private static void Save() { IsEditing = false; ModSettings.SaveSettings(); ModSettings.OnGUIChange?.Invoke(); }
public static void ResetToDefault() { ModSettings.TCDPosition = new PointF(0.88f, 0.75f); ModSettings.TCDScale = 0.3f; ModSettings.SaveSettings(); }
public override void OnLevelUnloading() { // First disable dynamic sign updates RenderingManager.instance.disableTimer(); ModSettings.SaveSettings(); DynamicSignConfig.SaveVmsMsgList(); MarkARouteOptions.mInGame = false; }