protected void Start() { bool wasUnderway = (PlayerPrefs.GetInt(showUnderwayKey, 0) == 1); if (wasUnderway) { ModeName prevMode = (ModeName)PlayerPrefs.GetInt(oldModeKey); if (prevMode == ModeName.ACTOR) { actorecoveryResumeLightbox.Open(); Actor previousActor = (Actor)PlayerPrefs.GetInt(lastActorKey, -1); if (Variables.Instance.language == Language.ENGLISH) { previousActorText.text = EnumDisplayNamesEnglish.ActorName(previousActor); } else { previousActorText.text = EnumDisplayNamesMandarin.ActorName(previousActor); } } else { recoveryResumeLightbox.Open(); } } }
private void Lunch(ModeName mode = ModeName.Multi) { var cams = new UnityEngine.Camera[2]; switch (mode) { case ModeName.Arcade: case ModeName.VsCom: case ModeName.Practice: cameraManager = new SoloCameraManager(); cams[0] = Instantiate(cameras[0]); cams[0].transform.parent = transform; cams[0].rect = new Rect(0, 0, 1, 1); break; case ModeName.Multi: cameraManager = new VSPlayerCameraManager(); cams[0] = Instantiate(cameras[0]); cams[0].transform.parent = transform; cams[1] = Instantiate(cameras[1]); cams[1].transform.parent = transform; break; default: throw new ArgumentOutOfRangeException(); } cameraManager.Init(cams); }
public MbtaRoutePrediction(string routeId, string routeName, string stopId, string stopName, ModeName mode, PredictedRoute predictions) { RouteId = routeId; RouteName = routeName; StopId = stopId; StopName = stopName; Mode = mode; Predictions = new ObservableCollection<MbtaPrediction> (GeneratePrediction (predictions).ToList ()); NextPrediction = Predictions.First (); }
private Mode GetModeByName(ModeName modeName) { foreach (Mode m in possibleModes) { if (m.ModeName == modeName) { return(m); } } return(null); }
/// <inheritdoc /> public override int GetHashCode() { unchecked { int hashCode = Type.GetHashCode(); hashCode = (hashCode * 397) ^ CipherName.ToLowerInvariant().GetHashCode(); hashCode = (hashCode * 397) ^ KeySizeBits; hashCode = (hashCode * 397) ^ (InitialisationVector != null ? InitialisationVector.GetHashCodeExt() : 0); hashCode = (hashCode * 397) ^ (ModeName != null ? ModeName.ToLowerInvariant().GetHashCode() : 0); hashCode = (hashCode * 397) ^ (BlockSizeBits != null ? BlockSizeBits.Value : 0); hashCode = (hashCode * 397) ^ (PaddingName != null ? PaddingName.ToLowerInvariant().GetHashCode() : 0); return(hashCode); } }
public void SetMode(ModeName modeName) { Mode newMode = GetModeByName(modeName); if (newMode != null) { SetCurrentMode(newMode); } else { Diglbug.LogError("Mode with name " + modeName + " not found!"); } }
public Options() { Port = 11000; ShowHelp = false; Mode = ModeName.Server; RawData = false; Transport = TransportName.Http; Protocol = "http"; Hostname = ""; Interval = 5000; // ms SleepPolling = 600000; // ms (10 minutes) MaxPollFailures = 200; // times (wall clock is Interval * PollFailureMax ms) }
public void ClickHelpButton(ModeName modeName) { GameObject helpPopup = helpPopups[(int)modeName]; Debug.Log($"MainMenuCtrl ::: helpPopup = {helpPopup.name}"); // 다른 버튼 활성화/비활성화 profileButton.enabled = helpPopup.activeSelf; optionButton.enabled = helpPopup.activeSelf; // 메뉴 스와이프 잠금/해제 swipeMenu.enabled = helpPopup.activeSelf; scrollRect.enabled = helpPopup.activeSelf; scrollbar.value = (int)modeName * 0.5f; // 같이하기 모드 안내창 초기화 if (modeName == ModeName.TogetherMode) { mainMessage.isOn = true; } helpPopup.SetActive(!helpPopup.activeSelf); }
