public override void SetStaticDefaults() { DisplayName.SetDefault("Paradise Lost Crown of Thorns (T-03-46)"); DisplayName.AddTranslation(GameCulture.Russian, "Терновый Венец Потерянного Рая (T-03-46)"); Tooltip.SetDefault("''Thou shall not worry; I have heard your prayers." + "\nHave thou not yet realized that pain is nothing?" + "\nThou want me to prove the miracle." + "\nThou shall believe in me and granted with life. I shall show you the power.''" + "\n[c/FF0000:EGO armor piece]" + "\n+100 max mana" + "\nIncreases melee speed by 33%"); Tooltip.AddTranslation(GameCulture.Russian, "''Не беспокойтесь, я услышал ваши молитвы..\nНе осознали вы ещё что боль - ничто?\nВы хотите, чтобы я доказал чудо.\nВы продолжаете верить в меня и готовы расстаться с жизнью. Я покажу вам СИЛУ.''\n[c/FF0000:Часть брони Э.П.О.С.]\n+100 к максимуму маны\nУвеличивает скорость ближнего боя на 35%"); DisplayName.AddTranslation(GameCulture.Chinese, "失乐园荆棘王冠 (T-03-46)"); Tooltip.AddTranslation(GameCulture.Chinese, "'你不必担心, 我已经听到了你那略带惊恐的祈祷." + "\n如今, 你还没有意识到, 痛苦这种事物再微小不过了吗?" + "\n你要我证明奇迹." + "\n你应该信任我, 将生命奉献给我. 然后, 我自然会向你展示, 什么叫做力量.'" + "\n[c/FF0000:EGO 盔甲]" + "\n增加 100 最大法力值" + "\n增加 33% 近战速度"); ModTranslation text = mod.CreateTranslation("ParadiseLostSetBonus"); text.SetDefault("Increases all damage by 35% and adds 25% to critical strike chance" + "\nIncreases damage dealt by EGO weapons" + "\nChanges would be seen after first usage of weapons" + "\nIf hit taken deals less than 100 damage, then it will be nullified."); text.AddTranslation(GameCulture.Russian, "Увеличивает любой урон на 35% и добаляет 25% к шансу критического удара\nУвеличивает урон наносимый оружием Э.П.О.С.\nЕсли вы получаете меньше 150 урона, то урон будет аннулирован"); text.AddTranslation(GameCulture.Chinese, "增加 35% 所有伤害, 增加 25% 暴击率" + "\n使用 EGO 武器造成更多伤害" + "\n第一次使用武器后就能看见变化" + "\n如果你受到的伤害小于 150 , 伤害将会无效化."); mod.AddTranslation(text); }
public override void SetDefaults() { Main.tileSpelunker[Type] = true; Main.tileContainer[Type] = true; Main.tileShine2[Type] = true; Main.tileShine[Type] = 1200; Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileValue[Type] = 500; TileID.Sets.HasOutlines[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2); TileObjectData.newTile.Origin = new Point16(0, 1); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 18 }; TileObjectData.newTile.HookCheck = new PlacementHook(new Func <int, int, int, int, int, int>(Chest.FindEmptyChest), -1, 0, true); TileObjectData.newTile.HookPostPlaceMyPlayer = new PlacementHook(new Func <int, int, int, int, int, int>(Chest.AfterPlacement_Hook), -1, 0, false); TileObjectData.newTile.AnchorInvalidTiles = new int[] { 127 }; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.LavaDeath = false; TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.SolidTile | AnchorType.SolidWithTop | AnchorType.SolidSide, TileObjectData.newTile.Width, 0); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Sunken Chest"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Затонувший сундук"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "沉没之箱"); AddMapEntry(new Color(200, 200, 200), name, MapChestName); dustType = DustID.Gold; disableSmartCursor = true; adjTiles = new int[] { TileID.Containers }; chest = "Sunken Chest"; chestDrop = ModContent.ItemType <SunkenChest>(); TileID.Sets.BasicChest[Type] = true; }
