public static bool Handle(Models.Entities.Player player, Models.Packets.Items.WarehousePacket packet) { if (player.Guild != null && player.Guild.InHouse(player)) { player.Guild.Warehouse.UpdateClient(player); } else { Collections.Warehouse warehouse; if (player.Warehouses.TryGetWarehouse(player.CurrentNpc.ClientId, out warehouse)) { warehouse.UpdateClient(); } } return(true); }
public static bool Handle(Models.Entities.Player player, Models.Packets.Items.WarehousePacket packet) { if (player.Guild != null && player.Guild.InHouse(player)) { if (player.Inventory.Count >= 40) { player.SendSystemMessage("WAREHOUSE_FULL"); return(true); } var item = player.Guild.Warehouse.Pop(packet.ClientId); if (item != null) { player.Inventory.Add(item); } player.ClientSocket.Send(packet); } else { Collections.Warehouse warehouse; if (player.Warehouses.TryGetWarehouse(player.CurrentNpc.ClientId, out warehouse)) { if (player.Inventory.Count >= 20) { player.SendSystemMessage("WAREHOUSE_FULL"); return(true); } var item = warehouse.Pop(packet.ClientId); if (item != null) { player.Inventory.Add(item); } player.ClientSocket.Send(packet); } } return(true); }
public static bool Handle(Models.Entities.Player player, Models.Packets.Items.WarehousePacket packet) { if (player.Guild != null && player.Guild.InHouse(player)) { if (player.Guild.Warehouse.Count >= 20) { player.SendSystemMessage("WAREHOUSE_FULL"); return(true); } var item = player.Inventory.Pop(packet.ClientId); if (item != null) { player.AddActionLog("AddGuildWarehouseItem", item.DbItem.Id); player.Guild.Warehouse.Add(item, player); } } else { Collections.Warehouse warehouse; if (player.Warehouses.TryGetWarehouse(player.CurrentNpc.ClientId, out warehouse)) { if (warehouse.Count >= 20) { player.SendSystemMessage("WAREHOUSE_FULL"); return(true); } var item = player.Inventory.Pop(packet.ClientId); if (item != null) { player.AddActionLog("AddWarehouseItem", item.DbItem.Id + " :" + warehouse.Id); warehouse.Add(item); } } } return(true); }