示例#1
0
        private void CompileAsNewMod()
        {
            NamedBackgroundWorker nbw = new NamedBackgroundWorker(@"MixinManager CompileAsNewModThread");
            List <string>         failedApplications = new List <string>();
            var modname = NewModName;
            var modpath = Path.Combine(Utilities.GetME3ModsDirectory(), Utilities.SanitizePath(modname));
            var result  = M3L.ShowDialog(mainwindow, M3L.GetString(M3L.string_interp_dialogCreatingNewModWithExistingName, NewModName, modpath), M3L.GetString(M3L.string_modAlreadyExists), MessageBoxButton.YesNo, MessageBoxImage.Warning, MessageBoxResult.No);

            if (result == MessageBoxResult.No)
            {
                Log.Information(@"User has aborted mixin compilation due to same-named mod existing");
                return; //abort.
            }



            nbw.DoWork += (a, b) =>
            {
                BottomLeftMessage   = M3L.GetString(M3L.string_compilingMixins);
                OperationInProgress = true;
                //DEBUG STUFF
#if DEBUG
                int numCoresToApplyWith = 1;
#else
                var numCoresToApplyWith = Environment.ProcessorCount;
                if (numCoresToApplyWith > 4)
                {
                    numCoresToApplyWith = 4;                          //no more than 4 as this uses a lot of memory
                }
#endif

                var mixins = AvailableOfficialMixins.Where(x => x.UISelectedForUse).ToList();
                MixinHandler.LoadPatchDataForMixins(mixins); //before dynamic
                void failedApplicationCallback(string str)
                {
                    failedApplications.Add(str);
                }

                var compilingListsPerModule = MixinHandler.GetMixinApplicationList(mixins, failedApplicationCallback);
                if (failedApplications.Any())
                {
                    //Error building list
                    modpath = null;
                    Log.Information(@"Aborting mixin compiling due to incompatible selection of mixins");
                    return;
                }

                if (Directory.Exists(modpath))
                {
                    Utilities.DeleteFilesAndFoldersRecursively(modpath);
                }

                ProgressBarMax   = mixins.Count();
                ProgressBarValue = 0;
                int numdone = 0;

                void completedSingleApplicationCallback()
                {
                    var val = Interlocked.Increment(ref numdone);

                    ProgressBarValue = val;
                }

                //Mixins are ready to be applied
                Parallel.ForEach(compilingListsPerModule,
                                 new ParallelOptions
                {
                    MaxDegreeOfParallelism = Environment.ProcessorCount > numCoresToApplyWith
                        ? numCoresToApplyWith
                        : Environment.ProcessorCount
                }, mapping =>
                {
                    var dlcFolderName = ModMakerCompiler.ModmakerChunkNameToDLCFoldername(mapping.Key.ToString());
                    var outdir        = Path.Combine(modpath, ModMakerCompiler.HeaderToDefaultFoldername(mapping.Key), @"CookedPCConsole");
                    Directory.CreateDirectory(outdir);
                    if (mapping.Key == ModJob.JobHeader.BASEGAME)
                    {
                        //basegame
                        foreach (var file in mapping.Value)
                        {
                            try
                            {
                                using var packageAsStream =
                                          VanillaDatabaseService.FetchBasegameFile(Mod.MEGame.ME3,
                                                                                   Path.GetFileName(file.Key));
                                //packageAsStream.WriteToFile(@"C:\users\dev\desktop\compressed.pcc");
                                using var decompressedStream = MEPackage.GetDecompressedPackageStream(packageAsStream, true);
                                //decompressedStream.WriteToFile(@"C:\users\dev\desktop\decompressed.pcc");