public override void Load() { Config.Load(); ModTranslation text = CreateTranslation("DC1"); text.SetDefault("Damage type changed to Magic"); text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Магический"); AddTranslation(text); text = CreateTranslation("DC2"); text.SetDefault("Damage type changed to Melee"); text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Ближний"); AddTranslation(text); LampLight = RegisterHotKey("Lamp Light Toggle", "L"); if (!Main.dedServ) { AddEquipTexture(null, EquipType.Legs, "somebody0214Robe_Legs", "AlchemistNPC/Items/Armor/somebody0214Robe_Legs"); } ReversivityCoinTier1ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier1Data(ItemType <Items.ReversivityCoinTier1>(), 999L)); ReversivityCoinTier2ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier2Data(ItemType <Items.ReversivityCoinTier2>(), 999L)); ReversivityCoinTier3ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier3Data(ItemType <Items.ReversivityCoinTier3>(), 999L)); ReversivityCoinTier4ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier4Data(ItemType <Items.ReversivityCoinTier4>(), 999L)); ReversivityCoinTier5ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier5Data(ItemType <Items.ReversivityCoinTier5>(), 999L)); ReversivityCoinTier6ID = CustomCurrencyManager.RegisterCurrency(new ReversivityCoinTier6Data(ItemType <Items.ReversivityCoinTier6>(), 999L)); instance = this; }
public override void Load() { Config.Load(); ModTranslation text = CreateTranslation("Change1"); text.SetDefault("Sniper scope is disabled"); text.AddTranslation(GameCulture.Russian, "Снайперский прицел выключен"); AddTranslation(text); text = CreateTranslation("Change2"); text.SetDefault("Sniper scope is enabled"); text.AddTranslation(GameCulture.Russian, "Снайперский прицел включён"); AddTranslation(text); text = CreateTranslation("DC1"); text.SetDefault("Damage type changed to Magic"); text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Магический"); AddTranslation(text); text = CreateTranslation("DC2"); text.SetDefault("Damage type changed to Melee"); text.AddTranslation(GameCulture.Russian, "Тип урона изменён на Ближний"); AddTranslation(text); LampLight = RegisterHotKey("Lamp Light Toggle", "L"); if (!Main.dedServ) { AddEquipTexture(null, EquipType.Legs, "somebody0214Robe_Legs", "AlchemistNPC/Items/Armor/somebody0214Robe_Legs"); } }
public override void SetStaticDefaults() { DisplayName.SetDefault("Paper Tube (T3)"); Tooltip.SetDefault("Contains blueprints of a random post Plantera accessory\nUse to unlock"); DisplayName.AddTranslation(GameCulture.Russian, "Тубус (3)"); Tooltip.AddTranslation(GameCulture.Russian, "Хранит в себе чертёж случайного Пост-Плантерного аксессуара\nИспользуйте для разблокировки"); DisplayName.AddTranslation(GameCulture.Chinese, "蓝图纸管 (T-3)"); Tooltip.AddTranslation(GameCulture.Chinese, "包含一项随机世纪之花后饰品的蓝图\n使用以解锁"); ModTranslation text = mod.CreateTranslation("PaperTubeT3Info1"); text.SetDefault("You need to defeat Golem to unlock leftover post Plantera accessory."); text.AddTranslation(GameCulture.Chinese, "你需要打败石巨人以解锁剩下世纪之花的饰品."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT3Info2"); text.SetDefault("There was nothing interesting in those blueprints."); text.AddTranslation(GameCulture.Chinese, "这些蓝图没什么意思."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT3Info3"); text.SetDefault("You have found a new accessory blueprint. You can ask Tinkerer about making it now."); text.AddTranslation(GameCulture.Chinese, "你发现了一个新的饰品蓝图. 你可以现在问问工匠这东西能干什么."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT3Info4"); text.SetDefault("You have found all post Plantera blueprints. Congratulations! Now you may sell all leftover Paper Tubes to Tinkerer."); text.AddTranslation(GameCulture.Chinese, "你已经找到了所有世纪之花后的蓝图. 恭喜! 你可以把剩下的蓝图都兜售给工匠."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT3Info5"); text.SetDefault("Talk to Tinkerer when you will defeat Moon Lord and unlock all accessories."); text.AddTranslation(GameCulture.Chinese, "当你打败月球领主之后和工匠交谈即可解锁所有饰品."); mod.AddTranslation(text); }
