private void ProcessFilename(string filename) { IsValidModel = false; IsValidEntity = false; IsBusy = true; OriginalModelSize = new BindableSize3DModel(0, 0, 0); NewModelSize = new BindableSize3DIModel(0, 0, 0); Position = new BindablePoint3DModel(0, 0, 0); if (File.Exists(filename)) { // validate file is a real model. // read model properties. Model3D model; _originalBounds = Modelling.PreviewModelVolmetic(filename, out model); if (!_originalBounds.IsEmpty && _originalBounds.SizeX != 0 && _originalBounds.SizeY != 0 && _originalBounds.SizeZ != 0) { Model = model; var rotateTransform = MeshHelper.TransformVector(new System.Windows.Media.Media3D.Vector3D(0, 0, 0), -RotateRoll, RotateYaw - 90, RotatePitch + 90); var bounds = _originalBounds; if (rotateTransform != null) { bounds = rotateTransform.TransformBounds(bounds); } OriginalModelSize = new BindableSize3DModel(bounds); IsValidModel = true; ProcessModelScale(); } } IsBusy = false; }
private void ProcessFilename(string filename) { IsValidModel = false; IsBusy = true; OriginalModelSize = new BindableSize3DModel(0, 0, 0); NewModelSize = new BindableSize3DIModel(0, 0, 0); Position = new BindablePoint3DModel(0, 0, 0); if (File.Exists(filename)) { // validate file is a real model. // read model properties. Model3D model; var bounds = Modelling.PreviewModelVolmetic(filename, out model); var size = new BindableSize3DModel(bounds); Model = model; if (size != null && size.Height != 0 && size.Width != 0 && size.Depth != 0) { OriginalModelSize = size; BuildDistance = 10; IsValidModel = true; ProcessModelScale(); } } IsBusy = false; }