示例#1
0
        //Input: value that you want to add to state.yearsUntilNextEvent
        //Can be negative
        public void ModifyRoundsUntilNextCrisis(int x)
        {
            var evnt = ModifyRoundsCrisis.Create(Bolt.GlobalTargets.OnlyServer);

            evnt.x = x;
            evnt.Send();
        }
示例#2
0
 /*Only the server recieves this event.*/
 public override void OnEvent(ModifyRoundsCrisis evnt)
 {
     gameStateEntity.GetComponent <NetworkGameState>()
     .ModifyRoundsUntilNextCrisis(evnt.x);
 }