static void Main(string[] args) { if (!StereoKitApp.Initialize("ex01", Runtime.MixedReality)) { Environment.Exit(1); } Solid solid = new Solid(Vec3.Zero, Quat.Identity); Model cube = Model.FromMesh( Mesh.GenerateRoundedCube(Vec3.One, 0.2f), Default.Material); Plane floor = new Plane(Vec3.Up, 10); solid.AddBox(Vec3.One); while (StereoKitApp.Step(() => { Log.Info(String.Format("normal: {0}", floor.normal)); cube.SetTransform(0, solid.GetPose().ToMatrix()); cube.Draw(Matrix.TS(Vec3.Zero, 0.1f)); })) { ; } StereoKitApp.Shutdown(); }
static void ProcessCNT(CNT cnt, Model model, int ParentBoneIndex = 0) { int boneIndex; SceneManager.Current.UpdateProgress(string.Format("Processing {0}", cnt.Name)); if (cnt.Section == CNT.NodeType.MODL || cnt.Section == CNT.NodeType.SKIN) { var m = SceneManager.Current.Content.Load<Model, MDLImporter>(cnt.Model, rootPath); boneIndex = model.AddMesh(m.Meshes[0], ParentBoneIndex); } else { boneIndex = model.AddMesh(null, ParentBoneIndex); switch (cnt.Section) { case CNT.NodeType.LITg: model.Bones[boneIndex].Type = BoneType.Light; if (cnt.EmbeddedLight) { model.Bones[boneIndex].Attachment = cnt.Light; } else { model.Bones[boneIndex].Attachment = SceneManager.Current.Content.Load<Model, LIGHTImporter>(cnt.LightName, rootPath).Bones[0].Attachment; model.Bones[boneIndex].AttachmentFile = cnt.LightName; } break; case CNT.NodeType.VFXI: model.Bones[boneIndex].Type = BoneType.VFX; model.Bones[boneIndex].AttachmentFile = cnt.VFXFile; break; } } model.SetName(cnt.Name, boneIndex); model.SetTransform( new Matrix4 ( cnt.Transform.M11, cnt.Transform.M12, cnt.Transform.M13, 0, cnt.Transform.M21, cnt.Transform.M22, cnt.Transform.M23, 0, cnt.Transform.M31, cnt.Transform.M32, cnt.Transform.M33, 0, cnt.Transform.M41, cnt.Transform.M42, cnt.Transform.M43, 1 ), boneIndex); foreach (CNT subcnt in cnt.Children) { ProcessCNT(subcnt, model, boneIndex); } }
static void ProcessCNT(CNT cnt, Model model, int ParentBoneIndex = 0) { int boneIndex; SceneManager.Current.UpdateProgress(string.Format("Processing {0}", cnt.Name)); if (cnt.Section == CNT.NodeType.MODL || cnt.Section == CNT.NodeType.SKIN) { var m = SceneManager.Current.Content.Load <Model, MDLImporter>(cnt.Model, rootPath); boneIndex = model.AddMesh(m.Meshes[0], ParentBoneIndex); } else { boneIndex = model.AddMesh(null, ParentBoneIndex); switch (cnt.Section) { case CNT.NodeType.LITg: model.Bones[boneIndex].Type = BoneType.Light; if (cnt.EmbeddedLight) { model.Bones[boneIndex].Attachment = cnt.Light; } else { model.Bones[boneIndex].Attachment = SceneManager.Current.Content.Load <Model, LIGHTImporter>(cnt.LightName, rootPath).Bones[0].Attachment; model.Bones[boneIndex].AttachmentFile = cnt.LightName; } break; case CNT.NodeType.VFXI: model.Bones[boneIndex].Type = BoneType.VFX; model.Bones[boneIndex].AttachmentFile = cnt.VFXFile; break; } } model.SetName(cnt.Name, boneIndex); model.SetTransform( new Matrix4( cnt.Transform.M11, cnt.Transform.M12, cnt.Transform.M13, 0, cnt.Transform.M21, cnt.Transform.M22, cnt.Transform.M23, 0, cnt.Transform.M31, cnt.Transform.M32, cnt.Transform.M33, 0, cnt.Transform.M41, cnt.Transform.M42, cnt.Transform.M43, 1 ), boneIndex); foreach (CNT subcnt in cnt.Children) { ProcessCNT(subcnt, model, boneIndex); } }
static void processNode(TDRNode node, Model model, Model mshses, HIE hie, int parentBoneIndex = 0) { int boneIndex = parentBoneIndex; switch (node.Type) { case TDRNode.NodeType.Matrix: boneIndex = model.AddMesh(null, boneIndex); model.SetName(node.Name, boneIndex); model.SetTransform(node.Transform, boneIndex); break; case TDRNode.NodeType.Mesh: int index = node.Index; mshses.Meshes[index].MeshParts[0].Material = material; if (model.Bones[parentBoneIndex].Mesh == null) { model.SetMesh(mshses.Meshes[index], boneIndex); } else { boneIndex = model.AddMesh(mshses.Meshes[index], parentBoneIndex); model.SetName(mshses.Meshes[index].Name, boneIndex); } break; case TDRNode.NodeType.Texture: if (node.Index > -1) { material = SceneManager.Current.Content.Load <Material, TXImporter>(hie.Textures[node.Index]); } else { material = null; } break; } foreach (TDRNode child in node.Children) { processNode(child, model, mshses, hie, boneIndex); } }
public Model Spawn(Model model = null) { Model spawnee; if (model != null) { model.SetTransform(0, _transform); spawnee = Clone.Duplicate(ref model); } else { _model.SetTransform(0, _transform); spawnee = Clone.Duplicate(ref _model); } if (spawnee != null) { _spawnees.Add(spawnee); } return(spawnee); }
static void ProcessNode(TDRNode node, Model model, Model mshses, HIE hie, int ParentBoneIndex = 0) { int boneIndex = ParentBoneIndex; if (exit) { return; } switch (node.Type) { case TDRNode.NodeType.Matrix: boneIndex = model.AddMesh(null, boneIndex); model.SetName(node.Name, boneIndex); model.SetTransform( new Matrix4( node.Transform.M11, node.Transform.M12, node.Transform.M13, 0, node.Transform.M21, node.Transform.M22, node.Transform.M23, 0, node.Transform.M31, node.Transform.M32, node.Transform.M33, 0, node.Transform.M41, node.Transform.M42, node.Transform.M43, 1 ), boneIndex); break; case TDRNode.NodeType.Mesh: int index = node.Index; mshses.Meshes[index].MeshParts[0].Material = material; if (model.Bones[ParentBoneIndex].Mesh == null) { model.SetMesh(mshses.Meshes[index], boneIndex); //exit = true; //Console.WriteLine("Adding mesh #{0} \"{1}\" to bone #{2} \"{3}\"", index, mshses.Meshes[index].Name, boneIndex, model.Bones[boneIndex].Name); } else { boneIndex = model.AddMesh(mshses.Meshes[index], ParentBoneIndex); model.SetName(mshses.Meshes[index].Name, boneIndex); //model.SetName(mshses.Meshes[index].Name, model.AddMesh(mshses.Meshes[index], ParentBoneIndex)); //Console.WriteLine("Adding mesh #{0} \"{1}\" to brand new bone", index, mshses.Meshes[index].Name); } break; case TDRNode.NodeType.Texture: if (node.Index > -1) { material = SceneManager.Current.Content.Load <Material, TXImporter>(hie.Textures[node.Index]); } else { material = null; } break; } foreach (var child in node.Children) { ProcessNode(child, model, mshses, hie, boneIndex); } }
public override Asset Import(string path) { FBX fbx = FBX.Load(path); Model model = new Model(); Dictionary<long, object> components = new Dictionary<long, object>(); Dictionary<long, Matrix4> transforms = new Dictionary<long, Matrix4>(); Dictionary<long, string> triangulationErrors = new Dictionary<long, string>(); string name = Path.GetFileNameWithoutExtension(path); if (fbx == null) { SceneManager.Current.RaiseError(string.Format("File \"{0}\" could not be opened. Please ensure this is a binary FBX file.", name)); return null; } var objects = fbx.Elements.Find(e => e.ID == "Objects"); RotationOrder order; var worldMatrix = createTransformFor(fbx.Elements.Find(e => e.ID == "GlobalSettings").Children[1], out order); foreach (var material in objects.Children.Where(e => e.ID == "Material")) { string matName = material.Properties[1].Value.ToString(); matName = matName.Substring(0, matName.IndexOf("::")); var m = new Material { Name = matName }; components.Add((long)material.Properties[0].Value, m); Console.WriteLine("Added material \"{0}\" ({1})", matName, material.Properties[0].Value); } var textures = objects.Children.Where(e => e.ID == "Texture"); foreach (var texture in textures) { Texture t = null; string fullFile = texture.Children.Find(e => e.ID == "FileName").Properties[0].Value.ToString(); if (fullFile.IndexOf('.') == -1) { continue; } string file = Path.GetFileName(fullFile); switch (Path.GetExtension(file)) { case ".bmp": t = SceneManager.Current.Content.Load<Texture, BMPImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".png": t = SceneManager.Current.Content.Load<Texture, PNGImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".tif": t = SceneManager.Current.Content.Load<Texture, TIFImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".tga": t = SceneManager.Current.Content.Load<Texture, TGAImporter>(Path.GetFileNameWithoutExtension(file)); break; default: t = new Texture(); break; } if (!components.ContainsKey((long)texture.Properties[0].Value)) { components.Add((long)texture.Properties[0].Value, t); Console.WriteLine("Added texture \"{0}\" ({1})", file, texture.Properties[0].Value); } } foreach (var element in objects.Children.Where(e => e.ID == "Model")) { string modelName = element.Properties[1].Value.ToString(); modelName = modelName.Substring(0, modelName.IndexOf("::")); components.Add((long)element.Properties[0].Value, new ModelMesh { Name = modelName, Tag = (long)element.Properties[0].Value }); Console.WriteLine("Added model \"{0}\" ({1})", modelName, element.Properties[0].Value); var properties = element.Children.Find(c => c.ID == "Properties70"); var m = Matrix4.Identity; bool bRotationActive = false; var lclTranslation = OpenTK.Vector3.Zero; var lclRotation = Quaternion.Identity; var preRotation = Quaternion.Identity; var postRotation = Quaternion.Identity; var rotationPivot = OpenTK.Vector3.Zero; var rotationOffset = OpenTK.Vector3.Zero; var lclScaling = OpenTK.Vector3.One; var scalingPivot = OpenTK.Vector3.Zero; var scalingOffset = OpenTK.Vector3.Zero; var geoPosition = OpenTK.Vector3.Zero; var geoRotation = Quaternion.Identity; var geoScale = OpenTK.Vector3.One; FBXElem property; property = properties.Children.GetProperty("RotationActive"); if (property != null) { bRotationActive = ((int)property.Properties[4].Value == 1); } property = properties.Children.GetProperty("ScalingPivot"); if (property != null) { scalingPivot = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Scaling"); if (property != null) { lclScaling = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("ScalingOffset"); if (property != null) { scalingOffset = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("RotationPivot"); if (property != null) { rotationPivot = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("PostRotation"); if (property != null) { postRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("Lcl Rotation"); if (property != null) { lclRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("PreRotation"); if (property != null) { preRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("RotationOffset"); if (property != null) { rotationOffset = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Translation"); if (property != null) { lclTranslation = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricTranslation"); if (property != null) { geoPosition = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricRotation"); if (property != null) { geoRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("GeometricScaling"); if (property != null) { geoScale = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } m = Matrix4.CreateTranslation(scalingPivot).Inverted() * Matrix4.CreateScale(lclScaling) * Matrix4.CreateTranslation(scalingPivot) * Matrix4.CreateTranslation(scalingOffset) * Matrix4.CreateTranslation(rotationPivot).Inverted() * Matrix4.CreateFromQuaternion(postRotation) * Matrix4.CreateFromQuaternion(lclRotation) * Matrix4.CreateFromQuaternion(preRotation) * Matrix4.CreateTranslation(rotationPivot) * Matrix4.CreateTranslation(rotationOffset) * Matrix4.CreateTranslation(lclTranslation); if (m != Matrix4.Identity) { transforms.Add((long)element.Properties[0].Value, m); } } foreach (var element in objects.Children.Where(e => e.ID == "Geometry")) { bool bUVs = true; bool bNorms = true; bool bColours = true; bool bUseIndexNorm = false; bool bNeedsTriangulating = false; string geometryName = element.Properties[1].Value.ToString(); geometryName = geometryName.Substring(0, geometryName.IndexOf("::")); var verts = new List<OpenTK.Vector3>(); var norms = new List<OpenTK.Vector3>(); var uvs = new List<OpenTK.Vector2>(); var colours = new List<OpenTK.Graphics.Color4>(); var vertParts = (double[])element.Children.Find(e => e.ID == "Vertices").Properties[0].Value; for (int i = 0; i < vertParts.Length; i += 3) { verts.Add(new OpenTK.Vector3((float)vertParts[i + 0], (float)vertParts[i + 1], (float)vertParts[i + 2])); } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Vertices", element.Properties[1].Value)); var normElem = element.Children.Find(e => e.ID == "LayerElementNormal"); if (normElem != null) { var normParts = (double[])normElem.Children.Find(e => e.ID == "Normals").Properties[0].Value; for (int i = 0; i < normParts.Length; i += 3) { norms.Add(new OpenTK.Vector3((float)normParts[i + 0], (float)normParts[i + 1], (float)normParts[i + 2])); } bUseIndexNorm = (normElem.Children.Find(e => e.ID == "MappingInformationType").Properties[0].Value.ToString() == "ByVertice"); SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Normals", element.Properties[1].Value)); } else { bNorms = false; } var colourElem = element.Children.Find(e => e.ID == "LayerElementColor"); if (colourElem != null) { var colourParts = (double[])colourElem.Children.Find(e => e.ID == "Colors").Properties[0].Value; var colourReferenceType = colourElem.Children.Find(e => e.ID == "ReferenceInformationType"); switch (colourReferenceType.Properties[0].Value.ToString()) { case "IndexToDirect": var colourIndicies = (int[])colourElem.Children.Find(e => e.ID == "ColorIndex").Properties[0].Value; for (int i = 0; i < colourIndicies.Length; i++) { int offset = colourIndicies[i] * 4; colours.Add(new OpenTK.Graphics.Color4((float)colourParts[offset + 0], (float)colourParts[offset + 1], (float)colourParts[offset + 2], (float)colourParts[offset + 3])); } break; case "Direct": bColours = false; break; default: throw new NotImplementedException("Unsupported Colour Reference Type: " + colourReferenceType.Properties[0].Value.ToString()); } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Colours", element.Properties[1].Value)); } else { bColours = false; } var uvElem = element.Children.Find(e => e.ID == "LayerElementUV"); if (uvElem != null) { var uvParts = (double[])uvElem.Children.Find(e => e.ID == "UV").Properties[0].Value; var uvReferenceType = uvElem.Children.Find(e => e.ID == "ReferenceInformationType"); if (uvReferenceType.Properties[0].Value.ToString() == "IndexToDirect") { var luvs = new List<OpenTK.Vector2>(); for (int i = 0; i < uvParts.Length; i += 2) { luvs.Add(new OpenTK.Vector2((float)uvParts[i + 0], 1 - (float)uvParts[i + 1])); } var uvindicies = (int[])uvElem.Children.Find(e => e.ID == "UVIndex").Properties[0].Value; for (int i = 0; i < uvindicies.Length; i++) { if (uvindicies[i] == -1) { uvs.Add(OpenTK.Vector2.Zero); } else { uvs.Add(luvs[uvindicies[i]]); } } } else { for (int i = 0; i < uvParts.Length; i += 2) { uvs.Add(new OpenTK.Vector2((float)uvParts[i + 0], (float)uvParts[i + 1])); } } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->UVs", element.Properties[1].Value)); } else { bUVs = false; } var indicies = (int[])element.Children.Find(e => e.ID == "PolygonVertexIndex").Properties[0].Value; var faces = new List<FBXFace>(); var face = new FBXFace(); var j = 0; for (int i = 0; i < indicies.Length; i++) { bool bFace = false; int index = indicies[i]; if (index < 0) { bFace = true; index = (index * -1) - 1; } j++; face.AddVertex(verts[index], (bNorms ? norms[(bUseIndexNorm ? index : i)] : OpenTK.Vector3.Zero), (bUVs ? uvs[i] : OpenTK.Vector2.Zero), (bColours ? colours[i] : OpenTK.Graphics.Color4.White)); if (bFace) { if (j > 3) { triangulationErrors.Add((long)element.Properties[0].Value, geometryName); bNeedsTriangulating = true; break; } faces.Add(face); face = new FBXFace(); j = 0; } } var parts = new List<ModelMeshPart>(); if (!bNeedsTriangulating) { SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Faces", element.Properties[1].Value)); var elemMaterial = element.Children.Find(e => e.ID == "LayerElementMaterial"); if (elemMaterial != null) { var faceMaterials = (int[])elemMaterial.Children.Find(e => e.ID == "Materials").Properties[0].Value; for (int i = 0; i < faceMaterials.Length; i++) { faces[i].MaterialID = faceMaterials[i]; } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Materials", element.Properties[1].Value)); } var materialGroups = faces.GroupBy(f => f.MaterialID); int processedFaceCount = 0, processedGroupCount = 0; foreach (var materialGroup in materialGroups) { var smoothingGroups = materialGroup.GroupBy(f => f.SmoothingGroup); foreach (var smoothingGroup in smoothingGroups) { var meshpart = new ModelMeshPart { PrimitiveType = OpenTK.Graphics.OpenGL.PrimitiveType.Triangles }; processedFaceCount = 0; foreach (var groupface in smoothingGroup) { foreach (var vert in groupface.Vertices) { meshpart.AddVertex(vert.Position, vert.Normal, vert.UV, vert.Colour); } processedFaceCount++; if (processedFaceCount % 250 == 0) { SceneManager.Current.UpdateProgress(string.Format("Processed {0}->MeshPart[{1}]->Face[{2}]", element.Properties[1].Value, processedGroupCount, processedFaceCount)); } } meshpart.Key = materialGroup.Key; parts.Add(meshpart); SceneManager.Current.UpdateProgress(string.Format("Processed {0}->MeshPart", element.Properties[1].Value)); processedGroupCount++; } } } components.Add((long)element.Properties[0].Value, parts); SceneManager.Current.UpdateProgress(string.Format("Processed {0}", element.Properties[1].Value)); } string[] connectionOrder = new string[] { "System.Collections.Generic.List`1[Flummery.ModelMeshPart]", "Flummery.Texture", "Flummery.Material", "Flummery.ModelMesh" }; var connections = fbx.Elements.Find(e => e.ID == "Connections"); HashSet<long> loaded = new HashSet<long>(); foreach (var connectionType in connectionOrder) { var connectionsOfType = connections.Children.Where(c => components.ContainsKey((long)c.Properties[1].Value) && components[(long)c.Properties[1].Value].GetType().ToString() == connectionType); foreach (var connection in connectionsOfType) { long keyA = (long)connection.Properties[1].Value; long keyB = (long)connection.Properties[2].Value; Console.WriteLine("{0} is connected to {1} :: {2}", keyA, keyB, connectionType); switch (connectionType) { case "Flummery.ModelMesh": int boneID; if (keyB == 0) { boneID = model.AddMesh((ModelMesh)components[keyA]); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { var parent = model.FindMesh(keyB); if (parent != null) { boneID = model.AddMesh((ModelMesh)components[keyA], parent.Parent.Index); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { if (!components.ContainsKey(keyB)) { Console.WriteLine("Components doesn't contain {0}", keyB); } else { Console.WriteLine("Couldn't find {0}", ((ModelMesh)components[keyB]).Name); } } } break; case "Flummery.Texture": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Material") { if (loaded.Add(keyB)) { ((Material)components[keyB]).Texture = (Texture)components[keyA]; SceneManager.Current.Add((Material)components[keyB]); } } else { Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } break; case "System.Collections.Generic.List`1[Flummery.ModelMeshPart]": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.ModelMesh") { if (triangulationErrors.ContainsKey(keyA)) { triangulationErrors[keyA] += " (geometry of " + ((ModelMesh)components[keyB]).Name + ")"; } foreach (var part in (List<ModelMeshPart>)components[keyA]) { ((ModelMesh)components[keyB]).AddModelMeshPart(part); } } break; case "Flummery.Material": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.ModelMesh") { var materialLookup = connections.Children.Where(c => (long)c.Properties[2].Value == keyB).ToList(); for (int i = materialLookup.Count - 1; i > -1; i--) { if (!connectionsOfType.Any(c => (long)c.Properties[1].Value == (long)materialLookup[i].Properties[1].Value)) { materialLookup.RemoveAt(i); } } foreach (var part in ((ModelMesh)components[keyB]).MeshParts) { if ((long)materialLookup[(int)part.Key].Properties[1].Value == keyA) { part.Material = (Material)components[keyA]; //SceneManager.Current.Add(part.Material); } } } break; default: Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); if (components.ContainsKey(keyB)) { Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } Console.WriteLine("==="); break; } } } if (triangulationErrors.Count > 0) { SceneManager.Current.UpdateProgress(string.Format("Failed to load {0}", name)); string error = string.Format("File \"{0}\" has part{1} that need been triangulating! Please triangulate the following:", name, (triangulationErrors.Count > 1 ? "s" : "")); foreach (var kvp in triangulationErrors) { error += "\r\n" + kvp.Value; } SceneManager.Current.RaiseError(error); return null; } else { SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", name)); model.Santise(); if (worldMatrix != Matrix4.Identity) { ModelManipulator.Freeze(model, worldMatrix); } ModelManipulator.FlipAxis(model.Root.Mesh, Axis.X, true); return model; } }
public override Asset Import(string path) { ACT act = ACT.Load(path); Model model = new Model(); int boneIndex = 0; string fileName = path.Substring(path.LastIndexOf("\\") + 1); path = path.Replace(fileName, ""); Model dat = SceneManager.Current.Content.Load<Model, DATImporter>(fileName.Replace(".act", ".dat", StringComparison.OrdinalIgnoreCase), path); Material material = null; foreach (var section in act.Sections) { switch (section.Section) { case Section.Name: boneIndex = model.AddMesh(null, boneIndex); model.SetName(section.Identifier, boneIndex); material = null; break; case Section.Material: material = (Material)SceneManager.Current.Materials.Entries.Find(m => m.Name == section.Material); if (material == null) { material = new Material() { Name = section.Material }; SceneManager.Current.Add(material); } break; case Section.Model: model.SetMesh(new ModelMesh(dat.FindMesh((section.Model.Contains(".") ? section.Model.Substring(0, section.Model.IndexOf(".")) : section.Model))), boneIndex); if (material != null) { foreach (var modelmesh in model.Meshes) { foreach (var meshpart in modelmesh.MeshParts) { if (meshpart.Material == null) { meshpart.Material = material; } } } } break; case Section.Matrix: model.SetTransform( new Matrix4( section.Transform.M11, section.Transform.M12, section.Transform.M13, 0, section.Transform.M21, section.Transform.M22, section.Transform.M23, 0, section.Transform.M31, section.Transform.M32, section.Transform.M33, 0, section.Transform.M41, section.Transform.M42, section.Transform.M43, 1 ), boneIndex ); break; case Section.SubLevelBegin: break; case Section.SubLevelEnd: boneIndex = model.Bones[boneIndex].Parent.Index; break; } } SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", fileName)); return model; }