                                using var finalStream = MixinHandler.ApplyMixins(decompressedStream, file.Value,
                                                                                 completedSingleApplicationCallback, failedApplicationCallback);
                                CLog.Information(@"Compressing package to mod directory: " + file.Key, Settings.LogModMakerCompiler);
                                finalStream.Position = 0;
                                var package          = MEPackageHandler.OpenMEPackage(finalStream);
                                var outfile          = Path.Combine(outdir, Path.GetFileName(file.Key));
                                package.save(outfile, false); // don't compress
                                                              //finalStream.WriteToFile(outfile);
                                                              //File.WriteAllBytes(outfile, finalStream.ToArray());
                            }
                            catch (Exception e)
                            {
                                var mixinsStr = string.Join(@", ", file.Value.Select(x => x.PatchName));
                                Log.Error($@"Error in mixin application for file {file.Key}: {e.Message}");
                                failedApplicationCallback(M3L.GetString(M3L.string_interp_errorApplyingMixinsForFile, mixinsStr, file.Key, e.Message));
                            }
                        }
                    }
                    else
                    {
                        //dlc
                        var dlcPackage = VanillaDatabaseService.FetchVanillaSFAR(dlcFolderName); //do not have to open file multiple times.
                        foreach (var file in mapping.Value)
                        {
                            try
                            {
                                using var packageAsStream =
                                          VanillaDatabaseService.FetchFileFromVanillaSFAR(dlcFolderName, file.Key, forcedDLC: dlcPackage);
                                using var decompressedStream = MEPackage.GetDecompressedPackageStream(packageAsStream);
                                using var finalStream        = MixinHandler.ApplyMixins(decompressedStream, file.Value, completedSingleApplicationCallback, failedApplicationCallback);
                                CLog.Information(@"Compressing package to mod directory: " + file.Key, Settings.LogModMakerCompiler);
                                finalStream.Position = 0;
                                var package          = MEPackageHandler.OpenMEPackage(finalStream);
                                var outfile          = Path.Combine(outdir, Path.GetFileName(file.Key));
                                package.save(outfile, true);
                            }
                            catch (Exception e)
                            {
                                var mixinsStr = string.Join(@", ", file.Value.Select(x => x.PatchName));
                                Log.Error($@"Error in mixin application for file {file.Key}: {e.Message}");
                                failedApplicationCallback(M3L.GetString(M3L.string_interp_errorApplyingMixinsForFile, mixinsStr, file.Key, e.Message));
                            }

                            //finalStream.WriteToFile(outfile);
                        }
                    }
                });

                MixinHandler.FreeME3TweaksPatchData();

                //Generate moddesc
                IniData ini = new IniData();
                ini[@"ModManager"][@"cmmver"] = App.HighestSupportedModDesc.ToString(CultureInfo.InvariantCulture); //prevent commas
                ini[@"ModInfo"][@"game"]      = @"ME3";
                ini[@"ModInfo"][@"modname"]   = modname;
                ini[@"ModInfo"][@"moddev"]    = App.AppVersionHR;
                ini[@"ModInfo"][@"moddesc"]   = M3L.GetString(M3L.string_compiledFromTheFollowingMixins);
                ini[@"ModInfo"][@"modver"]    = @"1.0";

                generateRepaceFilesMapping(ini, modpath);
                File.WriteAllText(Path.Combine(modpath, @"moddesc.ini"), ini.ToString());
            };
            nbw.RunWorkerCompleted += (a, b) =>
            {
                OperationInProgress = false;
                ClearMixinHandler();
                if (failedApplications.Count > 0)
                {
                    var ld = new ListDialog(failedApplications, M3L.GetString(M3L.string_failedToApplyAllMixins), M3L.GetString(M3L.string_theFollowingMixinsFailedToApply), mainwindow);
                    ld.ShowDialog();
                }

                if (modpath != null)
                {
                    OnClosing(new DataEventArgs(modpath));
                }
                else
                {
                    BottomLeftMessage = M3L.GetString(M3L.string_selectMixinsToCompile);
                }
            };
            CompilePanelButton.IsOpen = false;
            nbw.RunWorkerAsync();
        }
        public static void ApplyMixinsToModule(KeyValuePair <ModJob.JobHeader, Dictionary <string, List <Mixin> > > mapping, string modpath, Action completedSingleApplicationCallback, Action <string> failedApplicationCallback)
        {
            var dlcFolderName = ModMakerCompiler.ModmakerChunkNameToDLCFoldername(mapping.Key.ToString());
            var outdir        = Path.Combine(modpath, ModMakerCompiler.HeaderToDefaultFoldername(mapping.Key), @"CookedPCConsole");

