildren <UISprite>(); m_bloodAnim = m_billboard.transform.FindChild("InfoBillboardBlood").GetComponentsInChildren <MogoBloodAnim>(true)[0]; m_fsInfoBillboardAnger = m_billboard.transform.FindChild("InfoBillboardAnger/InfoBillboardAngerFG").GetComponentInChildren <UIFilledSprite>(); OnFinished(this, id, trans, self); }); }
private UIFilledSprite m_fsInfoBillboardAnger; // 怒气条 public PlayerHead(uint id, Transform trans ,Action<PlayerHead, uint,Transform,EntityParent> OnFinished,EntityParent self, bool showBlood, HeadBloodColor bloodColor = HeadBloodColor.Red, bool showAnger = false) { AssetCacheMgr.GetUIInstance("InfoBillboard.prefab", (prefab, guid, go) => { m_billboard = (GameObject)go; m_billboard.name = id.ToString(); m_goBillboardBlood = m_billboard.transform.FindChild("InfoBillboardBlood").gameObject; m_goBillboardAnger = m_billboard.transform.FindChild("InfoBillboardAnger").gameObject; ShowBillboardBlood(showBlood); SetBillboardBloodColor(bloodColor); ShowBillboardAnger(showAnger); blood = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodFG").GetComponentInChildren<UIFilledSprite>(); name = m_billboard.transform.FindChild("InfoBillboardName").GetComponentInChildren<UILabel>(); tong = m_billboard.transform.FindChild("InfoBillboardTong").GetComponentInChildren<UILabel>(); testInfo = m_billboard.transform.FindChild("InfoBillboardTestInfo").GetComponentsInChildren<UILabel>(true)[0]; bar = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodFG").GetComponentInChildren<UIFilledSprite>(); bg = m_billboard.transform.FindChild("InfoBillboardBlood/InfoBillboardBloodBG0").GetComponentInChildren<UISprite>(); m_bloodAnim = m_billboard.transform.FindChild("InfoBillboardBlood").GetComponentsInChildren<MogoBloodAnim>(true)[0]; m_fsInfoBillboardAnger = m_billboard.transform.FindChild("InfoBillboardAnger/InfoBillboardAngerFG").GetComponentInChildren<UIFilledSprite>(); OnFinished(this,id,trans,self); }); }
public override void CallWhenLoadResources() { m_instance = this; ID = MFUIManager.MFUIID.BattleMainUI; MFUIManager.GetSingleton().RegisterUI(ID, m_myGameObject); FillFullNameData(m_myTransform); m_goMainUIBottom = m_myTransform.FindChild(m_widgetToFullName["Bottom"]).gameObject; m_goMainUIBottomLeft = m_myTransform.FindChild(m_widgetToFullName["BottomLeft"]).gameObject; m_goMainUIBottomRight = m_myTransform.FindChild(m_widgetToFullName["BottomRight"]).gameObject; m_goMainUITop = m_myTransform.FindChild("Top").gameObject; m_goMainUITopLeft = m_myTransform.FindChild(m_widgetToFullName["TopLeft"]).gameObject; m_goMainUITopRight = m_myTransform.FindChild(m_widgetToFullName["TopRight"]).gameObject; m_goController = m_myTransform.FindChild("BottomLeft/Controller").gameObject; m_goController.AddComponent<ControlStick>(); // 设置各部分控件的Camera Camera camera = GameObject.Find("Camera").GetComponentsInChildren<Camera>(true)[0]; m_goMainUIBottom.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goMainUIBottomLeft.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goMainUIBottomRight.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goMainUITop.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goMainUITopLeft.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goMainUITopRight.GetComponentsInChildren<UIAnchor>(true)[0].uiCamera = camera; m_goController.GetComponentsInChildren<ControlStick>(true)[0].RelatedCamera = camera; m_myTransform.FindChild(m_widgetToFullName["MainUIBG"]).gameObject.AddComponent<TouchControll>(); m_fsNormalAttackCD = m_myTransform.FindChild(m_widgetToFullName["NormalAttackCD"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_goSelfAttack = m_myTransform.FindChild(m_widgetToFullName["SelfAttack"]).gameObject; m_goCancelManaged = m_myTransform.FindChild(m_widgetToFullName["CancelManagedBtn"]).gameObject; m_lblPlayerBlood = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerBloodText"]).GetComponentsInChildren<UILabel>(true)[0]; m_fsPlayerBloodFG = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerBloodFG"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_ssPlayerHead = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerHead"]).GetComponentsInChildren<UISlicedSprite>(true)[0]; m_fsPlayerAnger = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerAngerFG"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsPlayerExp = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerExpFG"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsAffectCD = m_myTransform.FindChild(m_widgetToFullName["AffectCD"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsAffectCD.color = new Color(0.5f, 0.5f, 0.5f); m_fsOutputCD = m_myTransform.FindChild(m_widgetToFullName["OutputCD"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsOutputCD.color = new Color(0.5f, 0.5f, 0.5f); m_fsMoveCD = m_myTransform.FindChild(m_widgetToFullName["MoveCD"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsMoveCD.color = new Color(0.5f, 0.5f, 0.5f); m_fsSpriteSkillCD = FindTransform("MainUISpriteSkillBtnCD").GetComponentsInChildren<UIFilledSprite>(true)[0]; m_fsSpriteSkillCD.color = new Color(0.5f, 0.5f, 0.5f); m_hpBottleCD = m_myTransform.FindChild(m_widgetToFullName["HpCD"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; //m_hpBottleCD.atlas = MogoUIManager.Instance.GetSkillIconAtlas(); m_fsSpecialCD = m_myTransform.FindChild(m_widgetToFullName["SpecialCD"]).GetComponentInChildren<UIFilledSprite>() as UIFilledSprite; m_fsNormalTargetBlood = m_myTransform.FindChild(m_widgetToFullName["NormalTargetBloodFG"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; //m_fsBossTargetBlood = m_myTransform.FindChild(m_widgetToFullName["BossTargetBloodFG"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_member1 = m_myTransform.FindChild(m_widgetToFullName["TeamMember1"]).gameObject; m_member2 = m_myTransform.FindChild(m_widgetToFullName["TeamMember2"]).gameObject; m_member3 = m_myTransform.FindChild(m_widgetToFullName["TeamMember3"]).gameObject; m_member1Image = m_myTransform.FindChild(m_widgetToFullName["TeamMember1LevelBG"]).GetComponentsInChildren<UISprite>(true)[0]; m_member2Image = m_myTransform.FindChild(m_widgetToFullName["TeamMember2LevelBG"]).GetComponentsInChildren<UISprite>(true)[0]; m_member3Image = m_myTransform.FindChild(m_widgetToFullName["TeamMember3LevelBG"]).GetComponentsInChildren<UISprite>(true)[0]; m_fsMember1Blood = m_myTransform.FindChild(m_widgetToFullName["TeamMember1BloodFG"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_fsMember2Blood = m_myTransform.FindChild(m_widgetToFullName["TeamMember2BloodFG"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_fsMember3Blood = m_myTransform.FindChild(m_widgetToFullName["TeamMember3BloodFG"]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_lblSelfAttack = m_myTransform.FindChild(m_widgetToFullName["SelfAttackText"]).GetComponentsInChildren<UILabel>(true)[0]; m_spSelfAttack = m_myTransform.FindChild(m_widgetToFullName["SelfAttackSprite"]).GetComponentsInChildren<UISprite>(true)[0]; //m_comboAttack = m_myTransform.FindChild(m_widgetToFullName["ComboAttack"]).GetComponentsInChildren<ComboAttack>(true)[0]; m_comboAttack = m_myTransform.FindChild(m_widgetToFullName["ComboAttack"]).gameObject.AddComponent<ComboAttack>(); m_bloodAnim = m_fsPlayerBloodFG.transform.parent.GetComponentsInChildren<MogoBloodAnim>(true)[0]; m_bossBloodAnim0 = m_myTransform.FindChild(m_widgetToFullName["BossTargetBlood"]).GetComponentsInChildren<MogoBloodAnim>(true)[0]; m_smallBossBloodAnim0 = m_myTransform.FindChild(m_widgetToFullName["SmallBossTargetBlood"]).GetComponentsInChildren<MogoBloodAnim>(true)[0]; for (int i = 0; i < 5; ++i) { //////Mogo.Util.LoggerHelper.Debug(i + " !!!!!!!!!!!!!!!!!!!!!!!!!!!!"); m_fsBossTargetBloodList[i] = m_myTransform.FindChild(m_widgetToFullName["BossTargetBloodFG" + i]).GetComponentsInChildren<UIFilledSprite>(true)[0]; m_fsSmallBossTargetBloodList[i] = m_myTransform.FindChild(m_widgetToFullName["SmallBossTargetBloodFG" + i]).GetComponentsInChildren<UIFilledSprite>(true)[0]; } // 左上角玩家信息Pos m_goMainUIPlayerInfo = FindTransform("MainUIPlayerInfo").gameObject; m_vecMainUIPlayerInfoPosDefault = FindTransform("MainUIPlayerInfoPosDefault").transform.localPosition; m_vecMainUIPlayerInfoPosPVP = FindTransform("MainUIPlayerInfoPosPVP").transform.localPosition; // 占塔贡献榜 m_goOccupyTowerRank = FindTransform("OccupyTowerRank").gameObject; m_lblOccupyTowerRankTitle = FindTransform("OccupyTowerRankTitle").GetComponentsInChildren<UILabel>(true)[0]; m_listOccupyTowerRank.Clear(); for (int rank = 1; rank <= MAX_OCCUPY_TOWER_RANK; rank++) { UILabel rankLabel = FindTransform(string.Format("OccupyTowerRank{0}", rank)).GetComponentsInChildren<UILabel>(true)[0]; m_listOccupyTowerRank.Add(rankLabel); } // 占塔战斗信息 m_goOccupyTowerNotice = FindTransform("OccupyTowerNotice").gameObject; m_lblOccupyTowerNoticeCountDownNum = FindTransform("OccupyTowerNoticeCountDownNum").GetComponentsInChildren<UILabel>(true)[0]; m_spOccupyTowerNoticeEnemyBloodFG = FindTransform("OccupyTowerNoticeEnemyBloodFG").GetComponentsInChildren<UISprite>(true)[0]; m_spOccupyTowerNoticeOwnBloodFG = FindTransform("OccupyTowerNoticeOwnBloodFG").GetComponentsInChildren<UISprite>(true)[0]; m_spOccupyTowerNoticeEnemyBloodAnim = FindTransform("OccupyTowerNoticeEnemyBloodAnim").GetComponentsInChildren<UISprite>(true)[0]; m_spOccupyTowerNoticeOwnBloodAnim = FindTransform("OccupyTowerNoticeOwnBloodAnim").GetComponentsInChildren<UISprite>(true)[0]; m_lblOccupyTowerNoticeEnemyBloodNum = FindTransform("OccupyTowerNoticeEnemyBloodNum").GetComponentsInChildren<UILabel>(true)[0]; m_lblOccupyTowerNoticeOwnBloodNum = FindTransform("OccupyTowerNoticeOwnBloodNum").GetComponentsInChildren<UILabel>(true)[0]; m_lblOccupyTowerNoticeEnemyScore = FindTransform("OccupyTowerNoticeEnemyScore").GetComponentsInChildren<UILabel>(true)[0]; m_lblOccupyTowerNoticeOwnScore = FindTransform("OccupyTowerNoticeOwnScore").GetComponentsInChildren<UILabel>(true)[0]; m_occupyTowerNoticeEnemyBloodAnim = FindTransform("OccupyTowerNoticeEnemyBlood").GetComponentsInChildren<MogoBloodAnim>(true)[0]; m_occupyTowerNoticeOwnBloodAnim = FindTransform("OccupyTowerNoticeOwnBlood").GetComponentsInChildren<MogoBloodAnim>(true)[0]; m_lblContributeRankText = m_myTransform.FindChild(m_widgetToFullName["CurrentRankText"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblFirstRank = m_myTransform.FindChild(m_widgetToFullName["FirstRank"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblSecRank = m_myTransform.FindChild(m_widgetToFullName["SecondRank"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblTriRank = m_myTransform.FindChild(m_widgetToFullName["TriRank"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblComboAttackNum = m_myTransform.FindChild(m_widgetToFullName["ComboAttackNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblDamageNum = m_myTransform.FindChild(m_widgetToFullName["DamageNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblInstanceCountDown = m_myTransform.FindChild(m_widgetToFullName["InstanceCountDown"]).GetComponentsInChildren<UILabel>(true)[0]; m_goAutoFight = m_myTransform.FindChild(m_widgetToFullName["AutoFightBtn"]).gameObject; m_goAutoFightText = m_myTransform.FindChild(m_widgetToFullName["AutoFightBtnText"]).gameObject; m_goNormalAttackBtn = m_myTransform.FindChild(m_widgetToFullName["NormalAttack"]).gameObject; m_spNormalAttackFG = m_goNormalAttackBtn.transform.FindChild("NormalAttackBGUp").GetComponent<UISprite>(); m_spNormalAttackBG = m_goNormalAttackBtn.transform.FindChild("NormalAttackBGDown").GetComponent<UISprite>(); m_goSkill0Btn = m_myTransform.FindChild(m_widgetToFullName["Move"]).gameObject; m_goSkill1Btn = m_myTransform.FindChild(m_widgetToFullName["Affect"]).gameObject; m_goSkill2Btn = m_myTransform.FindChild(m_widgetToFullName["Output"]).gameObject; m_goSkill2Btn.AddComponent<MogoDebugWidget>(); m_goBottle = m_myTransform.FindChild(m_widgetToFullName["MainUIItem"]).gameObject; m_goSpriteSkillBtn = FindTransform("MainUISpriteSkillBtn").gameObject; m_goCommunityBtn = m_myTransform.FindChild(m_widgetToFullName["Community"]).gameObject; UILabel lblText = m_goAutoFightText.transform.GetComponentsInChildren<UILabel>(true)[0]; if (LanguageData.dataMap.ContainsKey(180000)) { lblText.text = LanguageData.dataMap[180000].content; } m_goAutoFightStateText = m_myTransform.FindChild(m_widgetToFullName["AutoFightStateText"]).gameObject; m_goAutoFightStateText.SetActive(false); // 角色经验条(Bottom) m_goMainUIPlayerExpList = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerExpList"]).gameObject; m_goGOMainUIPlayerExpListFG = m_myTransform.FindChild(m_widgetToFullName["GOMainUIPlayerExpListFG"]).gameObject; m_lblMainUIPlayerExpListNum = m_myTransform.FindChild(m_widgetToFullName["MainUIPlayerExpListNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_goMainUIPlayerExpList.SetActive(true); AddPlayerExpFG(); // 试炼之塔提示信息 m_goGOClimbTowerCurrent = m_myTransform.FindChild(m_widgetToFullName["GOClimbTowerCurrent"]).gameObject; m_spClimbTowerCurrentNum1 = m_myTransform.FindChild(m_widgetToFullName["ClimbTowerCurrentNum1"]).GetComponentsInChildren<UISprite>(true)[0]; m_spClimbTowerCurrentNum2 = m_myTransform.FindChild(m_widgetToFullName["ClimbTowerCurrentNum2"]).GetComponentsInChildren<UISprite>(true)[0]; m_spClimbTowerCurrentNum3 = m_myTransform.FindChild(m_widgetToFullName["ClimbTowerCurrentNum3"]).GetComponentsInChildren<UISprite>(true)[0]; // 左上角倒计时 m_goTheCountDown1 = FindTransform("TheCountDown1").gameObject; m_goTheCountDown2 = FindTransform("TDCountDown").gameObject; m_lblTheCountDown1Num = FindTransform("TheCountDown1Num").GetComponentsInChildren<UILabel>(true)[0]; m_lblTheCountDown2Num = FindTransform("TDCountDown").GetComponentsInChildren<UILabel>(true)[0]; m_CDPosClimbTower = FindTransform("CDPosClimbTower").transform.localPosition; m_goDiamondProtectBtn = m_myTransform.FindChild(m_widgetToFullName["DiamondProtectBtn"]).gameObject; m_goBuildingProtectBtn = m_myTransform.FindChild(m_widgetToFullName["BuildingProtectBtn"]).gameObject; // 精灵技能施放 m_goMainUISpriteSkill = FindTransform("MainUISpriteSkill").gameObject; LoadFingerTailUI(); Initialize(); MFUIGameObjectPool.GetSingleton().NotRegisterGameObjectList(ID); m_myGameObject.SetActive(false); if (MogoWorld.thePlayer != null) { MogoWorld.thePlayer.UpdateSkillToManager(); } #region 塔防血条 go_tdNotice = m_myTransform.FindChild(m_widgetToFullName["TDNotice"]).gameObject; go_tdTip = m_myTransform.FindChild(m_widgetToFullName["TDTip"]).gameObject; sp_tdBlood = m_myTransform.FindChild(m_widgetToFullName["TDBloodFG"]).gameObject.GetComponentsInChildren<UISprite>(true)[0]; lbl_tdWave = m_myTransform.FindChild(m_widgetToFullName["TDWaveText"]).gameObject.GetComponentsInChildren<UILabel>(true)[0]; lbl_tdTip = m_myTransform.FindChild(m_widgetToFullName["TDTipText"]).gameObject.GetComponentsInChildren<UILabel>(true)[0]; #endregion }