protected override void WriteConnectedState() { var BATTERY = String.Empty; switch (BatteryState.Level) { case BatteryLevel.Empty: BATTERY = "000%"; break; case BatteryLevel.Low: BATTERY = "033%"; break; case BatteryLevel.Medium: BATTERY = "066%"; break; case BatteryLevel.Full: BATTERY = "100%"; break; } var FPS = RefreshRate.ToString("D3"); var INPUT_LOCK = IsEnabled ? "OFF" : "ON "; var MODE = (ModeName.Length > 3 ? ModeName.Substring(0, 3) : ModeName.PadLeft(3, ' ')).ToUpper(); _view = $@"Xbox Controller connected. ■■■■■■ FPS: {FPS} | BAT: {BATTERY} | LOCK: {INPUT_LOCK} | MODE: {MODE} ■■■■■■ "; }
public void SetMode(ModeName modeName) { PlayerPrefs.SetInt(oldModeKey, (int)modeName); }
protected override void WriteConnectedState() { var BATTERY = String.Empty; var BATTERY_______ = String.Empty; switch (BatteryState.Level) { case BatteryLevel.Empty: BATTERY = "000%"; BATTERY_______ = " 000% "; break; case BatteryLevel.Low: BATTERY = "033%"; BATTERY_______ = " ■■ 033% "; break; case BatteryLevel.Medium: BATTERY = "066%"; BATTERY_______ = " ■■■■■ 066% "; break; case BatteryLevel.Full: BATTERY = "100%"; BATTERY_______ = " ■■■■■■■■■ 100% "; break; } var FPS = RefreshRate.ToString("D3"); var INPUT_LOCK = IsEnabled ? "OFF" : " ON"; var MODE = (ModeName.Length > 3 ? ModeName.Substring(0, 3) : ModeName.PadLeft(3, ' ')).ToUpper(); var K = InputState.BackPressed ? "111" : "000"; var S = InputState.StartPressed ? "111" : "000"; var Q = InputState.LeftAnalogPressed ? "111" : " "; var I = InputState.LeftAnalogX < Gamepad.MinAnalogDeadzone ? "111" : "000"; var O = InputState.LeftAnalogX > Gamepad.MaxAnalogDeadzone ? "111" : "000"; var P = InputState.LeftAnalogY < Gamepad.MinAnalogDeadzone ? "111" : "000"; var M = InputState.LeftAnalogY > Gamepad.MaxAnalogDeadzone ? "111" : "000"; var C = InputState.RightAnalogPressed ? "111" : " "; var F = InputState.RightAnalogX < Gamepad.MinAnalogDeadzone ? "111" : "000"; var G = InputState.RightAnalogX > Gamepad.MaxAnalogDeadzone ? "111" : "000"; var H = InputState.RightAnalogY < Gamepad.MinAnalogDeadzone ? "111" : "000"; var T = InputState.RightAnalogY > Gamepad.MaxAnalogDeadzone ? "111" : "000"; var U = InputState.UpPressed ? "111" : "000"; var D = InputState.DownPressed ? "111" : "000"; var L = InputState.LeftPressed ? "111" : "000"; var R = InputState.RightPressed ? "111" : "000"; var A = InputState.APressed ? "111" : "000"; var B = InputState.BPressed ? "111" : "000"; var X = InputState.XPressed ? "111" : "000"; var Y = InputState.YPressed ? "111" : "000"; var LB______ = InputState.LBPressed ? "1111111111" : "0000000000"; var RB______ = InputState.RBPressed ? "1111111111" : "0000000000"; var LT = InputState.LTPressed > 0 ? "1111" : "0000"; var LT_ = InputState.LTPressed > 127 ? "11111" : "00000"; var LT__ = InputState.LTPressed > 254 ? "111111" : "000000"; var RT = InputState.RTPressed > 0 ? "1111" : "0000"; var RT_ = InputState.RTPressed > 127 ? "11111" : "00000"; var RT__ = InputState.RTPressed > 254 ? "111111" : "000000"; _view = $@"Xbox Controller connected. {LT} {RT} {LT_} +{BATTERY_______}+ {RT_} {LT__} {RT__} {LB______} _______ _______ {RB______} / {LB______} \ 0000 / {RB______} \ / \ 000000 / \ / {M} \ _____ 0000 _____ / {Y} \ 00{M}00 {Y} {I} {Q} {O} {K} {S} {X} {B} {I} {Q} {O} {K} {S} {X} {B} 00{P}00 {A} {P} {U} {T} {A} {U} 00{T}00 {L} {R} {F} {C} {G} {L} {R} {F} {C} {G} {D} 00{H}00 {D} {H} ■■■■■■ FPS: {FPS} | BAT: {BATTERY} | LOCK: {INPUT_LOCK} | MODE: {MODE} ■■■■■■ "; }
public bool IsMatch(string modeName, bool isActivate) { return(ModeName.Equals(modeName) && IsActivate.Equals(isActivate)); }