void IGameLogic.MoveSight(string id, PointModel position) { ModelToos.KeepPointInBounds(position, 0, 0, WorldWidth, WorldHeight); _session.ISightManager.MoveSight(id, position); }
void IGameLogic.HintSightPosition(string id, PointModel position) { ModelToos.KeepPointInBounds(position, 0, 0, WorldWidth, WorldHeight); _clients.SightPositionHinted(id, position); }