示例#1
0
 /// <summary>
 /// 蛇身描绘至地图
 /// </summary>
 /// <param name="panel"></param>
 /// <param name="map"></param>
 /// <param name="snake"></param>
 /// <returns></returns>
 public static ModelSnake DrawSnakeOnMap(Panel panel, ModelMap map, ModelSnake snake)
 {
     snake = GenSnakeOnMap(map, snake);
     foreach (var b in snake.Body)
     {
         DrawMapBox(panel, snake.Color, b.Abscissa, b.Ordinate, map.Box.Width, map.Box.Height);
     }
     return(snake);
 }
示例#2
0
        public static ModelMap ShowBonus(Panel panel, ModelMap map, ModelSnake snake, Color color)
        {
            var b = NewBonus(map.Row - 1, map.Column - 1);

            while (snake.Body.Count(s => s.Equals(b)) > 0)
            {
                b = NewBonus(map.Row - 1, map.Column - 1);
            }
            var m = map.Body.SingleOrDefault(t => t.Abscissa == b.Abscissa && t.Ordinate == b.Ordinate);

            if (m != null)
            {
                DrawMapBox(panel, color, m.Abscissa, m.Ordinate, map.Box.Width, map.Box.Height);
                m.Bonus = true;
            }
            return(map);
        }
示例#3
0
        /// <summary>
        /// 在地图上初始化蛇身
        /// </summary>
        /// <param name="map"></param>
        /// <param name="snake"></param>
        /// <returns></returns>
        public static ModelSnake GenSnakeOnMap(ModelMap map, ModelSnake snake)
        {
            var sk      = snake;
            var centerX = map.Row / 2;
            var centerY = map.Column / 2;

            sk.Body = new List <ModelElement>
            {
                new ModelElement
                {
                    Abscissa = centerX,
                    Ordinate = centerY
                },
                new ModelElement
                {
                    Abscissa = centerX,
                    Ordinate = centerY - 1
                }
            };
            return(sk);
        }
示例#4
0
        /// <summary>
        /// 蛇身在移动图上移动
        /// </summary>
        /// <param name="panel"></param>
        /// <param name="map"></param>
        /// <param name="snake"></param>
        /// <param name="direction"></param>
        /// <param name="enableBack"></param>
        /// <param name="dead"></param>
        /// <returns></returns>
        public static ModelSnake MoveSnakeOnMap(Panel panel, ModelMap map, ModelSnake snake, ModelEnum.Direction direction, bool enableBack, out bool dead)
        {
            dead = false;
            if (!enableBack)
            {
                if (direction.Equals(ModelEnum.Direction.Up) && snake.Direction.Equals(ModelEnum.Direction.Down))
                {
                    direction = snake.Direction;
                }
                else if (direction.Equals(ModelEnum.Direction.Down) && snake.Direction.Equals(ModelEnum.Direction.Up))
                {
                    direction = snake.Direction;
                }
                else if (direction.Equals(ModelEnum.Direction.Left) && snake.Direction.Equals(ModelEnum.Direction.Right))
                {
                    direction = snake.Direction;
                }
                else if (direction.Equals(ModelEnum.Direction.Right) &&
                         snake.Direction.Equals(ModelEnum.Direction.Left))
                {
                    direction = snake.Direction;
                }
            }
            else
            {
                if (direction.Equals(ModelEnum.Direction.Up) && snake.Direction.Equals(ModelEnum.Direction.Down))
                {
                    snake.Body.Reverse();
                }
                else if (direction.Equals(ModelEnum.Direction.Down) && snake.Direction.Equals(ModelEnum.Direction.Up))
                {
                    snake.Body.Reverse();
                }
                else if (direction.Equals(ModelEnum.Direction.Left) && snake.Direction.Equals(ModelEnum.Direction.Right))
                {
                    snake.Body.Reverse();
                }
                else if (direction.Equals(ModelEnum.Direction.Right) &&
                         snake.Direction.Equals(ModelEnum.Direction.Left))
                {
                    snake.Body.Reverse();
                }
            }

            var head = new ModelElement
            {
                Abscissa = snake.Body[0].Abscissa,
                Ordinate = snake.Body[0].Ordinate
            };

            switch (direction)
            {
            case ModelEnum.Direction.Left:
                head.Abscissa--;
                break;

            case ModelEnum.Direction.Right:
                head.Abscissa++;
                break;

            case ModelEnum.Direction.Up:
                head.Ordinate--;
                break;

            case ModelEnum.Direction.Down:
                head.Ordinate++;
                break;
            }
            if (head.Abscissa < 0)
            {
                head.Abscissa = map.Column - 1;
            }
            else if (head.Abscissa == map.Column)
            {
                head.Abscissa = 0;
            }
            if (head.Ordinate < 0)
            {
                head.Ordinate = map.Row - 1;
            }
            else if (head.Ordinate == map.Row)
            {
                head.Ordinate = 0;
            }

            var d = snake.Body.SingleOrDefault(t => t.Abscissa == head.Abscissa && t.Ordinate == head.Ordinate);

            if (d != null)
            {
                dead = true;
            }

            var tail = snake.Body[snake.Body.Count - 1];
            var m    = map.Body.SingleOrDefault(t => t.Bonus && t.Abscissa == tail.Abscissa && t.Ordinate == tail.Ordinate);

            if (m == null)
            {
                DrawMapBox(panel, map.Color, tail.Abscissa, tail.Ordinate, map.Box.Width, map.Box.Height);
                snake.Body.Remove(tail);
            }
            else
            {
                DrawMapBox(panel, snake.Color, head.Abscissa, head.Ordinate, map.Box.Width, map.Box.Height);
                m.Bonus = false;
            }

            DrawMapBox(panel, snake.Color, head.Abscissa, head.Ordinate, map.Box.Width, map.Box.Height);
            snake.Body.Insert(0, head);
            snake.Direction = direction;

            return(snake);
        }