public void RestartAll() { for (int i = 0; i < _webClients.Count; i++) { if (!File.Exists(_paths[i] + _files[i])) { if (!_webClients[i].IsBusy) { ModifyProgressBarColor.SetState(_progressBars[i], 1); _progressBars[i].Value = _progressBars[i].Minimum; _labels[i].Text = _files[i]; panelDownloads.ScrollControlIntoView(_progressBars[i]); _startTimes[i] = DateTime.Now; using (_webClients[i]) { _webClients[i].DownloadProgressChanged += wc_DownloadProgressChanged; _webClients[i].DownloadFileCompleted += wc_DownloadCompleted; _webClients[i].DownloadFileAsync(new System.Uri(_URIs[i]), _paths[i] + _files[i]); } _finished[i] = false; _parentform.DisAllowClosing(); } } } }
private void timer1_Tick(object sender, EventArgs e) { TimerCtr++; TotalTime++; lblRX.Text = NumReceived.ToString(); progressBar1.Value = (int)PBValue; lblTXPercent.Text = PBValue.ToString() + "%"; lblToRX.Text = NumToRXInt.ToString(); ETALeft = new TimeSpan(((NumToRXInt - NumReceived) / 14400) * TimeSpan.TicksPerSecond); lblETA.Text = ETALeft.ToString(); /* If NO data received */ if (TimerCtr > 30 && ComPort1.IsOpen) { lblStat.Parent.Invoke((MethodInvoker) delegate { lblStat.Text = "RX error."; lblStat.ForeColor = Color.Red; }); ModifyProgressBarColor.SetState(progressBar1, 2); // 2 = red try { ComPort1.Close(); } catch { } b.Close(); } }
// Method that triggers when the player takes damage or is healed (e.g. by resting) void playerDamaged() { lblHealthPlayer.Text = prgHealthPlayer.Value + " / " + playerMaxHP; // Change the health counter to reflect the new value // The code below uses my custom ColourProgressBar class. You can find the source for the code I borrowed in ColourProgressBar.cs. // If the player has less than half their health remaining but more than 1/5, set the ProgressBar to a yellow state if (prgHealthPlayer.Value < prgHealthPlayer.Maximum / 2 && prgHealthPlayer.Value > prgHealthPlayer.Maximum / 5) { ModifyProgressBarColor.SetState(prgHealthPlayer, 3); } // If the player has less than or equal to 1/5 of their health remaining, set the ProgressBar to a red state else if (prgHealthPlayer.Value <= prgHealthPlayer.Maximum / 5) { ModifyProgressBarColor.SetState(prgHealthPlayer, 2); } // Make sure it's green while >= half maximum health // Note: Leave this as an else if statement, as the math is imperfect and it will appear as green when healing while health is low. else if (prgHealthPlayer.Value >= prgHealthPlayer.Maximum / 2) { ModifyProgressBarColor.SetState(prgHealthPlayer, 1); } // This is all that happens when your health depletes to 0 for now if (prgHealthPlayer.Value == 0) { tmrPlayerHealthDecay.Stop(); MessageBox.Show("YOU DIED. Click OK to cheat death and continue to battle against " + lblNameEnemy + ".\r\n\r\nPROTIP: Heal yourself by clicking REST and you literally cannot die in this demo. That way you can avoid this annoying death message!", "0 health"); } }
private void BtnDump_Click(object sender, EventArgs e) { ComPort1.PortName = CmbPorts.Text; t = new Thread(ReceiveThread); t.Start(); try { ComPort1.Open(); TimerCtr = 0; TotalTime = 0; timer1.Enabled = true; ComPort1.DiscardInBuffer(); ETALeft = new TimeSpan(0); } catch (Exception ex) { MessageBox.Show(ex.Message, "", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } /* Get the current Data and Time to use for filename */ DTRightNow = DateTime.Now; DumpFileName = DTRightNow.Year.ToString() + "_" + DTRightNow.Month.ToString() + "_" + DTRightNow.Day.ToString() + "T" + DTRightNow.Hour.ToString() + "_" + DTRightNow.Minute.ToString() + "_" + DTRightNow.Second.ToString() + ".wrdt"; SaveDefaultDirectory = "C:\\Users\\Surya\\Dropbox\\Education\\BiteCounter\\NewAppDump\\"; lblFileName.Text = DumpFileName; /* Write to the file */ b = new BinaryWriter(File.Open(SaveDefaultDirectory + DumpFileName, FileMode.Create)); ModifyProgressBarColor.SetState(progressBar1, 1); // 1 = Green /* Open the Serial Port */ NumReceived = 0; NumToReceive = 0; /* The "Send Data" sd command */ ComPort1.Write("sd"); Thread.Sleep(200); ComPort1.Write("ab"); Thread.Sleep(200); ComPort1.Write("cd"); Command = true; runThread.Set(); lblStat.Parent.Invoke((MethodInvoker) delegate { lblStat.Text = "Command Sent"; lblStat.ForeColor = Color.Green; }); }
public Form1() { InitializeComponent(); ModifyProgressBarColor.SetState(PlayerLifeBar, 2); playSimpleSound(); foreach (Control x in this.Controls) { if (x is PictureBox && x.Tag == "invaders" || x.Tag == "invaders2") { Enemies.Add(x); } } startGame(); }
// Same thing but for the enemy. Enemy currently cannot gain health / heal, so that part is left out void enemyDamaged() { lblHealthEnemy.Text = prgHealthEnemy.Value + " / " + prgHealthEnemy.Maximum; // Change the health counter to reflect the new value if (prgHealthEnemy.Value < prgHealthEnemy.Maximum / 2 && prgHealthEnemy.Value > prgHealthEnemy.Maximum / 5) { ModifyProgressBarColor.SetState(prgHealthEnemy, 3); } else if (prgHealthEnemy.Value < prgHealthEnemy.Maximum / 5) { ModifyProgressBarColor.SetState(prgHealthEnemy, 2); } // It is best to set the enemy to be dead here if (prgHealthEnemy.Value == 0) { enemyDead = true; } }
void wc_DownloadCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { int index = _webClients.IndexOf((WebClient)sender); if (index >= 0) { //progressBars[index].Enabled = false; _finished[index] = true; if (e.Error == null && !e.Cancelled) { _labels[index].Text = "✔ " + _files[index]; ModifyProgressBarColor.SetState(_progressBars[index], 3); } else { _labels[index].Text = "✖ " + _files[index]; _progressBars[index].Value = _progressBars[index].Maximum; File.Delete(_paths[index] + _files[index]); ModifyProgressBarColor.SetState(_progressBars[index], 2); } bool allFinished = true; foreach (bool finish in _finished) { if (!finish) { allFinished = false; } } if (allFinished) { if ((Form)this != Form.ActiveForm) { downloadFinishedNotification.Visible = true; downloadFinishedNotification.ShowBalloonTip(2000); } _parentform.ReloadMedia(); _parentform.AllowClosing(); } } }
void contexMenu_RestartItemClicked(object sender, EventArgs e) { int index = _restartItems.IndexOf((ToolStripItem)sender); if (index >= 0) { if (!_webClients[index].IsBusy) { ModifyProgressBarColor.SetState(_progressBars[index], 1); _progressBars[index].Value = _progressBars[index].Minimum; _labels[index].Text = _files[index]; panelDownloads.ScrollControlIntoView(_progressBars[index]); _startTimes[index] = DateTime.Now; using (_webClients[index]) { _webClients[index].DownloadProgressChanged += wc_DownloadProgressChanged; _webClients[index].DownloadFileCompleted += wc_DownloadCompleted; _webClients[index].DownloadFileAsync(new System.Uri(_URIs[index]), _paths[index] + _files[index]); } _finished[index] = false; _parentform.DisAllowClosing(); } } }
