void Initialtems() { int c = max_count; for (int i = 0; i < c; i++) { if (i >= Items.Count) { ModelElement mod = new ModelElement(); mod.Load(ItemMod.ModData); mod.SetParent(View); mod.data.localScale = new Vector3(1, 1, 1); mod.IsChanged = true; Item a = new Item(); a.target = mod; Items.Add(a); } } for (int i = Items.Count - 1; i >= c; i--) { var g = Items[i]; Items.RemoveAt(i); ModelManagerUI.RecycleElement(g.target); } }
/// <summary> /// 释放某个标签和其内容,其对象会被回收 /// </summary> /// <param name="table"></param> public void ReleseContent(TableContent table) { contents.Remove(table); table.Content.SetParent(null); table.Item.SetParent(null); ModelManagerUI.RecycleElement(table.Content); ModelManagerUI.RecycleElement(table.Item); }
void CloseClick(EventCallBack eventCall, UserAction action) { Head.SetParent(null); ModelManagerUI.RecycleElement(Head); model.SetParent(null); ModelManagerUI.RecycleElement(model); auxiliary.RemoveContent(this); auxiliary.panel.IsChanged = true; }
public void SetTailUpdate <T, U>(Action <T, U, int> action) where T : class, new() { for (int i = 0; i < Tails.Count; i++) { ModelManagerUI.RecycleElement(Tails[i].target); } Tails.Clear(); var m = new Middleware <T, U>(); m.Invoke = action; TailCreator = m; }
public void Clear() { for (int i = 0; i < items.Count; i++) { ModelManagerUI.RecycleElement(items[i].main); } items.Clear(); point = 0; start = 0; end = 0; ch = 0; datas.Clear(); }
public override void Dispose() { if (pops != null) { for (int i = 0; i < pops.Count; i++) { pops[i].Dispose(); } } pops.Clear(); ModelManagerUI.RecycleElement(model); ClearUI(); }
public void Dispose() { for (int i = 0; i < Titles.Count; i++) { ModelManagerUI.RecycleElement(Titles[i].target); } for (int i = 0; i < Items.Count; i++) { ModelManagerUI.RecycleElement(Items[i].target); } Titles.Clear(); Items.Clear(); }
void Order() { float vy = View.data.sizeDelta.y; int c = items.Count - 1; int ss = 0; for (int i = c; i >= 0; i--) { var item = items[i]; float sy = item.offset; float ey = sy + item.high; if (sy - point > vy) { ModelManagerUI.RecycleElement(item.main); items.RemoveAt(i); } else if (ey < point) { ModelManagerUI.RecycleElement(item.main); items.RemoveAt(i); } else { float oy = 0.5f * vy - sy + point; item.pos.y = oy; item.main.data.localPosition = new Vector3(0, oy, 0); item.main.IsChanged = true; ss = item.Index; } } ss -= 10; if (ss < 0) { ss = 0; } float over = point + vy; for (; ss < datas.Count; ss++) { var item = datas[ss]; if (item.offset > over) { break; } if (item.offset + item.high > point) { UpdateItem(item, ss); } } }
public void SetTailUpdate(Action <object, object, int> action, Func <ModelElement, object> reflect) { for (int i = 0; i < Items.Count; i++) { ModelManagerUI.RecycleElement(Items[i].target); } Tails.Clear(); var m = new Middleware <ModelElement, object>(); m.Update = action; m.hotfix = true; m.reflect = reflect; TailCreator = m; }
public void Dispose() { if (Left.realLine | Right.realLine | Top.realLine | Down.realLine) { Left.Right.Remove(this); Right.Left.Remove(this); Top.Down.Remove(this); Down.Top.Remove(this); model.SetParent(null); MergeArea(); ModelManagerUI.RecycleElement(model); layout.areas.Remove(this); } }
public void Dispose() { if (LineStart != null) { LineStart.AdjacentLines.Remove(this); } if (LineEnd != null) { LineEnd.AdjacentLines.Remove(this); } layout.lines.Remove(this); model.SetParent(null); ModelManagerUI.RecycleElement(model); }
public virtual void Dispose() { if (model != null) { ModelManagerUI.RecycleElement(model); } point--; if (buff[point] != null) { buff[point].Index = Index; } buff[Index] = buff[point]; buff[point] = null; }
public void Clear() { for (int i = 0; i < Items.Count; i++) { var g = Items[i]; ModelManagerUI.RecycleElement(g.target); } for (int i = 0; i < Recycler.Count; i++) { var g = Recycler[i]; ModelManagerUI.RecycleElement(g.target); } Items.Clear(); Recycler.Clear(); }
public void Dispose() { for (int i = 0; i < Titles.Count; i++) { ModelManagerUI.RecycleElement(Titles[i].target); } for (int i = 0; i < Items.Count; i++) { ModelManagerUI.RecycleElement(Items[i].target); } for (int i = 0; i < Tails.Count; i++) { ModelManagerUI.RecycleElement(Tails[i].target); } Titles.Clear(); Items.Clear(); Tails.Clear(); UIAnimation.Manage.ReleaseAnimat(this); }