            Directory.CreateDirectory(outdir);
            if (mapping.Key == ModJob.JobHeader.BASEGAME)
            {
                //basegame
                foreach (var file in mapping.Value)
                {
                    try
                    {
                        using var packageAsStream =
                                  VanillaDatabaseService.FetchBasegameFile(MEGame.ME3,
                                                                           Path.GetFileName(file.Key));
                        //packageAsStream.WriteToFile(@"C:\users\dev\desktop\compressed.pcc");
                        using var decompressedStream = MEPackage.GetDecompressedPackageStream(packageAsStream, false, true);
                        using var finalStream        = MixinHandler.ApplyMixins(decompressedStream, file.Value, true, completedSingleApplicationCallback, failedApplicationCallback);
                        CLog.Information(@"Compressing package to mod directory: " + file.Key, Settings.LogModMakerCompiler);
                        finalStream.Position = 0;
                        var package = MEPackageHandler.OpenMEPackageFromStream(finalStream);
                        var outfile = Path.Combine(outdir, Path.GetFileName(file.Key));
                        package.Save(outfile, false, includeAdditionalPackagesToCook: false, includeDependencyTable: true); // don't compress, use mixin saving rules for basegame files
                    }
                    catch (Exception e)
                    {
                        var mixinsStr = string.Join(@", ", file.Value.Select(x => x.PatchName));
                        Log.Error($@"Error in mixin application for file {file.Key}: {e.Message}");
                        failedApplicationCallback(M3L.GetString(M3L.string_interp_errorApplyingMixinsForFile, mixinsStr, file.Key, e.Message));
                    }
                }
            }
            else
            {
                //dlc
                var dlcPackage = VanillaDatabaseService.FetchVanillaSFAR(dlcFolderName); //do not have to open file multiple times.
                foreach (var file in mapping.Value)
                {
                    try
                    {
                        using var packageAsStream = VanillaDatabaseService.FetchFileFromVanillaSFAR(dlcFolderName, file.Key, forcedDLC: dlcPackage);
                        //as file comes from backup, we don't need to decompress it, it will always be decompressed in sfar
                        using var finalStream = MixinHandler.ApplyMixins(packageAsStream, file.Value, true, completedSingleApplicationCallback, failedApplicationCallback);

                        var outfile = Path.Combine(outdir, Path.GetFileName(file.Key));

                        if (mapping.Key != ModJob.JobHeader.TESTPATCH)
                        {
                            // TestPatch is never unpacked. So there is not really point to
                            // compressing it's rather small files. The other DLC jobs likely will be packed still, but this will save some disk space.

                            CLog.Information($@"Compressing package to mod directory: {outfile}", Settings.LogModMakerCompiler);
                            finalStream.Position = 0;
                            var package = MEPackageHandler.OpenMEPackageFromStream(finalStream);
                            package.Save(outfile, true);
                        }
                        else
                        {
                            Log.Information($@"Writing patched file to disk: {outfile}");
                            finalStream.WriteToFile(outfile);
                        }
                    }
                    catch (Exception e)
                    {
                        var mixinsStr = string.Join(@", ", file.Value.Select(x => x.PatchName));
                        Log.Error($@"Error in mixin application for file {file.Key}: {e.Message}");
                        failedApplicationCallback(M3L.GetString(M3L.string_interp_errorApplyingMixinsForFile, mixinsStr, file.Key, e.Message));
                    }

                    //finalStream.WriteToFile(outfile);
                }
            }
        }