private void AddItem(object newEntry)
 {
     try
     {
         if (newEntry != null)
         {
             ModelClasses.Item tmpEntry = (ModelClasses.Item)newEntry;
             if (newItems.Contains(tmpEntry))
             {
                 existingItems.Add(tmpEntry);
                 lbExistingTemplates.Items.Add(tmpEntry);
                 isEdited = true;
             }
             else
             {
                 int idx = existingItems.FindIndex(x => x.Name == tmpEntry.Name);
                 if (idx > -1)
                 {
                     existingItems[idx] = new ModelClasses.Item(tmpEntry);
                     isEdited           = true;
                 }
             }
         }
     }
     catch
     {
     }
 }
 private void GetNewItems()
 {
     if (importedItems != null && existingItems != null)
     {
         newItems.Clear();
         foreach (ModelClasses.Item entry in importedItems)
         {
             if (!existingItems.Where(x => x.ToString() == entry.ToString()).Any())
             {
                 newItems.Add(entry);
             }
         }
     }
 }
示例#3
0
        public void GetFactionsWargear()
        {
            if (selectedMini != null)
            {
                wargearForFaction.Clear();

                foreach (ModelClasses.Item gear in allWargear)
                {
                    if (gear.AllowedFaction.Name == selectedMini.Faction.Name)
                    {
                        wargearForFaction.Add(gear);
                    }
                }
            }
        }
示例#4
0
        private void GetFactionWargear()
        {
            if (selectedUnit != null)
            {
                factionsWargear.Clear();

                foreach (ModelClasses.Item gear in allWargear)
                {
                    if (selectedUnit.Faction.Name == gear.AllowedFaction.Name)
                    {
                        factionsWargear.Add(gear);
                    }
                }
            }
        }