public override void SetDefaults() { Main.tileLighted[Type] = true; Main.tileSolidTop[Type] = false; Main.tileFrameImportant[Type] = true; Main.tileTable[Type] = true; Main.tileLavaDeath[Type] = false; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x4); TileObjectData.newTile.CoordinateHeights = new[] { 16, 16, 16, 18 }; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.addTile(Type); AddToArray(ref TileID.Sets.RoomNeeds.CountsAsChair); AddToArray(ref TileID.Sets.RoomNeeds.CountsAsTable); AddToArray(ref TileID.Sets.RoomNeeds.CountsAsTorch); ModTranslation name = CreateMapEntryName(); name.SetDefault("Wing of the World"); name.AddTranslation(GameCulture.Russian, "Крыло Мира"); name.AddTranslation(GameCulture.Chinese, "世界之翼"); AddMapEntry(new Color(200, 200, 200), name); disableSmartCursor = true; adjTiles = new int[] { TileID.Tables, TileID.Chairs, TileID.Torches }; animationFrameHeight = 74; }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.newTile.Width = 4; Main.tileNoAttach[Type] = true; TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16, 16 }; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Crucible of the Cosmos"); AddMapEntry(new Color(200, 200, 200), name); disableSmartCursor = true; //counts as adjTiles = new int[] { TileID.WorkBenches, TileID.HeavyWorkBench, TileID.Anvils, TileID.MythrilAnvil, TileID.Furnaces, TileID.Hellforge, TileID.AdamantiteForge, TileID.Bottles, TileID.AlchemyTable, TileID.Sawmill, TileID.Loom, TileID.CookingPots, TileID.Solidifier, TileID.DyeVat, TileID.TinkerersWorkbench, TileID.DemonAltar, TileID.Bookcases, TileID.CrystalBall, TileID.Autohammer, TileID.LunarCraftingStation, TileID.Campfire, TileID.Sinks, TileID.ImbuingStation, TileID.Kegs }; if (ModLoader.GetMod("ThoriumMod") != null) { Array.Resize(ref adjTiles, adjTiles.Length + 3); adjTiles[adjTiles.Length - 1] = ModLoader.GetMod("ThoriumMod").TileType("ThoriumAnvil"); adjTiles[adjTiles.Length - 2] = ModLoader.GetMod("ThoriumMod").TileType("ArcaneArmorFabricator"); adjTiles[adjTiles.Length - 3] = ModLoader.GetMod("ThoriumMod").TileType("SoulForge"); } animationFrameHeight = 54; name.AddTranslation(GameCulture.Chinese, "宇宙坩埚"); name.AddTranslation(GameCulture.Russian, "Тигель космоса"); }
public override void SetDefaults() { Main.tileLighted[Type] = true; Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16, 16 }; TileObjectData.newTile.Width = 2; TileObjectData.newTile.Height = 3; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Blazing Brazier"); name.AddTranslation(GameCulture.Russian, "Пылающая жаровня"); name.AddTranslation(GameCulture.Chinese, "不灭篝火"); AddMapEntry(new Color(70, 70, 70), name); dustType = 53; animationFrameHeight = 54; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Pink Guy's Hood"); DisplayName.AddTranslation(GameCulture.Russian, "Капюшон Розового Парня"); Tooltip.SetDefault("Could this be a legendary piece of clothing? No one knows, but once you wear it, you can't go back."); Tooltip.AddTranslation(GameCulture.Russian, "Возможно, это легендарное одеяние? Никто не знает, но, одев его однажды, вы уже не сможете его снять."); DisplayName.AddTranslation(GameCulture.Chinese, "Pink Guy的兜帽"); Tooltip.AddTranslation(GameCulture.Chinese, "也许是个传奇的衣服?没人知道, 但是一旦你穿上它, 你就再也回不来了."); ModTranslation text = mod.CreateTranslation("PGSetBonus"); text.SetDefault("Increases current ranged/melee damage by 15% and adds 15% to ranged/melee critical strike chance" + "\n+56 defense" + "\nIncreases movement speed greatly" + "\nPlayer is under permanent effect of Tank Combination" + "\nNational Ugandan Treasure can now be dropped from Moon Lord"); text.AddTranslation(GameCulture.Russian, "Увеличивает текущий урон в дальнем/ближнем бою на 15% и добавляет 15% к шансу критического удара\n+56 защиты\nИгрок находится под постоянным эффектом комбинации Танка\nНациональное Сокровище Уганды может выпасть с Лунного Лорда"); text.AddTranslation(GameCulture.Chinese, "增加15%当前近战/远程伤害, 增加15%近战/远程暴击率" + "\n增加 56 防御力" + "\n极大增加移动速度" + "\n给予永久坦克药剂包效果" + "\n乌干达国宝现在可以从月亮领主身上掉落"); mod.AddTranslation(text); }
