//For this class CanBeShort/Long indicate whether the unit can attack from these ranges public CharacterUnit(Loading.UnitCardData Data) : base(Data) { AttackCost = 1; Modules.Attack.AttackModule M1 = new Modules.Attack.BasicAttack(); M1.Setup(this, null); AMCombiner.Attack.Add(M1); Modules.Target.TargettingModule M2 = new Modules.Target.DefaultTargetting(); M2.Setup(this, null); TMCombiner.Add(M2); Modules.Target.TargettingModule M3 = new Modules.Target.DefaultCost(); M3.Setup(this, null); TMCombiner.Add(M3); Modules.Target.BlockingModule M4 = new Modules.Target.DefaultBlocking(); M4.Setup(this, null); BlockingModules.Add(M4); Modules.Target.BeingTargetedModule M5 = new Modules.Target.DefaultIsBlocked(); M5.Setup(this, null); BeingTargetedModules.Add(M5); Modules.Target.TargettingModule M6 = new Modules.Target.OneAttackPerTurn(); M6.Setup(this, null); TMCombiner.Add(M6); Actions.Add(new ActionInfo("Move", new Move_Action(true, 0), PlayerType.NA, 0, 0)); Actions.Add(new ActionInfo("Attach", new Attach_Action(true, 0), PlayerType.Ally, 1, 1)); }
public BasicUnit(Loading.UnitCardData Data) : base(Data) { AttackCost = 2; Modules.Attack.AttackModule M1 = new Modules.Attack.BasicAttack(); M1.Setup(this, null); AMCombiner.Attack.Add(M1); Modules.Target.TargettingModule M2 = new Modules.Target.DefaultTargetting(); M2.Setup(this, null); TMCombiner.Add(M2); Modules.Target.TargettingModule M3 = new Modules.Target.DefaultCost(); M3.Setup(this, null); TMCombiner.Add(M3); Modules.Target.BlockingModule M4 = new Modules.Target.DefaultBlocking(); M4.Setup(this, null); BlockingModules.Add(M4); Modules.Target.BeingTargetedModule M5 = new Modules.Target.DefaultIsBlocked(); M5.Setup(this, null); BeingTargetedModules.Add(M5); Modules.Target.TargettingModule M6 = new Modules.Target.OneAttackPerTurn(); M6.Setup(this, null); TMCombiner.Add(M6); }