private void AppSetting_Load(object sender, EventArgs e)
        {
            DeviceOutput = GlobalProperties.ModbusOutput != null ? GlobalProperties.ModbusOutput : null;

            bool ModeIndicator = GlobalProperties.Configuration.IndicatorOnly;
            bool ModeDebug     = GlobalProperties.Configuration.IsDebugging;
            bool ManualState   = GlobalProperties.ManualState;

            rbIndicator.Checked = ModeIndicator ? true : false;
            rbDebug.Checked     = ModeDebug ? true : false;
            rbRelease.Checked   = !ModeDebug && !ModeIndicator ? true : false;

            rbManualOn.Checked = ManualState;

            cbPropeler.Checked = GlobalProperties.AllowPropeler;
            cbCoolant.Checked  = GlobalProperties.ManualCoolant;
            cbWater.Checked    = GlobalProperties.ManualWater;
        }
示例#2
0
        public Changedrum()
        {
            InitializeComponent();
            Region = System.Drawing.Region.FromHrgn(Actions.CreateRoundRectRgn(0, 0, Width, Height, 25, 25));

            Actions.RecenterLocation(this);

            Transition t1 = new Transition(new TransitionType_Bounce(500));

            t1.add(this, "Top", this.Location.Y + 15);
            Transition.runChain(t1);

            DeviceInput  = PublicProperties.DevicesInput[0];
            DeviceOutput = PublicProperties.DevicesOutput[0];

            AddToDict();
            Step(0);

            pbNext.Visible = true;
        }
        public Changedrum()
        {
            InitializeComponent();
            Region = System.Drawing.Region.FromHrgn(Actions.CreateRoundRectRgn(0, 0, Width, Height, 25, 25));

            Actions.SetDoubleBuffered(this);
            Actions.RecenterLocation(this);

            Transition t1 = new Transition(new TransitionType_Bounce(500));

            t1.add(this, "Top", this.Location.Y + 15);
            Transition.runChain(t1);

            DeviceInput  = GlobalProperties.ModbusInput;
            DeviceOutput = GlobalProperties.ModbusOutput;

            AddToDict();
            Step(0);

            pbNext.Visible = true;

            // Set Changedrum Flag
            GlobalProperties.FLAG_CHANGEDRUM = true;
        }