public virtual void receberDano(ProgressBar pb, int dano) { podeAtacar = false; ModifyProgressBarColor.SetState(pb, 2); tmrBatalha.Stop(); newLabel lblDaninho = new newLabel(); lblDaninho.Text = "-" + dano.ToString(); lblDaninho.ForeColor = Color.Red; lblDaninho.BackColor = Color.White; lblDaninho.Font = new Font(frmJogo.FONTE, 20); lblDaninho.Height = pb.Height; lblDaninho.RotateAngle = -90; background.Frm.Controls.Add(lblDaninho); if (pb.Location.X > Convert.ToInt32(background.Frm.Width / 2)) { lblDaninho.Location = new Point(pb.Location.X - lblDaninho.Width, pb.Location.Y); } else { lblDaninho.Location = new Point(pb.Location.X + pb.Width, pb.Location.Y); } int i = 0; while (i <= dano) { pb.Value--; if (pb.Value == 0) { if (pb.Equals(pbVidaHeroi)) { ganhou = 2; } else { ganhou = 1; } background.Frm.Controls.Remove(lblDaninho); terminarBatalha(); return; } else { Application.DoEvents(); Thread.Sleep(20); i++; } } podeAtacar = true; ModifyProgressBarColor.SetState(pb, 1); lblContinha.Text = this.gerarConta(); lblResultado.Text = ""; background.Frm.Controls.Remove(lblDaninho); tmrBatalha.Start(); }
public void carregarGame() { background.Frm.Controls.Add(pbVidaVilao); pbVidaVilao.Maximum = 100; pbVidaVilao.Minimum = 0; pbVidaVilao.Enabled = true; pbVidaVilao.Location = new Point(75, 72); pbVidaVilao.Width = 320; pbVidaVilao.Height = 40; pbVidaVilao.Value = 100; background.Frm.Controls.Add(pbVidaHeroi); pbVidaHeroi.Maximum = 100; pbVidaHeroi.Minimum = 0; pbVidaHeroi.Enabled = true; pbVidaHeroi.Location = new Point(410, 360); pbVidaHeroi.Width = 320; pbVidaHeroi.Height = 40; pbVidaHeroi.Value = 100; background.Frm.Controls.Add(lblContinha); lblContinha.Width = 500; lblContinha.Text = "[Enter] para comecar!"; lblContinha.Location = new Point((background.Frm.Width - lblContinha.Width) / 2, 470); lblContinha.ForeColor = Color.Black; lblContinha.BackColor = Color.White; lblContinha.TextAlign = ContentAlignment.MiddleCenter; lblContinha.Dock = DockStyle.None; lblContinha.Font = new Font(frmJogo.FONTE, 18); lblContinha.Height = 50; background.Frm.Controls.Add(lblResultado); lblResultado.Height = 70; lblResultado.Width = 350; lblResultado.Location = new Point((background.Frm.Width - lblResultado.Width) / 2, 530); lblResultado.Text = "inicio"; lblResultado.AutoSize = false; lblResultado.TextAlign = ContentAlignment.MiddleCenter; lblResultado.Dock = DockStyle.None; lblResultado.BorderStyle = BorderStyle.FixedSingle; lblResultado.BackColor = Color.White; lblResultado.ForeColor = Color.Black; lblResultado.Font = new Font(frmJogo.FONTE, 18); lblResultado.Visible = false; background.Frm.Controls.Add(pbTempo); pbTempo.Width = 730; pbTempo.Height = 25; pbTempo.Location = new Point((background.Frm.Width - pbTempo.Width) / 2, 10); pbTempo.Maximum = 100; pbTempo.Minimum = 0; pbTempo.Value = 100; pbTempo.Enabled = true; ModifyProgressBarColor.SetState(pbTempo, 3); tmrBatalha = new System.Windows.Forms.Timer(); tmrBatalha.Interval = 140 / this.background.Dificuldade; tmrBatalha.Tick += new EventHandler(batalha_tick); carregarImg(@"batalha1.png"); contas = new Queue <string>(); }
