示例#1
0
        /// <summary>
        /// 读取玩家的背包数据
        /// </summary>
        private void LoadFromXML_PlayerPackageData()
        {
            //参数检查
            if (string.IsNullOrEmpty(_FileNameByPlayerPackageData))
            {
                Debug.LogError("读取玩家背包页面参数失败!");
                return;
            }

            try {
                //读取XML数据
                string strTemp = XmlOperation.GetInstance().LoadXML(_FileNameByPlayerPackageData);
                //反序列化
                Mod_PlayerPackageData ppd = XmlOperation.GetInstance().DeserializeObject(strTemp, typeof(Mod_PlayerPackageData)) as Mod_PlayerPackageData;
                //赋值
                Mod_PlayerPackageDataProxy.GetInstance().Item_Weapon_1.Count = ppd.Item_Weapon_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_Shield_1.Count = ppd.Item_Shield_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_Boot_1.Count = ppd.Item_Boot_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_HPPotion_1.Count = ppd.Item_HPPotion_1.Count;
                Mod_PlayerPackageDataProxy.GetInstance().Item_MPPotion_1.Count = ppd.Item_MPPotion_1.Count;
            }
            catch {
                Debug.LogError("读取玩家背包页面参数失败!");
            }
        }
示例#2
0
        /// <summary>
        /// 存储玩家的背包数据
        /// </summary>
        private void SaveToXML_PlayerPackageData()
        {
            //数据准备(提取属性数值)
            int weapon_1_Count   = _PlayerPackageDataProxy.Item_Weapon_1.Count;
            int shield_1_Count   = _PlayerPackageDataProxy.Item_Shield_1.Count;
            int boot_1_Count     = _PlayerPackageDataProxy.Item_Boot_1.Count;
            int hpPotion_1_Count = _PlayerPackageDataProxy.Item_HPPotion_1.Count;
            int mpPotion_1_Count = _PlayerPackageDataProxy.Item_MPPotion_1.Count;
            //实例化类
            Mod_PlayerPackageData ppd = new Mod_PlayerPackageData(weapon_1_Count, shield_1_Count, boot_1_Count, hpPotion_1_Count, mpPotion_1_Count);

            //对象序列化
            string fileData = XmlOperation.GetInstance().SerializeObject(ppd, typeof(Mod_PlayerPackageData));

            //创建XML文件,且写入
            if (!String.IsNullOrEmpty(_FileNameByPlayerPackageData))
            {
                XmlOperation.GetInstance().CreateXML(_FileNameByPlayerPackageData, fileData);
            }
        }