private static void ExportFbx(IImported convert, string exportPath) { var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"]; var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"]; var allFrames = (bool)Properties.Settings.Default["allFrames"]; var allBones = (bool)Properties.Settings.Default["allBones"]; var skins = (bool)Properties.Settings.Default["skins"]; var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"]; var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"]; var fbxVersion = (int)Properties.Settings.Default["fbxVersion"]; var fbxFormat = (int)Properties.Settings.Default["fbxFormat"]; ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, fbxVersion, fbxFormat == 1); }
private static void ExportFbx(IImported convert, string exportPath) { var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"]; var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"]; var exportAllNodes = (bool)Properties.Settings.Default["exportAllNodes"]; var exportSkins = (bool)Properties.Settings.Default["exportSkins"]; var exportAnimations = (bool)Properties.Settings.Default["exportAnimations"]; var exportBlendShape = (bool)Properties.Settings.Default["exportBlendShape"]; var castToBone = (bool)Properties.Settings.Default["castToBone"]; var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"]; var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"]; var fbxVersion = (int)Properties.Settings.Default["fbxVersion"]; var fbxFormat = (int)Properties.Settings.Default["fbxFormat"]; ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1); }
private static void ExportFbx(IImported convert, string exportPath) { var eulerFilter = Properties.Settings.Default.eulerFilter; var filterPrecision = (float)Properties.Settings.Default.filterPrecision; var exportAllNodes = Properties.Settings.Default.exportAllNodes; var exportSkins = Properties.Settings.Default.exportSkins; var exportAnimations = Properties.Settings.Default.exportAnimations; var exportBlendShape = Properties.Settings.Default.exportBlendShape; var castToBone = Properties.Settings.Default.castToBone; var boneSize = (int)Properties.Settings.Default.boneSize; var scaleFactor = (float)Properties.Settings.Default.scaleFactor; var fbxVersion = Properties.Settings.Default.fbxVersion; var fbxFormat = Properties.Settings.Default.fbxFormat; ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1); }