public ModelMeshPartInstance( ModelMeshPart modelMeshPart, ModelMeshInstance modelMeshInstance, AssetLoadContext loadContext) { ModelMeshPart = modelMeshPart; MeshInstance = modelMeshInstance; _renderItemConstantsResourceSet = AddDisposable( loadContext.ShaderResources.Mesh.CreateRenderItemConstantsResourceSet( modelMeshPart.ModelMesh.MeshConstantsBuffer, modelMeshInstance.RenderItemConstantsBufferVS, modelMeshInstance.ModelInstance.SkinningBuffer, modelMeshInstance.ModelInstance.RenderItemConstantsBufferPS)); BeforeRenderCallback = (CommandList cl, in RenderItem renderItem) => { OnBeforeRender(cl, renderItem); }; BeforeRenderCallbackDepth = (CommandList cl, in RenderItem renderItem) => { OnBeforeRender(cl, renderItem); }; }
internal abstract void BuildRenderList( RenderList renderList, Camera camera, ModelInstance modelInstance, ModelMeshInstance modelMeshInstance, ModelBone parentBone, in Matrix4x4 modelTransform,