/// <summary>
        /// Read a parameter from a file
        /// </summary>
        /// <param name="FS"></param>
        public virtual void Read(Stream FS)
        {
            byte[] Read = new byte[3];
            FS.Read(Read, 0, 3);
//            if (Encoding.ASCII.GetString(Read) != Identifier)
//                throw new Exception(
//$@"Database Error at Spotlight.ObjectParameterDatabase.cs in ABSTRACT CLASS: Parameter.
//Database Read Exception => File Offset 0x{FS.Position.ToString("X2").PadLeft(8, '0')}
//Got {Encoding.ASCII.GetString(Read)}, Expected {Identifier}");
            Identifier = Encoding.ASCII.GetString(Read);
            ObjList    = (ObjList)FS.ReadByte();
            ClassName  = FS.ReadString();

            FS.Read(Read, 0, 2);
            int ObjectNameCount = BitConverter.ToInt16(Read, 0);

            for (int i = 0; i < ObjectNameCount; i++)
            {
                ObjectNames.Add(FS.ReadString());
            }

            while (FS.Position % 4 != 0)
            {
                FS.Position++;
            }
            FS.Read(Read, 0, 2);
            int ModelNameCount = BitConverter.ToInt16(Read, 0);

            for (int i = 0; i < ModelNameCount; i++)
            {
                ModelNames.Add(FS.ReadString());
            }

            while (FS.Position % 4 != 0)
            {
                FS.Position++;
            }

            FS.Read(Read, 0, 2);
            int ParamNameCount = BitConverter.ToInt16(Read, 0);

            for (int i = 0; i < ParamNameCount; i++)
            {
                Properties.Add(new KeyValuePair <string, string>(FS.ReadString(), FS.ReadString()));
            }
            while (FS.Position % 4 != 0)
            {
                FS.Position++;
            }

            FS.Read(Read, 0, 2);
            int LinkNameCount = BitConverter.ToInt16(Read, 0);

            for (int i = 0; i < LinkNameCount; i++)
            {
                LinkNames.Add(FS.ReadString());
            }

            while (FS.Position % 4 != 0)
            {
                FS.Position++;
            }
        }