public override void SetDefaults() { Main.tileSpelunker[Type] = true; Main.tileContainer[Type] = true; Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; //Main.tileValue[Type] = 500; Main.tileTable[Type] = true; Main.tileSolidTop[Type] = true; AddToArray(ref TileID.Sets.RoomNeeds.CountsAsTable); TileID.Sets.HasOutlines[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2); TileObjectData.newTile.Origin = new Point16(0, 1); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 18 }; TileObjectData.newTile.HookCheckIfCanPlace = new PlacementHook(Chest.FindEmptyChest, -1, 0, true); TileObjectData.newTile.HookPostPlaceMyPlayer = new PlacementHook(Chest.AfterPlacement_Hook, -1, 0, false); TileObjectData.newTile.AnchorInvalidTiles = new int[] { 127 }; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.LavaDeath = false; TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.SolidTile | AnchorType.SolidWithTop | AnchorType.SolidSide, TileObjectData.newTile.Width, 0); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Boreal Wood Cabinet"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Шкаф из северной древесины"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "北地木柜橱"); AddMapEntry(new Color(191, 142, 111), name); adjTiles = new int[] { TileID.Containers }; //chest = "Boreal Wood Cabinet"; chestDrop = Mod.Find <ModItem>(nameof(Items.Placeables.Furniture.BorealWoodCabinet)).Type; }
public override void SetStaticDefaults() { DisplayName.SetDefault("Paper Tube (T2)"); Tooltip.SetDefault("Contains blueprints of a random hardmode/post Skeletron accessory\nUse to unlock"); DisplayName.AddTranslation(GameCulture.Russian, "Тубус (2)"); Tooltip.AddTranslation(GameCulture.Russian, "Хранит в себе чертёж случайного хардмодного/пост-Скелетронового аксессуара\nИспользуйте для разблокировки"); DisplayName.AddTranslation(GameCulture.Chinese, "蓝图纸管 (T-2)"); Tooltip.AddTranslation(GameCulture.Chinese, "包含一项随机困难模式/骷髅王后饰品的蓝图\n使用以解锁"); ModTranslation text = mod.CreateTranslation("PaperTubeT2Info1"); text.SetDefault("You need to defeat any mechanical boss to unlock 2 leftover early hardmode accessories."); text.AddTranslation(GameCulture.Chinese, "你需要打败任何的机械三王之一以解锁剩下两个困难模式(肉山后)前期的饰品."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT2Info2"); text.SetDefault("There was nothing interesting in those blueprints."); text.AddTranslation(GameCulture.Chinese, "这些蓝图没什么意思."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT2Info3"); text.SetDefault("You have found a new accessory blueprint. You can ask Tinkerer about making it now."); text.AddTranslation(GameCulture.Chinese, "你发现了一个新的饰品蓝图. 你可以现在问问工匠这东西能干什么."); mod.AddTranslation(text); text = mod.CreateTranslation("PaperTubeT2Info4"); text.SetDefault("You have found all early hardmode blueprints. Congratulations! Now you may sell all leftover Paper Tubes to Tinkerer."); text.AddTranslation(GameCulture.Chinese, "你已经找到了所有血肉之墙后前期的蓝图. 恭喜! 你可以把剩下的蓝图都兜售给工匠."); mod.AddTranslation(text); }
public override void SetDefaults() { Main.tileSpelunker[Type] = true; Main.tileContainer[Type] = true; Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileValue[Type] = 500; Main.tileTable[Type] = true; Main.tileSolidTop[Type] = true; AddToArray(ref TileID.Sets.RoomNeeds.CountsAsTable); TileID.Sets.HasOutlines[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2); TileObjectData.newTile.Origin = new Point16(0, 1); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 18 }; TileObjectData.newTile.HookCheck = new PlacementHook(new Func <int, int, int, int, int, int>(Chest.FindEmptyChest), -1, 0, true); TileObjectData.newTile.HookPostPlaceMyPlayer = new PlacementHook(new Func <int, int, int, int, int, int>(Chest.AfterPlacement_Hook), -1, 0, false); TileObjectData.newTile.AnchorInvalidTiles = new int[] { 127 }; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.LavaDeath = false; TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.SolidTile | AnchorType.SolidWithTop | AnchorType.SolidSide, TileObjectData.newTile.Width, 0); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Shadewood Cabinet"); name.AddTranslation(GameCulture.Russian, "Шкаф из теневой древесины"); name.AddTranslation(GameCulture.Chinese, "暗影木柜橱"); AddMapEntry(new Color(191, 142, 111), name); disableSmartCursor = true; adjTiles = new int[] { TileID.Containers }; chest = ("Shadewood Cabinet"); chestDrop = mod.ItemType("ShadewoodCabinet"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("Otherworldly Portal"); DisplayName.AddTranslation(GameCulture.Russian, "Портал Иного Мира"); DisplayName.AddTranslation(GameCulture.Chinese, "异界传送门"); ModTranslation text = mod.CreateTranslation("PortalName"); text.SetDefault("Otherworldly Portal"); text.AddTranslation(GameCulture.Russian, "Портал Иного Мира"); text.AddTranslation(GameCulture.Chinese, "异界传送门"); mod.AddTranslation(text); }
public override void SetStaticDefaults() { ModTranslation modTranslation = mod.CreateTranslation("PArmorBonus"); modTranslation.AddTranslation(GameCulture.Chinese, "召唤一个圈为你抵挡三次伤害,30秒后重新充能"); modTranslation.SetDefault("Young man, there are still many things you don't understand"); mod.AddTranslation(modTranslation); modTranslation = mod.CreateTranslation("PArmorBonus2"); modTranslation.AddTranslation(GameCulture.Chinese, "提高仆从数量上限"); modTranslation.SetDefault("Young man, there are still many things you don't understand"); mod.AddTranslation(modTranslation); }
public override void Load() { base.Load(); ModTranslation text = CreateTranslation("Common.GameZoom"); text.SetDefault("Game screen zoom value (%) (0 means not open this mode)"); text.AddTranslation(GameCulture.Chinese, "游戏画面缩放值(%)(为0即不开启此模式)"); AddTranslation(text); text = CreateTranslation("Common.UIZoom"); text.SetDefault("UI screen zoom value (%) (0 means not open this mode)"); text.AddTranslation(GameCulture.Chinese, "UI画面缩放值(%)(为0即不开启此模式)"); AddTranslation(text); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x2); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Bench"); name.AddTranslation(GameCulture.Chinese, "长椅"); name.AddTranslation(GameCulture.Russian, "Скамейка"); AddMapEntry(new Color(191, 142, 111), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Vane"); name.AddTranslation(GameCulture.Russian, "Флюгер"); name.AddTranslation(GameCulture.Chinese, "风向标"); AddMapEntry(new Color(125, 125, 125), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Fridge"); name.AddTranslation(GameCulture.Chinese, "冰箱"); name.AddTranslation(GameCulture.Russian, "Холодильник"); AddMapEntry(new Color(227, 216, 195), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x2); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Leaf Dray"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Повозка с листьями"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "装有叶子的车"); AddMapEntry(new Color(220, 181, 151), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Adventurer Loot Box"); name.AddTranslation(GameCulture.Russian, "Коробка с добычей Путешественника"); name.AddTranslation(GameCulture.Chinese, "冒险家的战利品箱子"); AddMapEntry(new Color(175, 128, 92), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; Main.tileCut[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x1); TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.Table | AnchorType.SolidTile, TileObjectData.newTile.Width, 0); TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Gilded