public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB20 == null) { Debug.Log("There is no LB20 state data to load."); return; } Model_LevelBehavior_20 lvlModel = data.levelsData.LB20; LB20.isKingIntroCutSceneDone = lvlModel.isKingIntroCutSceneDone; LB20.season = lvlModel.season; LB20.entranceCutSceneDone = lvlModel.entranceCutSceneDone; LB20.isPuzzleComplete = lvlModel.isPuzzleComplete; LB20.didPickUpMasterKey = lvlModel.didPickUpMasterKey; LB20.didUnlockMasterLock = lvlModel.didUnlockMasterLock; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }
public override void Save(Model_RunData data) { Model_LevelBehavior_20 lvlModel = new Model_LevelBehavior_20( LB20.isKingIntroCutSceneDone, LB20.season, LB20.entranceCutSceneDone, LB20.isPuzzleComplete, LB20.didPickUpMasterKey, LB20.didUnlockMasterLock ); data.levelsData.LB20 = lvlModel; }