public void polygon(Model.Polygon Polygon, Model.Canvas Canvas) { for (int i = 0; i < Polygon.getPixels().Count; i++) { lineTo(Polygon.getPixel(i).getPosition(), Canvas); } }
void UpdateModel() { // Update polygon model with transforms, also update calculations. _polygon.UpdatePointPositionsWithSource(this); if (offset != 0.0f) { _offsetPolygon = _polygon.OffsetPolygon(offset); } }
void CreateMesh() { if (polygonSource != null) { polygon = polygonSource.polygon; } meshFilter.mesh = polygon.Mesh(color, triangulator); }
void Awake() { // Construct a polygon model from transforms (if not created by a root polygon already). if (_polygon == null) { _polygon = Model.Polygon.PolygonWithSource(this); } if (offset != 0.0f) { _offsetPolygon = _polygon.OffsetPolygon(offset); } }
void UpdateModel() { // Update polygon model with transforms, also update calculations. _polygon.UpdatePointPositionsWithSource(this); //_polygon = _polygon.SimplifiedAndRoundedOffsetPolygon( 0.05f )/*UnionPolygon() */; if (offset != 0.0f) { //Model.Polygon.clipperArcTolerance = clipperArcTolerance; //Model.Polygon.clipperScale = clipperScale; _offsetPolygon = _polygon./*OffsetPolygon(offset)*/ SimplifiedAndRoundedOffsetPolygon(offset); } }
void Awake() { // Construct a polygon model from transforms (if not created by a root polygon already). //if (_polygon == null) _polygon = Model.Polygon.PolygonWithSource(this); if (_polygon == null) { _polygon = Model.Polygon.PolygonWithSource(this); } if (offset != 0.0f) { _offsetPolygon = _polygon.SimplifiedAndRoundedOffsetPolygon(offset) /*OffsetPolygon(offset)*/; } }
void Awake() { polygonSource = GetComponent <Source.Polygon>(); meshFilter = GetComponent <MeshFilter>(); if (meshFilter == null) { Debug.LogWarning("No <b>MeshFilter</b> component on \"" + name + "\" (for <b>PolygonMesh</b> to use as output). Disabled <i>GameObject</i>."); gameObject.SetActive(false); } if (polygonSource != null) { polygon = polygonSource.polygon; } if (update == UpdateMode.Awake) { CreateMesh(); } }
public double[,] GeraCubo() { var a = new Vertex(0, 0, 1); var b = new Vertex(1, 0, 1); var c = new Vertex(1, 1, 1); var d = new Vertex(0, 1, 1); var ee = new Vertex(0, 0, 0); var f = new Vertex(1, 0, 0); var g = new Vertex(1, 1, 0); var h = new Vertex(0, 1, 0); var A = new Edge(a, b); var B = new Edge(b, c); var C = new Edge(c, d); var D = new Edge(d, a); var E = new Edge(f, ee); var F = new Edge(ee, h); var G = new Edge(h, g); var H = new Edge(g, f); var I = new Edge(b, f); var J = new Edge(g, c); var K = new Edge(ee, a); var L = new Edge(d, h); var P1 = new Model.Polygon(); P1.AddEdge(A); P1.AddEdge(B); P1.AddEdge(C); P1.AddEdge(D); P1.FaceNumber = 1; var P2 = new Model.Polygon(); P2.AddEdge(C); P2.AddEdge(L); P2.AddEdge(G); P2.AddEdge(J); P2.FaceNumber = 2; var P3 = new Model.Polygon(); P3.AddEdge(B); P3.AddEdge(J); P3.AddEdge(H); P3.AddEdge(I); P3.FaceNumber = 3; var P4 = new Model.Polygon(); P4.AddEdge(D); P4.AddEdge(K); P4.AddEdge(F); P4.AddEdge(L); P4.FaceNumber = 4; var P5 = new Model.Polygon(); P5.AddEdge(E); P5.AddEdge(I); P5.AddEdge(A); P5.AddEdge(K); P5.FaceNumber = 5; var P6 = new Model.Polygon(); P6.AddEdge(H); P6.AddEdge(E); P6.AddEdge(F); P6.AddEdge(G); P6.FaceNumber = 6; var solid = new Solid(); solid.addPolygon(P1); solid.addPolygon(P2); solid.addPolygon(P3); solid.addPolygon(P4); solid.addPolygon(P5); solid.addPolygon(P6); var x = solid.AsMatrix(); return x; }