public void ShouldClampHPMaxValue() { UnitSO unit = TestUtil.CreateUnit(); float initialHP = unit.currentHP; var result = new ModifyHPUseCase(unit, 10).Execute(); Assert.AreEqual(unit.currentHP, initialHP); }
public void ShouldChangeHP() { UnitSO unit = TestUtil.CreateUnit(); float initialHP = unit.currentHP; var result = new ModifyHPUseCase(unit, -initialHP * 0.5f).Execute(); Assert.AreEqual(unit.currentHP, initialHP - initialHP * 0.5f); }
public void WhenHpIsZero_ApplyDeath() { UnitSO unit = TestUtil.CreateUnit(); float initialHP = unit.currentHP; var result = new ModifyHPUseCase(unit, -2 * initialHP).Execute(); Assert.AreEqual(unit.currentHP, 0); Assert.IsTrue(unit.currentStatusEffect.Contains(StatusEffect.DEATH)); }