private void ModListAPI_modlistRecievedFromClient(NetworkConnection connection, ModListAPI.ModList list, CSteamID steamID) { base.Logger.LogWarning("Modlist recieved from client with steamID: " + steamID.value); foreach (ModListAPI.ModInfo mod in list.mods) { base.Logger.LogWarning(mod.guid + " : " + mod.version); } if (!this.CheckList(list, this.GetModPrefs())) { GameNetworkManager.singleton.ServerKickClient(connection, GameNetworkManager.KickReason.BadVersion); } }
private void ModListAPI_modlistRecievedFromServer(NetworkConnection connection, ModListAPI.ModList list) { base.Logger.LogWarning("Modlist recieved from server"); foreach (ModListAPI.ModInfo mod in list.mods) { base.Logger.LogWarning(mod.guid + " : " + mod.version); } }