public override Asset Import(string path) { FBX fbx = FBX.Load(path); Model model = new Model(); Dictionary <long, object> components = new Dictionary <long, object>(); Dictionary <long, Matrix4> transforms = new Dictionary <long, Matrix4>(); Dictionary <long, string> triangulationErrors = new Dictionary <long, string>(); string name = Path.GetFileNameWithoutExtension(path); if (fbx == null) { SceneManager.Current.RaiseError(string.Format("File \"{0}\" could not be opened. Please ensure this is a binary FBX file.", name)); return(null); } var objects = fbx.Elements.Find(e => e.ID == "Objects"); RotationOrder order; var worldMatrix = createTransformFor(fbx.Elements.Find(e => e.ID == "GlobalSettings").Children[1], out order); foreach (var material in objects.Children.Where(e => e.ID == "Material")) { string matName = material.Properties[1].Value.ToString(); matName = matName.Substring(0, matName.IndexOf("::")); var m = new Material { Name = matName }; components.Add((long)material.Properties[0].Value, m); Console.WriteLine("Added material \"{0}\" ({1})", matName, material.Properties[0].Value); } var textures = objects.Children.Where(e => e.ID == "Texture"); foreach (var texture in textures) { Texture t = null; string fullFile = texture.Children.Find(e => e.ID == "FileName").Properties[0].Value.ToString(); if (fullFile.IndexOf('.') == -1) { continue; } string file = Path.GetFileName(fullFile); switch (Path.GetExtension(file)) { case ".bmp": t = SceneManager.Current.Content.Load <Texture, BMPImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".png": t = SceneManager.Current.Content.Load <Texture, PNGImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".tif": t = SceneManager.Current.Content.Load <Texture, TIFImporter>(Path.GetFileNameWithoutExtension(file)); break; case ".tga": t = SceneManager.Current.Content.Load <Texture, TGAImporter>(Path.GetFileNameWithoutExtension(file)); break; default: t = new Texture(); break; } if (!components.ContainsKey((long)texture.Properties[0].Value)) { components.Add((long)texture.Properties[0].Value, t); Console.WriteLine("Added texture \"{0}\" ({1})", file, texture.Properties[0].Value); } } foreach (var element in objects.Children.Where(e => e.ID == "Model")) { string modelName = element.Properties[1].Value.ToString(); modelName = modelName.Substring(0, modelName.IndexOf("::")); components.Add((long)element.Properties[0].Value, new ModelMesh { Name = modelName, Tag = (long)element.Properties[0].Value }); Console.WriteLine("Added model \"{0}\" ({1})", modelName, element.Properties[0].Value); var properties = element.Children.Find(c => c.ID == "Properties70"); var m = Matrix4.Identity; bool bRotationActive = false; var lclTranslation = OpenTK.Vector3.Zero; var lclRotation = Quaternion.Identity; var preRotation = Quaternion.Identity; var postRotation = Quaternion.Identity; var rotationPivot = OpenTK.Vector3.Zero; var rotationOffset = OpenTK.Vector3.Zero; var lclScaling = OpenTK.Vector3.One; var scalingPivot = OpenTK.Vector3.Zero; var scalingOffset = OpenTK.Vector3.Zero; var geoPosition = OpenTK.Vector3.Zero; var geoRotation = Quaternion.Identity; var geoScale = OpenTK.Vector3.One; FBXElem property; property = properties.Children.GetProperty("RotationActive"); if (property != null) { bRotationActive = ((int)property.Properties[4].Value == 1); } property = properties.Children.GetProperty("ScalingPivot"); if (property != null) { scalingPivot = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Scaling"); if (property != null) { lclScaling = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("ScalingOffset"); if (property != null) { scalingOffset = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("RotationPivot"); if (property != null) { rotationPivot = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("PostRotation"); if (property != null) { postRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("Lcl Rotation"); if (property != null) { lclRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("PreRotation"); if (property != null) { preRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("RotationOffset"); if (property != null) { rotationOffset = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Translation"); if (property != null) { lclTranslation = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricTranslation"); if (property != null) { geoPosition = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricRotation"); if (property != null) { geoRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("GeometricScaling"); if (property != null) { geoScale = new OpenTK.Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } m = Matrix4.CreateTranslation(scalingPivot).Inverted() * Matrix4.CreateScale(lclScaling) * Matrix4.CreateTranslation(scalingPivot) * Matrix4.CreateTranslation(scalingOffset) * Matrix4.CreateTranslation(rotationPivot).Inverted() * Matrix4.CreateFromQuaternion(postRotation) * Matrix4.CreateFromQuaternion(lclRotation) * Matrix4.CreateFromQuaternion(preRotation) * Matrix4.CreateTranslation(rotationPivot) * Matrix4.CreateTranslation(rotationOffset) * Matrix4.CreateTranslation(lclTranslation); if (m != Matrix4.Identity) { transforms.Add((long)element.Properties[0].Value, m); } } foreach (var element in objects.Children.Where(e => e.ID == "Geometry")) { bool bUVs = true; bool bNorms = true; bool bColours = true; bool bUseIndexNorm = false; bool bNeedsTriangulating = false; string geometryName = element.Properties[1].Value.ToString(); geometryName = geometryName.Substring(0, geometryName.IndexOf("::")); var verts = new List <OpenTK.Vector3>(); var norms = new List <OpenTK.Vector3>(); var uvs = new List <OpenTK.Vector2>(); var colours = new List <OpenTK.Graphics.Color4>(); var vertParts = (double[])element.Children.Find(e => e.ID == "Vertices").Properties[0].Value; for (int i = 0; i < vertParts.Length; i += 3) { verts.Add(new OpenTK.Vector3((float)vertParts[i + 0], (float)vertParts[i + 1], (float)vertParts[i + 2])); } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Vertices", element.Properties[1].Value)); var normElem = element.Children.Find(e => e.ID == "LayerElementNormal"); if (normElem != null) { var normParts = (double[])normElem.Children.Find(e => e.ID == "Normals").Properties[0].Value; for (int i = 0; i < normParts.Length; i += 3) { norms.Add(new OpenTK.Vector3((float)normParts[i + 0], (float)normParts[i + 1], (float)normParts[i + 2])); } bUseIndexNorm = (normElem.Children.Find(e => e.ID == "MappingInformationType").Properties[0].Value.ToString() == "ByVertice"); SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Normals", element.Properties[1].Value)); } else { bNorms = false; } var colourElem = element.Children.Find(e => e.ID == "LayerElementColor"); if (colourElem != null) { var colourParts = (double[])colourElem.Children.Find(e => e.ID == "Colors").Properties[0].Value; var colourReferenceType = colourElem.Children.Find(e => e.ID == "ReferenceInformationType"); switch (colourReferenceType.Properties[0].Value.ToString()) { case "IndexToDirect": var colourIndicies = (int[])colourElem.Children.Find(e => e.ID == "ColorIndex").Properties[0].Value; for (int i = 0; i < colourIndicies.Length; i++) { int offset = colourIndicies[i] * 4; colours.Add(new OpenTK.Graphics.Color4((float)colourParts[offset + 0], (float)colourParts[offset + 1], (float)colourParts[offset + 2], (float)colourParts[offset + 3])); } break; case "Direct": bColours = false; break; default: throw new NotImplementedException("Unsupported Colour Reference Type: " + colourReferenceType.Properties[0].Value.ToString()); } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Colours", element.Properties[1].Value)); } else { bColours = false; } var uvElem = element.Children.Find(e => e.ID == "LayerElementUV"); if (uvElem != null) { var