public void ShowFrustumHandles() { DisableHandles(); connectedModelingObject.RepositionScalers(); connectedModelingObject.PositionHandles(false); connectedModelingObject.RotateHandles(); //transform.parent.GetComponent<ModelingObject>().PositionHandles(); //transform.parent.GetComponent<ModelingObject>().RotateHandles(); TopHandles.SetActive(true); BottomHandles.SetActive(true); faceBottomScale.SetActive(true); faceTopScale.SetActive(true); HeightTop.SetActive(true); HeightBottom.SetActive(true); // change later //CenterBottomPosition.SetActive(true); //CenterTopPosition.SetActive(true); }