public static ObjectId AppendToGroup(this ObjectId?groupId, params ObjectId[] entityIds) { return(App.LockAndExecute(() => { if (!groupId.HasValue) { var id = entityIds.Group(selectable: false); id.QOpenForWrite <Group>(p => p.SetLayer(entityIds[0].QOpenForRead <Entity>().LayerId)); return id; } Modify.AppendToGroup(groupId.Value, entityIds); return groupId.Value; })); }
public static ObjectId Arrow(Point3d end, Point3d head, ArrowOption opt) { var body = Draw.Line(end, head); body.QOpenForWrite <Entity>(line => line.ColorIndex = opt.ColorIndex); var arrow = Modify.Group(new[] { body }); if (opt.HeadStyle == ArrowHeadStyle.ClockHand) { var dir = head - end; dir = dir.GetNormal(); var nor = new Vector3d(dir.Y, -dir.X, 0); var headBase = head - opt.HeadLength * dir; var left = headBase - opt.HeadWidth / 2 * nor; var right = headBase + opt.HeadWidth / 2 * nor; var leftLine = Draw.Line(head, left); var rightLine = Draw.Line(head, right); leftLine.QOpenForWrite <Entity>(line => line.ColorIndex = opt.ColorIndex); rightLine.QOpenForWrite <Entity>(line => line.ColorIndex = opt.ColorIndex); Modify.AppendToGroup(arrow, new[] { leftLine, rightLine }); } return(arrow); }
public static ObjectId Arrow(Point3d end, Point3d head, ArrowOption opt) { ObjectId body = Draw.Line(end, head); body.QOpenForWrite <Entity>(x => x.ColorIndex = opt.ColorIndex); ObjectId arrow = Modify.Group(new ObjectId[] { body }); if (opt.HeadStyle == ArrowHeadStyle.ClockHand) { Vector3d dir = head - end; dir = dir.GetNormal(); Vector3d nor = new Vector3d(dir.Y, -dir.X, 0); Point3d headBase = head - opt.HeadLength * dir; Point3d left = headBase - opt.HeadWidth / 2 * nor; Point3d right = headBase + opt.HeadWidth / 2 * nor; ObjectId l = Draw.Line(head, left); ObjectId r = Draw.Line(head, right); l.QOpenForWrite <Entity>(x => x.ColorIndex = opt.ColorIndex); r.QOpenForWrite <Entity>(x => x.ColorIndex = opt.ColorIndex); Modify.AppendToGroup(arrow, new ObjectId[] { l, r }); } return(arrow); }
public override void BuildProcessing(MillingCommandGenerator generator) { const int CornerIndentIncrease = 5; var curve = ProcessingArea.GetCurve(); var thickness = TechProcess.Thickness.Value + 2; // запил на 2мм ниже нижнего края var toolDiameter = TechProcess.Tool.Diameter; var engineSide = Side.None; double offsetArc = 0; double angleA = 0; if (TechProcess.MachineType == MachineType.ScemaLogic) { AngleA = 0; } switch (curve) { case Arc arc: CalcArc(arc); break; case Line line: CalcLine(line); break; case Polyline polyline: CalcPolyline(polyline); break; default: throw new InvalidOperationException($"Кривая типа {curve.GetType()} не может быть обработана."); } var outerSideSign = OuterSide == Side.Left ^ curve is Line ? -1 : 1; var offsetCoeff = Math.Tan(angleA) * outerSideSign; var depthCoeff = 1 / Math.Cos(angleA); var toolThickness = TechProcess.Tool.Thickness.Value * depthCoeff; var compensation = (offsetArc + (engineSide == OuterSide ^ TechProcess.MachineType == MachineType.Donatoni ? toolThickness : 0)) * outerSideSign; var shift = angleA > 0 ? -thickness * offsetCoeff : 0; var sumIndent = CalcIndent(thickness) * (Convert.ToInt32(IsExactlyBegin) + Convert.ToInt32(IsExactlyEnd)); if (sumIndent >= curve.Length()) { if (AngleA != 0) { throw new InvalidOperationException("Расчет намечания выполняется только при нулевом вертикальном угле."); } var point = Scheduling(); var angle = BuilderUtils.CalcToolAngle((curve.EndPoint - curve.StartPoint).ToVector2d().Angle, engineSide); generator.Move(point.X, point.Y, angleC: angle); generator.Cutting(point.X, point.Y, point.Z, TechProcess.PenetrationFeed); return; } var modes = SawingModes.ConvertAll(p => new CuttingMode { Depth = p.Depth, DepthStep = p.DepthStep, Feed = p.Feed }); var passList = BuilderUtils.GetPassList(modes, thickness, !ProcessingArea.ObjectId.IsLine()).ToList(); Curve toolpathCurve = null; foreach (var item in passList) { CreateToolpath(item.Key, compensation + shift + item.Key * offsetCoeff); if (generator.IsUpperTool) { var point = engineSide == Side.Right ^ (passList.Count() % 2 == 1) ? toolpathCurve.EndPoint : toolpathCurve.StartPoint; var vector = Vector3d.ZAxis * (item.Key + generator.ZSafety); if (angleA != 0) { vector = vector.RotateBy(outerSideSign * angleA, ((Line)toolpathCurve).Delta) * depthCoeff; } var p0 = point + vector; var angleC = BuilderUtils.CalcToolAngle(toolpathCurve, point, engineSide); generator.Move(p0.X, p0.Y, angleC: angleC, angleA: Math.Abs(AngleA)); if (TechProcess.MachineType == MachineType.ScemaLogic) { generator.Command("28;;XYCZ;;;;;;", "Цикл"); } } generator.Cutting(toolpathCurve, item.Value, TechProcess.PenetrationFeed, engineSide); } generator.Uplifting(Vector3d.ZAxis.RotateBy(outerSideSign * angleA, toolpathCurve.EndPoint - toolpathCurve.StartPoint) * (thickness + generator.ZSafety) * depthCoeff); if ((!IsExactlyBegin || !IsExactlyEnd) && Departure == 0) { var gashCurve = curve.GetOffsetCurves(shift)[0] as Curve; var gashList = new List <ObjectId>(); if (!IsExactlyBegin) { gashList.Add(Acad.CreateGash(gashCurve, gashCurve.StartPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness)); } if (!IsExactlyEnd) { gashList.Add(Acad.CreateGash(gashCurve, gashCurve.EndPoint, OuterSide, thickness * depthCoeff, toolDiameter, toolThickness)); } if (gashList.Count > 0) { Modify.AppendToGroup(base.TechProcess.ExtraObjectsGroup.Value, gashList.ToArray()); } gashCurve.Dispose(); } // Local func ------------------------ void CalcArc(Arc arc) { AngleA = 0; var startSide = Math.Sign(Math.Cos(arc.StartAngle.Round(3))); var endSide = Math.Sign(Math.Cos(arc.EndAngle.Round(3))); var cornersOneSide = Math.Sign(startSide * endSide); if (arc.TotalAngle.Round(3) > Math.PI && cornersOneSide > 0) { throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает углы 90 и 270 градусов."); } if (cornersOneSide < 0) // дуга пересекает углы 90 или 270 градусов { if (TechProcess.MachineType == MachineType.ScemaLogic) { throw new InvalidOperationException("Обработка дуги невозможна - дуга пересекает угол 90 или 270 градусов."); } engineSide = startSide > 0 ? Side.Left : Side.Right; } if (OuterSide == Side.Left) // внутренний рез дуги { if (TechProcess.MachineType == MachineType.Donatoni && engineSide != Side.Left) // подворот диска при вн. резе дуги { engineSide = Side.Right; //var comp = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness)); //AngleA = Math.Atan2(comp, thickness).ToDeg(); var R = arc.Radius; var t = thickness; var d = toolDiameter; var comp = (2 * R * t * t - Math.Sqrt(-d * d * d * d * t * t + 4 * d * d * R * R * t * t + d * d * t * t * t * t)) / (d * d - 4 * R * R); AngleA = -Math.Atan2(comp, thickness).ToDeg(); } else { offsetArc = arc.Radius - Math.Sqrt(arc.Radius * arc.Radius - thickness * (toolDiameter - thickness)); } } if (engineSide == Side.None) { engineSide = (startSide + endSide) > 0 ? Side.Right : Side.Left; } } void CalcLine(Line line) { angleA = AngleA.ToRad(); engineSide = AngleA == 0 ? BuilderUtils.CalcEngineSide(line.Angle) : AngleA > 0 ? OuterSide : OuterSide.Opposite(); } void CalcPolyline(Polyline polyline) { int sign = 0; for (int i = 0; i < polyline.NumberOfVertices; i++) { var point = polyline.GetPoint3dAt(i); var s = Math.Sign(Math.Sin(polyline.GetTangent(point).Angle.Round(6))); if (s == 0) { continue; } if (sign == 0) { sign = s; continue; } var bulge = polyline.GetBulgeAt(i - 1); if (bulge == 0) { bulge = polyline.GetBulgeAt(i); } if (s != sign) { if (TechProcess.MachineType == MachineType.ScemaLogic) { throw new InvalidOperationException("Обработка полилинии невозможна - кривая пересекает углы 90 или 270 градусов."); } var side = sign > 0 ^ bulge < 0 ? Side.Left : Side.Right; if (engineSide != Side.None) { if (engineSide != side) { throw new InvalidOperationException("Обработка полилинии невозможна."); } } else { engineSide = side; } sign = s; } else if (Math.Abs(bulge) > 1) { throw new InvalidOperationException("Обработка невозможна - дуга полилинии пересекает углы 90 и 270 градусов."); } } if (engineSide == Side.None) { engineSide = BuilderUtils.CalcEngineSide(polyline.GetTangent(polyline.StartPoint).Angle); } } void CreateToolpath(double depth, double offset) { toolpathCurve = curve.GetOffsetCurves(offset)[0] as Curve; toolpathCurve.TransformBy(Matrix3d.Displacement(-Vector3d.ZAxis * depth)); if (Departure > 0 && toolpathCurve is Line line) { if (!IsExactlyBegin) { toolpathCurve.StartPoint = line.ExpandStart(Departure); } if (!IsExactlyEnd) { toolpathCurve.EndPoint = line.ExpandEnd(Departure); } } if (!IsExactlyBegin && !IsExactlyEnd) { return; } var indent = CalcIndent(depth * depthCoeff); switch (toolpathCurve) { case Line l: if (IsExactlyBegin) { l.StartPoint = l.GetPointAtDist(indent); } if (IsExactlyEnd) { l.EndPoint = l.GetPointAtDist(l.Length - indent); } break; case Arc a: var indentAngle = indent / ((Arc)curve).Radius; if (IsExactlyBegin) { a.StartAngle = a.StartAngle + indentAngle; } if (IsExactlyEnd) { a.EndAngle = a.EndAngle - indentAngle; } break; case Polyline p: if (IsExactlyBegin) { p.SetPointAt(0, p.GetPointAtDist(indent).ToPoint2d()); } //p.StartPoint = p.GetPointAtDist(indent); if (IsExactlyEnd) { //p.EndPoint = p.GetPointAtDist(p.Length - indent); p.SetPointAt(p.NumberOfVertices - 1, p.GetPointAtDist(p.Length - indent).ToPoint2d()); } break; } ; } double CalcIndent(double depth) => Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease; /// <summary> /// Расчет точки намечания /// </summary> Point3d Scheduling() { var vector = curve.EndPoint - curve.StartPoint; var depth = thickness; var point = Point3d.Origin; if (IsExactlyBegin && IsExactlyEnd) { var l = vector.Length - 2 * CornerIndentIncrease; depth = (toolDiameter - Math.Sqrt(toolDiameter * toolDiameter - l * l)) / 2; point = curve.StartPoint + vector / 2; } else { var indentVector = vector.GetNormal() * (Math.Sqrt(depth * (toolDiameter - depth)) + CornerIndentIncrease); point = IsExactlyBegin ? curve.StartPoint + indentVector : curve.EndPoint - indentVector; Acad.CreateGash(curve, IsExactlyBegin ? curve.EndPoint : curve.StartPoint, OuterSide, depth, toolDiameter, toolThickness, point); } return(point + vector.GetPerpendicularVector().GetNormal() * compensation - Vector3d.ZAxis * depth); } }