uvParts = (double[])uvElem.Children.Find(e => e.ID == "UV").Properties[0].Value; var uvReferenceType = uvElem.Children.Find(e => e.ID == "ReferenceInformationType"); if (uvReferenceType.Properties[0].Value.ToString() == "IndexToDirect") { var luvs = new List <OpenTK.Vector2>(); for (int i = 0; i < uvParts.Length; i += 2) { luvs.Add(new OpenTK.Vector2((float)uvParts[i + 0], 1 - (float)uvParts[i + 1])); } var uvindicies = (int[])uvElem.Children.Find(e => e.ID == "UVIndex").Properties[0].Value; for (int i = 0; i < uvindicies.Length; i++) { if (uvindicies[i] == -1) { uvs.Add(OpenTK.Vector2.Zero); } else { uvs.Add(luvs[uvindicies[i]]); } } } else { for (int i = 0; i < uvParts.Length; i += 2) { uvs.Add(new OpenTK.Vector2((float)uvParts[i + 0], (float)uvParts[i + 1])); } } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->UVs", element.Properties[1].Value)); } else { bUVs = false; } var indicies = (int[])element.Children.Find(e => e.ID == "PolygonVertexIndex").Properties[0].Value; var faces = new List <FBXFace>(); var face = new FBXFace(); var j = 0; for (int i = 0; i < indicies.Length; i++) { bool bFace = false; int index = indicies[i]; if (index < 0) { bFace = true; index = (index * -1) - 1; } j++; face.AddVertex(verts[index], (bNorms ? norms[(bUseIndexNorm ? index : i)] : OpenTK.Vector3.Zero), (bUVs ? uvs[i] : OpenTK.Vector2.Zero), (bColours ? colours[i] : OpenTK.Graphics.Color4.White)); if (bFace) { if (j > 3) { triangulationErrors.Add((long)element.Properties[0].Value, geometryName); bNeedsTriangulating = true; break; } faces.Add(face); face = new FBXFace(); j = 0; } } var parts = new List <ModelMeshPart>(); if (!bNeedsTriangulating) { SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Faces", element.Properties[1].Value)); var elemMaterial = element.Children.Find(e => e.ID == "LayerElementMaterial"); if (elemMaterial != null) { var faceMaterials = (int[])elemMaterial.Children.Find(e => e.ID == "Materials").Properties[0].Value; for (int i = 0; i < faceMaterials.Length; i++) { faces[i].MaterialID = faceMaterials[i]; } SceneManager.Current.UpdateProgress(string.Format("Processed {0}->Materials", element.Properties[1].Value)); } var materialGroups = faces.GroupBy(f => f.MaterialID); int processedFaceCount = 0, processedGroupCount = 0; foreach (var materialGroup in materialGroups) { var smoothingGroups = materialGroup.GroupBy(f => f.SmoothingGroup); foreach (var smoothingGroup in smoothingGroups) { var meshpart = new ModelMeshPart { PrimitiveType = OpenTK.Graphics.OpenGL.PrimitiveType.Triangles }; processedFaceCount = 0; foreach (var groupface in smoothingGroup) { foreach (var vert in groupface.Vertices) { meshpart.AddVertex(vert.Position, vert.Normal, vert.UV, vert.Colour); } processedFaceCount++; if (processedFaceCount % 250 == 0) { SceneManager.Current.UpdateProgress(string.Format("Processed {0}->MeshPart[{1}]->Face[{2}]", element.Properties[1].Value, processedGroupCount, processedFaceCount)); } } meshpart.Key = materialGroup.Key; parts.Add(meshpart); SceneManager.Current.UpdateProgress(string.Format("Processed {0}->MeshPart", element.Properties[1].Value)); processedGroupCount++; } } } components.Add((long)element.Properties[0].Value, parts); SceneManager.Current.UpdateProgress(string.Format("Processed {0}", element.Properties[1].Value)); } string[] connectionOrder = new string[] { "System.Collections.Generic.List`1[Flummery.ModelMeshPart]", "Flummery.Texture", "Flummery.Material", "Flummery.ModelMesh" }; var connections = fbx.Elements.Find(e => e.ID == "Connections"); HashSet <long> loaded = new HashSet <long>(); foreach (var connectionType in connectionOrder) { var connectionsOfType = connections.Children.Where(c => components.ContainsKey((long)c.Properties[1].Value) && components[(long)c.Properties[1].Value].GetType().ToString() == connectionType); foreach (var connection in connectionsOfType) { long keyA = (long)connection.Properties[1].Value; long keyB = (long)connection.Properties[2].Value; Console.WriteLine("{0} is connected to {1} :: {2}", keyA, keyB, connectionType); switch (connectionType) { case "Flummery.ModelMesh": int boneID; if (keyB == 0) { boneID = model.AddMesh((ModelMesh)components[keyA]); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { var parent = model.FindMesh(keyB); if (parent != null) { boneID = model.AddMesh((ModelMesh)components[keyA], parent.Parent.Index); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { if (!components.ContainsKey(keyB)) { Console.WriteLine("Components doesn't contain {0}", keyB); } else { Console.WriteLine("Couldn't find {0}", ((ModelMesh)components[keyB]).Name); } } } break; case "Flummery.Texture": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Material") { if (loaded.Add(keyB)) { ((Material)components[keyB]).Texture = (Texture)components[keyA]; SceneManager.Current.Add((Material)components[keyB]); } } else { Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } break; case "System.Collections.Generic.List`1[Flummery.ModelMeshPart]": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.ModelMesh") { if (triangulationErrors.ContainsKey(keyA)) { triangulationErrors[keyA] += " (geometry of " + ((ModelMesh)components[keyB]).Name + ")"; } foreach (var part in (List <ModelMeshPart>)components[keyA]) { ((ModelMesh)components[keyB]).AddModelMeshPart(part); } } break; case "Flummery.Material": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.ModelMesh") { var materialLookup = connections.Children.Where(c => (long)c.Properties[2].Value == keyB).ToList(); for (int i = materialLookup.Count - 1; i > -1; i--) { if (!connectionsOfType.Any(c => (long)c.Properties[1].Value == (long)materialLookup[i].Properties[1].Value)) { materialLookup.RemoveAt(i); } } foreach (var part in ((ModelMesh)components[keyB]).MeshParts) { if ((long)materialLookup[(int)part.Key].Properties[1].Value == keyA) { part.Material = (Material)components[keyA]; //SceneManager.Current.Add(part.Material); } } } break; default: Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); if (components.ContainsKey(keyB)) { Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } Console.WriteLine("==="); break; } } } if (triangulationErrors.Count > 0) { SceneManager.Current.UpdateProgress(string.Format("Failed to load {0}", name)); string error = string.Format("File \"{0}\" has part{1} that need been triangulating! Please triangulate the following:", name, (triangulationErrors.Count > 1 ? "s" : "")); foreach (var kvp in triangulationErrors) { error += "\r\n" + kvp.Value; } SceneManager.Current.RaiseError(error); return(null); } else { SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", name)); model.Santise(); if (worldMatrix != Matrix4.Identity) { ModelManipulator.Freeze(model, worldMatrix); } ModelManipulator.FlipAxis(model.Root.Mesh, Axis.X, true); return(model); } }