private async void copyToDesktop() { string _name = (string)cbxGames.SelectedItem; string startPath = lGames.Find(x => x.name == _name).gamePath; string zipPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), lGames.Find(x => x.name == _name).name.Replace(":", "_") + ".zip"); if (Directory.GetFiles(Environment.GetFolderPath(Environment.SpecialFolder.Desktop)).Contains(zipPath)) { lblStatus.Text = "Archive already existing!"; return; } #region print Layout int index = Array.IndexOf(simultaniousZippings, 0); if (index == -1) { lblStatus.Text = "Please wait till the queue is empty."; return; } simultaniousZippings[index] = 1; if (index >= 5) { this.Height += 25; this.Refresh(); } Label l = new Label(); l.AutoSize = true; l.Text = cbxGames.Text; l.ForeColor = Color.White; ProgressBar p = new ProgressBar(); p.Name = "pb" + index; ModifyProgressBarColor.SetState(p, 2); l.Location = new Point(110, 100 + (25 * index) + 10); p.Location = new Point(10, 100 + (25 * index) + 5); p.Show(); p.Visible = true; p.Value = 0; p.MouseClick += new MouseEventHandler(cancelProgress); this.Controls.Add(p); this.Controls.Add(l); #endregion lblStatus.Text = "Creating Zip-File..."; CancellationTokenSource cts = new CancellationTokenSource(); if (lCancel.ContainsKey(p.Name)) { lCancel[p.Name] = cts; } else { lCancel.Add(p.Name, cts); } await Task.Factory.StartNew(() => createZipArchive(startPath, zipPath, p, l, _name, cts.Token)); lblStatus.Text = "Adding acf-File..."; await Task.Factory.StartNew(() => addConfigToZipArchive(zipPath, _name, cts.Token)); lblStatus.Text = lGames.Count + " Games found in " + steamPath; #region Recreate Layout if (index >= 5) { this.Height -= 25; this.Refresh(); } this.Controls.Remove(p); this.Controls.Remove(l); #endregion simultaniousZippings[index] = 0; if (cts.IsCancellationRequested) { File.Delete(zipPath); } }
private void radioButton5_Click(object sender, EventArgs e) { ModifyProgressBarColor.SetState(pbSecond, 2); }
private void frmBattle_Load(object sender, EventArgs e) { resetButtons(); playerTurn(); // Make sure it's the player's turn, just in case. You always get to go first. lblNamePlayer.Text = SaveGames.SaveSystem.name.ToUpper(); // Convert the user's saved name to uppercase and display it picPortraitEnemy.Location = new Point(437, 30); // Using a ResourceManager simplifies having to declare each image for each array value manually for (int i = 0; i < picHealingBeams.Length; i++) { picHealingBeams[i] = (Image)Properties.Resources.ResourceManager.GetObject("imgBeam" + i.ToString("D2")); } picHealingBeam.Size = new Size(255, 218); ModifyProgressBarColor.SetState(prgHealthEnemy, 1); tmrGameTicker.Start(); prgHealthPlayer.Maximum = prgHealthPlayer.Value = 80; switch (LevelGen.difficulty) { case 1: prgHealthEnemy.Value = prgHealthEnemy.Maximum = 80; picPortraitEnemy.Image = Properties.Resources.imgCultistAlive; enemyDamaged(); lblNameEnemy.Text = "HOODED FIGURE"; break; case 2: prgHealthEnemy.Value = prgHealthEnemy.Maximum = 100; picPortraitEnemy.Image = Properties.Resources.imgRabbitAlive; enemyDamaged(); lblNameEnemy.Text = "RABID RABBIT"; break; case 3: prgHealthEnemy.Value = prgHealthEnemy.Maximum = 120; picPortraitEnemy.Image = Properties.Resources.imgHammerAlive; enemyDamaged(); lblNameEnemy.Text = "GHOSTLY HAMMER"; break; case 4: prgHealthEnemy.Value = prgHealthEnemy.Maximum = 150; picPortraitEnemy.Image = Properties.Resources.imgDoppelAlive; enemyDamaged(); lblNameEnemy.Text = "DOPPELGANGER"; break; case 5: prgHealthEnemy.Value = prgHealthEnemy.Maximum = 200; picPortraitEnemy.Image = Properties.Resources.imgZeusAlive; enemyDamaged(); lblNameEnemy.Text = "ZEUS"; break; default: // break; } }
// Cheat, reducing enemy health to 10. private void btnBuddha_Click(object sender, EventArgs e) { prgHealthEnemy.Value = 10; lblHealthEnemy.Text = "10 / " + prgHealthEnemy.Maximum; ModifyProgressBarColor.SetState(prgHealthEnemy, 2); }