void click() { model = GameObject.Find("ModelPhases"); pack rules = new pack(); ModelPhases modelScr = model.GetComponent <ModelPhases>(); // string name = inputName.GetComponent<TMP_InputField>().text; //string desc = inputDesc.GetComponent<TMP_InputField>().text; int n; string[] descs = new string[1]; ButtonListener but = gameObject.GetComponent <ButtonListener>(); idphases = getRelatedPhases(); p = relatedPhases.GetComponent <SelectionFromAPI>().getPackList(idphases); List <string> param = appendAllParams(); rules.vars = param; rules.name = selectedRules; p.Add(rules); string output = JsonConvert.SerializeObject(p); print(output); modelScr.addRulesToPhases(idphases, projectName, output, applyInServerResponse); }
public void setProjectName(string name) { projectName = name; ModelPhases modelRes = GameObject.Find("ModelPhases").GetComponent <ModelPhases>(); modelRes.getAll(projectName, applyinResponse); }
void click() { model = GameObject.Find("ModelPhases"); ModelPhases modelScr = model.GetComponent <ModelPhases>(); modelScr.removeElem(idToRemove, projectName, callDispatcher); }
void click() { model = GameObject.Find("ModelPhases"); ModelPhases modelScr = model.GetComponent <ModelPhases>(); string name = inputName.GetComponent <TMP_InputField>().text; string desc = inputDesc.GetComponent <TMP_InputField>().text; string priority = inputPriority.GetComponent <TMP_InputField>().text; int n; bool isNumeric = int.TryParse(priority, out n); if (isNumeric == false) { return; } modelScr.addCollections(name, desc, priority, projectId.ToString(), projectName, applyInServerResponse); }
public override void apply() { int id = int.Parse(args["id"]); projectName = args["project_name"]; model = GameObject.Find("ModelPhases"); ModelPhases modelScr = model.GetComponent <ModelPhases>(); modelScr.find(id, projectName, applyInServerResponse); ConfirmModifyPhaseButton butScr = confirmButton.GetComponent <ConfirmModifyPhaseButton>(); butScr.setProjectId(args["project_id"]); butScr.setIdToModify(id); butScr.setProjectName(projectName); RemovePhaseButton removeBut = removeButton.GetComponent <RemovePhaseButton>(); removeBut.setProjectId(args["project_id"]); removeBut.setIdToRemove(id); removeBut.setProjectName(projectName); }
void click() { model = GameObject.Find("ModelPhases"); ModelPhases modelScr = model.GetComponent <ModelPhases>(); string name, desc, priority; if (inputPriority.activeSelf && inputName.activeSelf && inputDesc.activeSelf) { name = inputName.GetComponent <TMP_InputField>().text; desc = inputDesc.GetComponent <TMP_InputField>().text; priority = inputPriority.GetComponent <TMP_InputField>().text; int n; bool isNumeric = int.TryParse(priority, out n); if (isNumeric == false) { return; } } else { name = null; desc = null; priority = null; } List <pack> packList = parent.GetComponent <ModifyPhaseController>().getPackList(); string json; if (packList.Count == 0) { json = JsonConvert.SerializeObject(new List <pack>()); } json = JsonConvert.SerializeObject(packList); print("jeez" + json); modelScr.updateField(idToModify.ToString(), projectId, projectName, name, desc, priority, json, CallDispatcher); }
public override void apply() { Model = GameObject.Find("Model"); ModelRessources = GameObject.Find("ModelRessource"); modelPhases = GameObject.Find("ModelPhases"); ModelCards = GameObject.Find("ModelCard"); foreach (KeyValuePair <string, string> arg in args) { id = int.Parse(args["id"]); } projectName = args["project_name"]; Model = GameObject.Find("Model"); newResBut.GetComponent <CreateRessourceButton>().setProjectId(id); newResBut.GetComponent <CreateRessourceButton>().setProjectName(projectName); createPhaseBut.GetComponent <CreateRessourceButton>().setProjectId(id); createPhaseBut.GetComponent <CreateRessourceButton>().setProjectName(projectName); updateProj.GetComponent <ConfirmModifyButton>().setIdToModify(id); updateProj.GetComponent <ConfirmModifyButton>().setProjectName(projectName); createCardBut.GetComponent <CreateCardButton>().setProjectId(id); createCardBut.GetComponent <CreateCardButton>().setProjectName(projectName); createRuleBut.GetComponent <CreateCardButton>().setProjectName(projectName); ModelTest ModelScript = Model.GetComponent <ModelTest>(); ModelScript.find(projectName, applyInServerResponse); ModelCard modelCardScript = ModelCards.GetComponent <ModelCard>(); modelCardScript.getAll(projectName, applyForCards); ModelRessource ModelRessourceScr = ModelRessources.GetComponent <ModelRessource>(); ModelRessourceScr.getAll(projectName, applyForRessource); ModelPhases modelPhasesScr = modelPhases.GetComponent <ModelPhases>(); modelPhasesScr.getAll(projectName, applyForPhases); }