public override Asset Import(string path) { ACT act = ACT.Load(path); Model model = new Model(); int boneIndex = 0; string fileName = Path.GetFileName(path); path = Path.GetDirectoryName(path); Model dat = SceneManager.Current.Content.Load <Model, DATImporter>($"{Path.GetFileNameWithoutExtension(fileName)}.dat", path); if (dat.SupportingDocuments.ContainsKey("Source")) { model.SupportingDocuments.Add("Source", dat.GetSupportingDocument <DAT>("Source")); } Material material = null; foreach (ACTNode section in act.Sections) { switch (section.Section) { case Section.Name: boneIndex = model.AddMesh(null, boneIndex); model.SetName(section.Identifier, boneIndex); material = null; break; case Section.Material: material = (Material)SceneManager.Current.Materials.Entries.Find(m => m != null && m.Name == section.Material); if (material == null) { material = new Material() { Name = section.Material }; SceneManager.Current.Add(material); } break; case Section.Model: ModelMesh mesh = dat.FindMesh(section.Model); if (mesh != null) { model.SetMesh(new ModelMesh(mesh), boneIndex); if (material != null) { foreach (ModelMesh modelmesh in model.Meshes) { foreach (ModelMeshPart meshpart in modelmesh.MeshParts) { if (meshpart.Material == null) { meshpart.Material = material; } } } } } break; case Section.Matrix: model.SetTransform( new Matrix4D( section.Transform.M11, section.Transform.M12, section.Transform.M13, 0, section.Transform.M21, section.Transform.M22, section.Transform.M23, 0, section.Transform.M31, section.Transform.M32, section.Transform.M33, 0, section.Transform.M41, section.Transform.M42, section.Transform.M43, 1 ), boneIndex ); break; case Section.SubLevelBegin: break; case Section.SubLevelEnd: boneIndex = model.Bones[boneIndex].Parent.Index; break; } } SceneManager.Current.UpdateProgress(string.Format("Loaded {0}", fileName)); return(model); }
public static void ProcessCarForCarmageddonMaxDamage() { if (SceneManager.Current.Models.Count == 0) { return; } Model model = SceneManager.Current.Models[0]; ModelBoneCollection bones = SceneManager.Current.Models[0].Bones[0].AllChildren(); SceneManager.Current.UpdateProgress("Applying Carmageddon Reincarnation scale"); ModelManipulator.Scale(bones, Matrix4D.CreateScale(6.9f, 6.9f, -6.9f), true); ModelManipulator.FlipFaces(bones, true); SceneManager.Current.UpdateProgress("Fixing material names"); foreach (Material material in SceneManager.Current.Materials) { if (material.Name.Contains(".")) { material.Name = material.Name.Substring(0, material.Name.IndexOf(".")); } material.Name = material.Name.Replace("\\", ""); } SceneManager.Current.UpdateProgress("Munging parts and fixing wheels"); float scale; for (int i = 0; i < bones.Count; i++) { ModelBone bone = bones[i]; if (i == 0) { bone.Name = "c_Body"; bone.Mesh.Name = "c_Body"; } else { bone.Name = Path.GetFileNameWithoutExtension(bone.Name); } switch (bone.Name.ToUpper()) { case "C_BODY": break; case "FLPIVOT": case "FRPIVOT": bone.Name = "Hub_" + bone.Name.ToUpper().Substring(0, 2); if (bone.Transform.ExtractTranslation() == Vector3.Zero) { ModelManipulator.MungeMeshWithBone(bone.Children[0].Mesh, false); Matrix4D m = bone.Transform; m.M31 = bone.Children[0].Transform.M31; m.M32 = bone.Children[0].Transform.M32; m.M33 = bone.Children[0].Transform.M33; bone.Transform = m; model.SetTransform(Matrix4D.Identity, bone.Children[0].Index); } break; case "FLWHEEL": scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; bone.Name = "Wheel_FL"; model.ClearMesh(bone.Index); model.SetTransform(Matrix4D.CreateScale(scale) * Matrix4D.CreateRotationY(Maths.DegreesToRadians(180)), bone.Index); break; case "FRWHEEL": scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; bone.Name = "Wheel_FR"; model.ClearMesh(bone.Index); model.SetTransform(Matrix4D.CreateScale(scale), bone.Index); break; case "RLWHEEL": case "RRWHEEL": string suffix = bone.Name.ToUpper().Substring(0, 2); bone.Name = "Hub_" + suffix; if (bone.Transform.ExtractTranslation() == Vector3.Zero) { ModelManipulator.MungeMeshWithBone(bone.Mesh, false); } model.ClearMesh(bone.Index); scale = bone.CombinedTransform.ExtractTranslation().Y / 0.35f; int newBone = model.AddMesh(null, bone.Index); model.SetName("Wheel_" + suffix, newBone); model.SetTransform(Matrix4D.CreateScale(scale) * (suffix == "RL" ? Matrix4D.CreateRotationY(Maths.DegreesToRadians(180)) : Matrix4D.Identity), newBone); break; case "DRIVER": bone.Name = "Dryver"; goto default; default: if (bone.Type == BoneType.Mesh) { ModelManipulator.MungeMeshWithBone(bone.Mesh, false); } break; } } SceneManager.Current.UpdateProgress("Processing complete!"); SceneManager.Current.SetCoordinateSystem(CoordinateSystem.LeftHanded); SceneManager.Current.Change(ChangeType.Munge, ChangeContext.Model, -1); SceneManager.Current.SetContext("Carmageddon Max Damage", ContextMode.Car); }
public static void Translate(Model model, Vec3 dir, float speed) { dir *= speed; model.SetTransform(0, model.GetTransform(0) * Matrix.T(dir)); }
static void ProcessNode(TDRNode node, Model model, Model mshses, HIE hie, int ParentBoneIndex = 0) { int boneIndex = ParentBoneIndex; if (exit) { return; } switch (node.Type) { case TDRNode.NodeType.Matrix: boneIndex = model.AddMesh(null, boneIndex); model.SetName(node.Name, boneIndex); model.SetTransform( new Matrix4 ( node.Transform.M11, node.Transform.M12, node.Transform.M13, 0, node.Transform.M21, node.Transform.M22, node.Transform.M23, 0, node.Transform.M31, node.Transform.M32, node.Transform.M33, 0, node.Transform.M41, node.Transform.M42, node.Transform.M43, 1 ), boneIndex); break; case TDRNode.NodeType.Mesh: int index = node.Index; mshses.Meshes[index].MeshParts[0].Material = material; if (model.Bones[ParentBoneIndex].Mesh == null) { model.SetMesh(mshses.Meshes[index], boneIndex); //exit = true; //Console.WriteLine("Adding mesh #{0} \"{1}\" to bone #{2} \"{3}\"", index, mshses.Meshes[index].Name, boneIndex, model.Bones[boneIndex].Name); } else { boneIndex = model.AddMesh(mshses.Meshes[index], ParentBoneIndex); model.SetName(mshses.Meshes[index].Name, boneIndex); //model.SetName(mshses.Meshes[index].Name, model.AddMesh(mshses.Meshes[index], ParentBoneIndex)); //Console.WriteLine("Adding mesh #{0} \"{1}\" to brand new bone", index, mshses.Meshes[index].Name); } break; case TDRNode.NodeType.Texture: if (node.Index > -1) { material = SceneManager.Current.Content.Load<Material, TXImporter>(hie.Textures[node.Index]); } else { material = null; } break; } foreach (var child in node.Children) { ProcessNode(child, model, mshses, hie, boneIndex); } }
public override Asset Import(string path) { FBX fbx = FBX.Load(path); Model model = new Model(); Dictionary <long, object> components = new Dictionary <long, object>(); Dictionary <long, Matrix4D> transforms = new Dictionary <long, Matrix4D>(); Dictionary <long, string> triangulationErrors = new Dictionary <long, string>(); string name = Path.GetFileNameWithoutExtension(path); if (fbx == null) { SceneManager.Current.RaiseError($"File \"{name}\" could not be opened. Please ensure this is a binary FBX file."); return(null); } FBXElem objects = fbx.Elements.Find(e => e.ID == "Objects"); Matrix4D worldMatrix = createTransformFor(fbx.Elements.Find(e => e.ID == "GlobalSettings").Children[1], out Quaternion.RotationOrder order); foreach (FBXElem material in objects.Children.Where(e => e.ID == "Material")) { string matName = material.Properties[1].Value.ToString(); matName = matName.Substring(0, matName.IndexOf("::")); Material m = new Material { Name = matName }; components.Add((long)material.Properties[0].Value, m); Console.WriteLine($"Added material \"{matName}\" ({material.Properties[0].Value})"); } foreach (FBXElem video in objects.Children.Where(e => e.ID == "Video")) { FBXElem content = video.Children.Find(e => e.ID == "Content"); if (content.Properties[0].Size > 4) { components.Add((long)video.Properties[0].Value, (byte[])content.Properties[0].Value); } } IEnumerable <FBXElem> textures = objects.Children.Where(e => e.ID == "Texture"); foreach (FBXElem texture in textures) { string fullFile = texture.Children.Find(e => e.ID == "FileName").Properties[0].Value.ToString(); if (fullFile.IndexOf('.') == -1) { continue; } string file = Path.GetFileName(fullFile); Texture t = new Texture(); long videoKey = (long)fbx.Elements.Find(e => e.ID == "Connections").Children.Where(c => (long)c.Properties[2].Value == (long)texture.Properties[0].Value).First().Properties[1].Value; if (components.ContainsKey(videoKey)) { using (FileStream fs = new FileStream(Path.Combine(Path.GetDirectoryName(path), file), FileMode.Create)) using (BinaryWriter bw = new BinaryWriter(fs)) { bw.Write((byte[])components[videoKey]); } } t = SceneManager.Current.Content.Load(Path.GetFileName(file)); switch (fbx.Elements.Find(e => e.ID == "Connections").Children.Where(c => (long)c.Properties[1].Value == (long)texture.Properties[0].Value).First().Properties.Last().Value.ToString()) { case "NormalMap": t.Type = Texture.TextureType.Normal; break; case "SpecularColor": t.Type = Texture.TextureType.Specular; break; } if (!components.ContainsKey((long)texture.Properties[0].Value)) { components.Add((long)texture.Properties[0].Value, t); Console.WriteLine($"Added texture \"{file}\" ({texture.Properties[0].Value})"); } } foreach (FBXElem element in objects.Children.Where(e => e.ID == "Model")) { string modelName = element.Properties[1].Value.ToString(); modelName = modelName.Substring(0, modelName.IndexOf("::")); components.Add((long)element.Properties[0].Value, new ModelMesh { Name = modelName, Tag = (long)element.Properties[0].Value }); Console.WriteLine("Added model \"{0}\" ({1})", modelName, element.Properties[0].Value); FBXElem properties = element.Children.Find(c => c.ID == "Properties70"); Matrix4D m = Matrix4D.Identity; bool bRotationActive = false; Vector3 lclTranslation = Vector3.Zero; Quaternion lclRotation = Quaternion.Identity; Quaternion preRotation = Quaternion.Identity; Quaternion postRotation = Quaternion.Identity; Vector3 rotationPivot = Vector3.Zero; Vector3 rotationOffset = Vector3.Zero; Vector3 lclScaling = Vector3.One; Vector3 scalingPivot = Vector3.Zero; Vector3 scalingOffset = Vector3.Zero; Vector3 geoPosition = Vector3.Zero; Quaternion geoRotation = Quaternion.Identity; Vector3 geoScale = Vector3.One; FBXElem property; property = properties.Children.GetProperty("RotationActive"); if (property != null) { bRotationActive = ((int)property.Properties[4].Value == 1); } property = properties.Children.GetProperty("ScalingPivot"); if (property != null) { scalingPivot = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Scaling"); if (property != null) { lclScaling = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("ScalingOffset"); if (property != null) { scalingOffset = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("RotationPivot"); if (property != null) { rotationPivot = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("PostRotation"); if (property != null) { postRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("Lcl Rotation"); if (property != null) { lclRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("PreRotation"); if (property != null) { preRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("RotationOffset"); if (property != null) { rotationOffset = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("Lcl Translation"); if (property != null) { lclTranslation = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricTranslation"); if (property != null) { geoPosition = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } property = properties.Children.GetProperty("GeometricRotation"); if (property != null) { geoRotation = MakeQuaternion( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value), order ); } property = properties.Children.GetProperty("GeometricScaling"); if (property != null) { geoScale = new Vector3( Convert.ToSingle(property.Properties[4].Value), Convert.ToSingle(property.Properties[5].Value), Convert.ToSingle(property.Properties[6].Value) ); } m = Matrix4D.CreateTranslation(scalingPivot).Inverted() * Matrix4D.CreateScale(lclScaling) * Matrix4D.CreateTranslation(scalingPivot) * Matrix4D.CreateTranslation(scalingOffset) * Matrix4D.CreateTranslation(rotationPivot).Inverted() * Matrix4D.CreateFromQuaternion(postRotation) * Matrix4D.CreateFromQuaternion(lclRotation) * Matrix4D.CreateFromQuaternion(preRotation) * Matrix4D.CreateTranslation(rotationPivot) * Matrix4D.CreateTranslation(rotationOffset) * Matrix4D.CreateTranslation(lclTranslation); if (m != Matrix4D.Identity) { transforms.Add((long)element.Properties[0].Value, m); } } foreach (FBXElem element in objects.Children.Where(e => e.ID == "Geometry")) { bool bUVs = true; bool bNorms = true; bool bColours = true; bool bUseIndexNorm = false; bool bNeedsTriangulating = false; string geometryName = element.Properties[1].Value.ToString(); geometryName = geometryName.Substring(0, geometryName.IndexOf("::")); List <Vector3> verts = new List <Vector3>(); List <Vector3> norms = new List <Vector3>(); List <Vector2> uvs = new List <Vector2>(); List <Colour> colours = new List <Colour>(); double[] vertParts = (double[])element.Children.Find(e => e.ID == "Vertices").Properties[0].Value; for (int i = 0; i < vertParts.Length; i += 3) { verts.Add(new Vector3((float)vertParts[i + 0], (float)vertParts[i + 1], (float)vertParts[i + 2])); } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Vertices"); FBXElem normElem = element.Children.Find(e => e.ID == "LayerElementNormal"); if (normElem != null) { double[] normParts = (double[])normElem.Children.Find(e => e.ID == "Normals").Properties[0].Value; for (int i = 0; i < normParts.Length; i += 3) { norms.Add(new Vector3((float)normParts[i + 0], (float)normParts[i + 1], (float)normParts[i + 2])); } bUseIndexNorm = (normElem.Children.Find(e => e.ID == "MappingInformationType").Properties[0].Value.ToString() == "ByVertice"); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Normals"); } else { bNorms = false; } FBXElem colourElem = element.Children.Find(e => e.ID == "LayerElementColor"); if (colourElem != null) { double[] colourParts = (double[])colourElem.Children.Find(e => e.ID == "Colors").Properties[0].Value; FBXElem colourReferenceType = colourElem.Children.Find(e => e.ID == "ReferenceInformationType"); switch (colourReferenceType.Properties[0].Value.ToString()) { case "IndexToDirect": int[] colourIndicies = (int[])colourElem.Children.Find(e => e.ID == "ColorIndex").Properties[0].Value; for (int i = 0; i < colourIndicies.Length; i++) { int offset = colourIndicies[i] * 4; colours.Add(new Colour( (float)colourParts[offset + 0], (float)colourParts[offset + 1], (float)colourParts[offset + 2], (float)colourParts[offset + 3]) ); } break; case "Direct": bColours = false; break; default: throw new NotImplementedException($"Unsupported Colour Reference Type: {colourReferenceType.Properties[0].Value}"); } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Colours"); } else { bColours = false; } FBXElem uvElem = element.Children.Find(e => e.ID == "LayerElementUV"); if (uvElem != null) { double[] uvParts = (double[])uvElem.Children.Find(e => e.ID == "UV").Properties[0].Value; FBXElem uvReferenceType = uvElem.Children.Find(e => e.ID == "ReferenceInformationType"); if (uvReferenceType.Properties[0].Value.ToString() == "IndexToDirect") { List <Vector2> luvs = new List <Vector2>(); for (int i = 0; i < uvParts.Length; i += 2) { luvs.Add(new Vector2((float)uvParts[i + 0], 1 - (float)uvParts[i + 1])); } int[] uvindicies = (int[])uvElem.Children.Find(e => e.ID == "UVIndex").Properties[0].Value; for (int i = 0; i < uvindicies.Length; i++) { if (uvindicies[i] == -1) { uvs.Add(Vector2.Zero); } else { uvs.Add(luvs[uvindicies[i]]); } } } else { for (int i = 0; i < uvParts.Length; i += 2) { uvs.Add(new Vector2((float)uvParts[i + 0], (float)uvParts[i + 1])); } } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->UVs"); } else { bUVs = false; } int[] indicies = (int[])element.Children.Find(e => e.ID == "PolygonVertexIndex").Properties[0].Value; List <FBXFace> faces = new List <FBXFace>(); FBXFace face = new FBXFace(); int j = 0; for (int i = 0; i < indicies.Length; i++) { bool bFace = false; int index = indicies[i]; if (index < 0) { bFace = true; index = (index * -1) - 1; } j++; face.AddVertex(verts[index], bNorms ? norms[bUseIndexNorm ? index : i] : Vector3.Zero, bUVs ? uvs[i] : Vector2.Zero, bColours ? colours[i] : Colour.White); if (bFace) { if (j > 3) { triangulationErrors.Add((long)element.Properties[0].Value, geometryName); bNeedsTriangulating = true; break; } faces.Add(face); face = new FBXFace(); j = 0; } } List <ModelMeshPart> parts = new List <ModelMeshPart>(); if (!bNeedsTriangulating) { SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Faces"); FBXElem elemMaterial = element.Children.Find(e => e.ID == "LayerElementMaterial"); if (elemMaterial != null) { int[] faceMaterials = (int[])elemMaterial.Children.Find(e => e.ID == "Materials").Properties[0].Value; for (int i = 0; i < faceMaterials.Length; i++) { faces[i].MaterialID = faceMaterials[i]; } SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->Materials"); } IEnumerable <IGrouping <int, FBXFace> > materialGroups = faces.GroupBy(f => f.MaterialID); int processedFaceCount = 0, processedGroupCount = 0; foreach (IGrouping <int, FBXFace> materialGroup in materialGroups) { IEnumerable <IGrouping <int, FBXFace> > smoothingGroups = materialGroup.GroupBy(f => f.SmoothingGroup); foreach (IGrouping <int, FBXFace> smoothingGroup in smoothingGroups) { ModelMeshPart meshpart = new ModelMeshPart { PrimitiveType = Flummery.Core.PrimitiveType.Triangles }; processedFaceCount = 0; foreach (FBXFace groupface in smoothingGroup) { foreach (Vertex vert in groupface.Vertices) { meshpart.AddVertex(vert.Position, vert.Normal, vert.UV, vert.Colour); } processedFaceCount++; if (processedFaceCount % 250 == 0) { SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->MeshPart[{processedGroupCount}]->Face[{processedFaceCount}]"); } } meshpart.Key = materialGroup.Key; parts.Add(meshpart); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}->MeshPart"); processedGroupCount++; } } } components.Add((long)element.Properties[0].Value, parts); SceneManager.Current.UpdateProgress($"Processed {element.Properties[1].Value}"); } Dictionary <long, BoneType> nodeAttributes = new Dictionary <long, BoneType>(); Dictionary <long, object> nodeAttachments = new Dictionary <long, object>(); foreach (FBXElem nodeAttribute in objects.Children.Where(e => e.ID == "NodeAttribute")) { FBXElem typeFlags = nodeAttribute.Children.Find(e => e.ID == "TypeFlags"); if (typeFlags != null) { switch (typeFlags.Properties[0].Value.ToString().ToLower()) { case "light": LIGHT light = new LIGHT(); FBXElem lightType = nodeAttribute.Children.Find(c => c.ID == "Properties70").Children.GetProperty("LightType"); light.Type = (LIGHT.LightType)(lightType == null ? 0 : lightType.Properties[4].Value); nodeAttributes.Add((long)nodeAttribute.Properties[0].Value, BoneType.Light); nodeAttachments.Add((long)nodeAttribute.Properties[0].Value, light); break; default: // null node break; } } } string[] connectionOrder = new string[] { "System.Collections.Generic.List`1[Flummery.Core.ModelMeshPart]", "Flummery.Core.Texture", "Flummery.Core.Material", "Flummery.Core.ModelMesh" }; FBXElem connections = fbx.Elements.Find(e => e.ID == "Connections"); HashSet <long> loaded = new HashSet <long>(); foreach (string connectionType in connectionOrder) { IEnumerable <FBXElem> connectionsOfType = connections.Children.Where(c => components.ContainsKey((long)c.Properties[1].Value) && components[(long)c.Properties[1].Value].GetType().ToString() == connectionType); foreach (FBXElem connection in connectionsOfType) { long keyA = (long)connection.Properties[1].Value; long keyB = (long)connection.Properties[2].Value; Console.WriteLine("{0} is connected to {1} :: {2}", keyA, keyB, connectionType); switch (connectionType) { case "Flummery.Core.ModelMesh": int boneID; if (keyB == 0) { boneID = model.AddMesh((ModelMesh)components[keyA]); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } FBXElem attribute = connections.Children.FirstOrDefault(c => nodeAttributes.ContainsKey((long)c.Properties[1].Value) && (long)c.Properties[2].Value == keyA); if (attribute != null) { keyA = (long)attribute.Properties[1].Value; if (nodeAttributes.ContainsKey(keyA)) { model.Bones[boneID].Type = nodeAttributes[keyA]; } if (nodeAttachments.ContainsKey(keyA)) { model.Bones[boneID].Attachment = nodeAttachments[keyA]; } } } else { ModelMesh parent = model.FindMesh(keyB); if (parent != null) { boneID = model.AddMesh((ModelMesh)components[keyA], parent.Parent.Index); model.SetName(((ModelMesh)components[keyA]).Name, boneID); if (transforms.ContainsKey(keyA)) { model.SetTransform(transforms[keyA], boneID); } } else { if (!components.ContainsKey(keyB)) { Console.WriteLine("Components doesn't contain {0}", keyB); } else { Console.WriteLine("Couldn't find {0}", ((ModelMesh)components[keyB]).Name); } } } break; case "Flummery.Core.Texture": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.Material") { if (loaded.Add(keyA)) { ((Material)components[keyB]).Texture = (Texture)components[keyA]; //SceneManager.Current.Add((Material)components[keyB]); } } else { Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } break; case "System.Collections.Generic.List`1[Flummery.Core.ModelMeshPart]": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.ModelMesh") { if (triangulationErrors.ContainsKey(keyA)) { triangulationErrors[keyA] += " (geometry of " + ((ModelMesh)components[keyB]).Name + ")"; } foreach (ModelMeshPart part in (List <ModelMeshPart>)components[keyA]) { ((ModelMesh)components[keyB]).AddModelMeshPart(part); } } break; case "Flummery.Core.Material": if (components.ContainsKey(keyB) && components[keyB].GetType().ToString() == "Flummery.Core.ModelMesh") { List <FBXElem> materialLookup = connections.Children.Where(c => (long)c.Properties[2].Value == keyB).ToList(); for (int i = materialLookup.Count - 1; i > -1; i--) { if (!connectionsOfType.Any(c => (long)c.Properties[1].Value == (long)materialLookup[i].Properties[1].Value)) { materialLookup.RemoveAt(i); } } foreach (ModelMeshPart part in ((ModelMesh)components[keyB]).MeshParts) { if ((long)materialLookup[(int)part.Key].Properties[1].Value == keyA) { part.Material = (Material)components[keyA]; SceneManager.Current.Add(part.Material); } } } break; default: Console.WriteLine("{0} is of unknown type {1}", keyA, components[keyA].GetType().ToString()); if (components.ContainsKey(keyB)) { Console.WriteLine("{0} is of unknown type {1}", keyB, components[keyB].GetType().ToString()); } Console.WriteLine("==="); break; } } } if (triangulationErrors.Count > 0) { SceneManager.Current.UpdateProgress($"Failed to load {name}"); string error = $"File \"{name}\" has part{(triangulationErrors.Count > 1 ? "s" : "")} that need been triangulating! Please triangulate the following:"; foreach (KeyValuePair <long, string> kvp in triangulationErrors) { error += $"\r\n{kvp.Value}"; } SceneManager.Current.RaiseError(error); return(null); } else { SceneManager.Current.UpdateProgress($"Loaded {name}"); model.Santise(); //if (worldMatrix != Matrix4D.Identity) { ModelManipulator.Freeze(model, worldMatrix); } ModelManipulator.FlipAxis(model, Axis.Z, true); return(model); } }