示例#1
0
        private void replayLoadedValueChanged(bool loaded)
        {
            PlayerSettingsOverlay.ReplayLoaded = loaded;

            if (loaded)
            {
                PlayerSettingsOverlay.Show();
                ModDisplay.FadeIn(200);
            }
            else
            {
                PlayerSettingsOverlay.Hide();
                ModDisplay.Delay(2000).FadeOut(200);
            }
        }
示例#2
0
        private void replayLoadedValueChanged(ValueChangedEvent <bool> e)
        {
            PlayerSettingsOverlay.ReplayLoaded = e.NewValue;

            if (e.NewValue)
            {
                PlayerSettingsOverlay.Show();
                ModDisplay.FadeIn(200);
                KeyCounter.Margin = new MarginPadding(10)
                {
                    Bottom = 30
                };
            }
            else
            {
                PlayerSettingsOverlay.Hide();
                ModDisplay.Delay(2000).FadeOut(200);
                KeyCounter.Margin = new MarginPadding(10);
            }
        }