Strongbox"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "镀金保险箱"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Позолоченный сейф"); AddMapEntry(new Color(246, 214, 126), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 16, 18 }; TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("The Jolly Roger"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Весёлый Роджер"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "海盗旗"); AddMapEntry(new Color(208, 139, 90), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; Main.tileSolidTop[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style2x1); TileObjectData.newTile.CoordinateHeights = new int[] { 18 }; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Work Bench"); name.AddTranslation(GameCulture.Chinese, "工作台"); name.AddTranslation(GameCulture.Russian, "Верстак"); AddMapEntry(new Color(191, 142, 111), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style1x2); TileObjectData.newTile.CoordinateHeights = new int[] { 16, 18 }; TileObjectData.newTile.CoordinateWidth = 18; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Steel Shovel"); name.AddTranslation(GameCulture.Chinese, "铁锹"); name.AddTranslation(GameCulture.Russian, "Стальная лопата"); AddMapEntry(new Color(96, 105, 105), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style1x2); TileObjectData.newTile.AnchorBottom = new AnchorData(AnchorType.Table | AnchorType.SolidTile, TileObjectData.newTile.Width, 0); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Quill-Pen Stand"); name.AddTranslation(GameCulture.Chinese, "羽毛笔笔座"); name.AddTranslation(GameCulture.Russian, "Перо на подставке"); AddMapEntry(new Color(79, 62, 51), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3Wall); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); dustType = 7; ModTranslation name = CreateMapEntryName(); name.SetDefault("Trophy"); name.AddTranslation((int)GameCulture.CultureName.Russian, "Трофей"); name.AddTranslation((int)GameCulture.CultureName.Chinese, "荣誉之证"); AddMapEntry(new Color(120, 85, 60), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3Wall); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); dustType = 15; ModTranslation name = CreateMapEntryName(); name.SetDefault("Giant Diamond"); name.AddTranslation(GameCulture.Russian, "Гигантский алмаз"); name.AddTranslation(GameCulture.Chinese, "大钻石"); AddMapEntry(new Color(141, 165, 214), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3Wall); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.addTile(Type); dustType = 46; ModTranslation name = CreateMapEntryName(); name.SetDefault("Giant Emerald"); name.AddTranslation(GameCulture.Russian, "Гигантский изумруд"); name.AddTranslation(GameCulture.Chinese, "大翡翠"); AddMapEntry(new Color(33, 184, 115), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileLavaDeath[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style1x1); TileObjectData.newTile.StyleHorizontal = true; TileObjectData.newTile.StyleWrapLimit = 36; TileObjectData.newTile.DrawYOffset = 2; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Paint"); name.AddTranslation(GameCulture.Russian, "Краска"); name.AddTranslation(GameCulture.Chinese, "颜料"); AddMapEntry(new Color(210, 210, 210), name); }
public override void SetDefaults() { Main.tileFrameImportant[Type] = true; Main.tileNoAttach[Type] = true; TileObjectData.newTile.CopyFrom(TileObjectData.Style3x3); TileObjectData.newTile.CoordinateHeights = new [] { 16, 16, 18 }; TileObjectData.addTile(Type); ModTranslation name = CreateMapEntryName(); name.SetDefault("Compressor"); name.AddTranslation(GameCulture.Russian, "Компрессор"); name.AddTranslation(GameCulture.Chinese, "压缩机"); AddMapEntry(Color.Gray, name); disableSmartCursor = true; animationFrameHeight = 54; }